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* '''Power Break''' — Inflicts damage and greatly lowers enemy Strength. (Note that all breaks count as status effects. So some enemies, particularly bosses, are immune to it). | * '''Power Break''' — Inflicts damage and greatly lowers enemy Strength. (Note that all breaks count as status effects. So some enemies, particularly bosses, are immune to it). | ||
* '''Magic Break''' — Inflicts damage and greatly lowers enemy Magic. Useful against powerful | * '''Magic Break''' — Inflicts damage and greatly lowers enemy Magic. Useful against powerful spellcasting enemies. | ||
* ''' | * '''Armour Break''' — Inflicts damage and greatly lowers enemy Defense. This also nullifies armor on armored enemies which otherwise only Piercing weapons can do normal damage against. This becomes extremely useful towards the end of the game, and speeds up many battles. | ||
* '''Mental Break''' — Inflicts damage and greatly lowers enemy Magic Defense. Using this in conjunction with Magic Break against enemies that can heal themselves is a bad idea, since the amount spells like Curaga heal is based on the Magic of the user and Magic Defense of the target. Lowering both will result in such spells healing the same amount as before. | * '''Mental Break''' — Inflicts damage and greatly lowers enemy Magic Defense. Using this in conjunction with Magic Break against enemies that can heal themselves is a bad idea, since the amount spells like Curaga heal is based on the Magic of the user and Magic Defense of the target. Lowering both will result in such spells healing the same amount as before. | ||
* '''Threaten''' — Can stop an enemy for a few turns if it is not then physically attacked. | * '''Threaten''' — Can stop an enemy for a few turns if it is not then physically attacked. |