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(quick look over spelling, missing information, and formatting - page should be moved to appendices)
(added stats for each dark aeon and bullet points for strategies - will add on/edit those at a later time)
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===Defeating Dark Valefor===
===Defeating Dark Valefor===
With Anima (and possibly the Magus Sisters, if you want to make things really easy) in tow, you should be able to win this battle in just a few hits.  Start the battle with Yuna (with a full overdrive), your strongest character (probably Auron), and your fastest character (Probably Tidus).  It's advised that one character should have above 9,999 HP, as this is how much damage Energy Ray does.
With Anima (and possibly the Magus Sisters, if you want to make things really easy) in tow, you should be able to win this battle in just a few hits.  Start the battle with Yuna (with a full overdrive), your strongest character (probably Auron), and your fastest character (Probably Tidus).  It's advised that one character should have above 9,999 HP, as this is how much damage Energy Ray does.


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This method does take a while but it is arguably quicker than leveling up your characters to the point where they would be able to confront Dark Valefor and win without Zanmato. (Note that if you are playing the EU version or you choose the option "to defeat the most powerful of fiends" when choosing Yojimbo it will be a lot easy to use Zanmato on Dark Valefor).
This method does take a while but it is arguably quicker than leveling up your characters to the point where they would be able to confront Dark Valefor and win without Zanmato. (Note that if you are playing the EU version or you choose the option "to defeat the most powerful of fiends" when choosing Yojimbo it will be a lot easy to use Zanmato on Dark Valefor).
*HP: 800,000
*MP: 999
*AP: 10,000
*Gil: 0
*Steal: X-Potion/Elixir
*Drop: Dark Matter/Master Sphere
*Weapon Drop: First Strike, Firestrike, Lightningstrike, Waterstrike, Icestrike, Break Damage Limit
*Armor Drop: Auto-Regen, Break HP Limit, Ribbon
*Fire Damage: Halved
*Ice Damage: Halved
*Thunder Damage: Halved
*Water Damage: Halved
*Holy Damage: Halved
*Strength: 148
*Defense: 120
*Magic: 186
*Magic Defense: 220
*Agility: 105
*Accuracy: 250
*Evade: 10%
*Attacks: Damage relative to stats and HP
*Energy Ray - Damage to all
*Energy Blast - Damage to all
*Physical Attack - Damage to one
*Sonic Wings
*Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
*Resistant to : Zanmato Lv. 5
*Location : Besaid


==Dark Ifrit==
==Dark Ifrit==
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If you Steal from Dark Ifrit, you can easily gain two Mega Phoenixes.  Be warned, though, stealing will cause Ifrit to counter attack.  Handy items, but if you don't have enough HP to cope with the counter strike, you shouldn't bother, as it'll just complicate things.
If you Steal from Dark Ifrit, you can easily gain two Mega Phoenixes.  Be warned, though, stealing will cause Ifrit to counter attack.  Handy items, but if you don't have enough HP to cope with the counter strike, you shouldn't bother, as it'll just complicate things.
*HP: 1,400,000
*MP: 999
*AP: 20,000
*Gil: 0
*Steal: Mega-Potion/Elixir
*Drop: Dark Matter/Master Sphere
*Weapon Drop: Firestrike, Break Damage Limit
*Armor Drop: Fire Eater, Break HP Limit, Ribbon
*Fire Damage: Absorb
*Ice Damage: Halved
*Thunder Damage: Immune
*Water Damage: Immune
*Holy Damage: -
*Strength: 220
*Defense: 173
*Magic: 177
*Magic Defense: 163
*Agility: 124
*Accuracy: 230
*Evade: 8%
*Attacks: Damage relative to stats and HP
*Meteorstrike - Damage to one
*Hellfire - Damage to all
*Physical Attack - Damage to one
*Sonic Wings
*Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
*Resistant to : Zanmato Lv. 5
*Location : Bikanel


==Dark Ixion==
==Dark Ixion==
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===Defeating Dark Ixion===
===Defeating Dark Ixion===
{{sect-stub}}
{{sect-stub}}
Best to use Auto-Life and Auto-Phoenix. Equip Sleepproof or Ribbon (Dark Ixion's Physical attacks cause sleep). Will need to be fought twice. First fight, he will only cast Aerospark when overdrive is fully charged. During second, he will cast Thor's Hammer. During second battle, he is also slower. Can be taken down with strong physical attacks, but will counter. Quick Hits should be sufficient. Use Aeons if HP gets low. Can be killed with Yojimbo's Zanmato.
*HP: 1,200,000
*MP: 999
*AP: 20,000
*Gil: 0
*Steal: Stamina Tablet/Elixir
*Drop: Dark Matter/Master Sphere
*Weapon Drop: Lightningstrike, Break Damage Limit
*Armor Drop:  Lightning Eater, Break HP Limit, Ribbon
*Fire Damage: Immune
*Ice Damage: Immune
*Thunder Damage: Absorb
*Water Damage: Halves
*Holy Damage: -
*Strength: 176
*Defense: 220
*Magic: 133
*Magic Defense: 188
*Agility: 180
*Accuracy: 254
*Evade: 0%
*Attacks: Damage relative to stats and HP
*Thundaja - Damage to one
*Aerospark - Damage to all
*Physical Attack - Damage to one + Sleep
*Thor's Hammer
*Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
*Resistant to : Zanmato Lv. 5
*Location : Thunder Plains


==Dark Shiva==
==Dark Shiva==
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===Defeating Dark Shiva===
===Defeating Dark Shiva===
{{sect-stub}}
{{sect-stub}}
*Auto-Life
*Auto-Haste
*Auto-Phoenix
*Best for Party to have High Defense and Agility
*Quick Hit or Aim
*Summon Aeon when Overdrive is full
*Shiva doesn't counter, standard physical attack dispels auto-life
*Relatively low HP for Dark Aeon
*Wakka's Attack Reels & Break Damage Limit Weapon
*Can be killed instantly with Yojimbo's Zanmato
*HP: 1,100,000
*MP: 999
*AP: 20,000
*Gil: 0
*Steal: Mana Tablet/Elixir
*Drop: Dark Matter/Master Sphere
*Weapon Drop: Icestrike, Break Damage Limit
*Armor Drop:  Ice Eater, Break HP Limit, Ribbon
*Fire Damage: Halves
*Ice Damage: Absorbs
*Thunder Damage: Immune
*Water Damage: Immune
*Holy Damage: -
*Strength: 173
*Defense: 163
*Magic: 244
*Magic Defense: 255
*Agility: 255
*Accuracy: 250
*Evade: 0
*Attacks: Damage relative to stats and HP
*Heavenly Strike - Inflicts Instant Death/KO
*Diamond Dust - Damage to all
*Physical Attack - Damage to one
*Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
*Resistant to : Zanmato Lv. 5
*Location : Macalania Temple


==Dark Bahamut==
==Dark Bahamut==
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===Defeating Dark Bahamut===
===Defeating Dark Bahamut===
{{sect-stub}}
{{sect-stub}}
*Long Battle
*One of the most difficult Dark Aeons to defeat
*Counters after every fifth player attack
*Counters with Impulse - will cause Petrify
*Inflicts Slow, Full Break, and Delay
*Ribbon / Stoneproof
*Auto-Haste
*Auto-Phoenix/ Auto-Life
*Auto-Protect
*Quick Hit
*Without Ribbon or Stoneproof, equip Counterattack or Evade and Counter. Use Aim and wait for Bahamut to attack.
*Party must have High HP and Defense
*Bahamut has high evade rate for physical attacks - if having trouble with this, set overdrive mode to stoic and farm Impulse attacks. Dispelling Full Break as needed.
*Summon Aeon when overdrive is full. Bahamut will use Impulse for Overdrive, immediately followed by Mega Flare (Mega Flare more often than not will kill party).
*HP: 4,000,000
*MP: 999
*AP: 30,000
*Gil: 0
*Steal: Twin Stars/Elixir
*Drop: Dark Matter/Master Sphere
*Weapon Drop: One MP Cost, Double AP, Double Overdrive, Break Damage Limit
*Armor Drop:  Auto-Protect, Break HP Limit, Ribbon
*Fire Damage: Halved
*Ice Damage: Halved
*Thunder Damage: Halved
*Water Damage: Halved
*Holy Damage: Halved
*Strength: 245
*Defense: 234
*Magic: 222
*Magic Defense: 233
*Agility: 255
*Accuracy: 250
*Evade: 0%
*Attacks: Damage relative to stats and HP
*Impulse - Damage + Slow, Full Break, Petrify on all
*Mega Flare - Damage to all
*Physical Attack - Damage to one
*Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
*Resistant to : Zanmato Lv. 5
*Location : Zanarkand Ruins


==Dark Yojimbo==
==Dark Yojimbo==
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===Defeating Dark Yojimbo===
===Defeating Dark Yojimbo===
{{sect-stub}}
{{sect-stub}}
*Must be defeated 5x consecutively to defeat - can be fought as many times as player wishes by leaving the cave and returning. If player doesn't leave cave, can use the save sphere near Yojimbo to heal in between battles but if player gets Game Over or Reloads, must start again from first battle.
*Always Ambushes Party even with initiative, first strike works
*High/Maxed Strength, Defense, Agiity
*Stoneproof/Ribbon
*Auto-Haste
*Auto-Protect
*Auto-Phoenix
*Rikku's Ultra NulAll ( )can be useful
*Wakizashi damage can be reduced under 9,999 using protect, cheer, and defense plus?
*Only way to survive Zanmato is to call an aeon (Aeon with high defense using shield may survive). Auto-Life doesn't work against this attack.
*Possible to defeat with an aeon, Magus Sisters and Anima. Anima with 255 Strength can defeat (with possible overkill) with 2 Oblivions.
*Dark Yojimbo has low Magic Defense, so if physical attacks won't connect, Double Cast Ultima and Copycat.
*Quick Hit, Attack Reels, Blitz Ace
*HP: 1,600,000
*MP: 999
*AP: 8,000
*Gil: 0
*Steal: Stamina Tonic/Elixir
*Drop: Dark Matter/Master Sphere
*Weapon Drop: Counter-Attack, Magic Counter, Overdrive ->Ap, Break Damage Limit
*Armor Drop:  Curseproof, Break HP Limit, Ribbon
*Fire Damage: Normal
*Ice Damage: Normal
*Thunder Damage: Normal
*Water Damage: Normal
*Holy Damage: Normal
*Strength: 244
*Defense: 210
*Magic: 131
*Magic Defense: 144
*Agility: 243
*Accuracy: 255
*Evade: 0
*Attacks: Damage relative to stats and HP
*Daigoro - Damage + Petrify to one
*Kozuka - Damage + Full Break, Curse to one
*Wakizashi - Damage to all
*Zanmato - Inflicts instant death/ko to all
*Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
*Resistant to : Zanmato Lv. 5
*Location : Cavern of the Stolen Fayth


==Dark Anima==
==Dark Anima==
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===Defeating Dark Anima===
===Defeating Dark Anima===
{{sect-stub}}
{{sect-stub}}
*Long, Difficult Battle
*Haste/Auto-Haste
*Auto-Life
*Quick Hit
*Summon Aeon to block overdrive attack
*Pain ko's even with Deathproof, Aeons aren't immune either
*High evasion - use Aim
*High Strength, Defense, Agility for party
*Stoneproof/Ribbon
*if petrify is inflicted with physical attack, shatter always happens
*Auto-Phoenix
*Quick Hit
*Cheer, Aim, Luck, Rikku's Ultra NulAll ([Healing Water, Chocobo Feather, Chocobo Wing], [Tetra Elementa, Chocobo Feather, Chocobo Wing], [Healing Spring, Healing Spring, Hypello Potion, Light Curtain, Lunar Curtain, Mana Spring, Musk, Purifying Salt, Shining Thorn, Soul Spring, Stamina Spring, Star Curtain]) can be used to boost character stats
*If oblivion is cast, summon Aeon
*can be killed instantly with Yojimbo's Zanmato
*HP: 8,000,000
*MP: 999
*AP: 30,000
*Gil: 0
*Steal: Three Stars/Elixir
*Drop: Dark Matter/Master Sphere
*Weapon Drop: Deathstrike, One MP Cost, Triple AP, Break Damage Limit
*Armor Drop:  Deathproof, Break HP Limit, Ribbon
*Fire Damage: Immune
*Ice Damage: Immune
*Thunder Damage: Immune
*Water Damage: Immune
*Holy Damage: -
*Strength: 155
*Defense: 230
*Magic: 255
*Magic Defense: 255
*Agility: 183
*Accuracy: 255
*Evade: 0%
*Attacks: Damage relative to stats and HP
*Pain - Damage + Inflicts Instant Death/KO to one
*Mega-Graviton - Damage + Sleep, Blind, Doom, Silence to all
*Physical Attack - Damage + Petrify, Curse to one
*Oblivion - Inflicts KO/Instant Death + Osmose to all
*Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
*Resistant to : Zanmato Lv. 5
*Location : Mt. Gagazet


==Dark Magus Sisters==
==Dark Magus Sisters==
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===Defeating the Dark Magus Sisters===
===Defeating the Dark Magus Sisters===
{{sect-stub}}
{{sect-stub}}
*Sisters will be found together, but can be fought alone if player defeats 2, escapes and returns
*All can be killed instantly with Yojimbo's Zanmato
*Against Cindy; high Accuracy, Agility, Strength, Defense, for party
*Cindy only targets one character at a time
*Auto-Phoenix
*Auto-Life
*When alone each sisters overdrive is Mega-Graviton. It causes gravity as well as status ailments. When together, overdrive is Delta Attack. It causes 99,999 damage with each blast and Auto-Life is ineffective against it.
*Against Mindy; maxed out stats recommended
*Passado targets only one
*Mindy's evasion is high, Aim isn't too effective
*Sandy is powerful but also only attacks one at a time.
*Against Sandy; high accuracy, agility, Strength, and Defense for party
*Sisters are best fought alone
*Magus sisters start battle with a full overdrive, best to cast haste and autolife, then summon an Aeon - Anima & use Oblivion overdrive
*take out Mindy first
*Quick Hit, Blitz Ace, Attack Reels
*Dark Cindy
*HP: 3,000,000
*MP: 999
*AP: 10,000
*Gil: 0
*Steal: Return Sphere/Elixir
*Drop: Dark Matter/Master Sphere
*Weapon Drop: Alchemy, Triple Overdrive, Gillionaire, Break Damage Limit
*Armor Drop:  Auto-Phoenix, Break HP Limit, Ribbon
*Fire Damage: Normal
*Ice Damage: Normal
*Thunder Damage: Normal
*Water Damage: Normal
*Holy Damage: Normal
*Strength: 175
*Defense: 223
*Magic: 171
*Magic Defense: 105
*Agility: 185
*Accuracy: 255
*Evade: 0
*Attacks: Damage relative to stats and HP
*Camisade - Instant Death/K0 + Osmose to one
*Mega-Graviton - Damage + Sleep, Blind, Doom, Silence to all
*Delta Attack (Overdrive - only available with other sisters) - Game Over
*Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
*Resistant to : Zanmato Lv. 5
*Location : Mushroom Rock Road
*Dark Mindy
*HP: 2,000,000
*MP: 999
*AP: 10,000
*Gil: 0
*Steal: Teleport Sphere/Elixir
*Drop: Dark Matter/Master Sphere
*Weapon Drop: Magic Booster, One MP Cost, Triple Overdrive, Break Damage Limit
*Armor Drop:  Auto-Haste, Break HP Limit, Ribbon
*Fire Damage: Normal
*Ice Damage: Normal
*Thunder Damage: Normal
*Water Damage: Normal
*Holy Damage: Normal
*Strength: 148
*Defense: 187
*Magic: 248
*Magic Defense: 132
*Agility: 233
*Accuracy: 255
*Evade: 240
*Attacks: Damage relative to stats and HP
*Passado - Instant Death/K0 to one
*Mega-Graviton - Damage + Sleep, Blind, Doom, Silence to all
*Calamity - Cast Poison, Blind, Full Break, Silence to one
*Delta Attack (Overdrive - only available with other sisters) - Game Over
*Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
*Resistant to : Zanmato Lv. 5
*Location : Mushroom Rock Road
*Dark Sandy
*HP: 2,500,000
*MP: 999
*AP: 10,000
*Gil: 0
*Steal: Friend Sphere/Elixir
*Drop: Dark Matter/Master Sphere
*Weapon Drop: Evade & Counter, Magic Counter, Triple Overdrive, Break Damage Limit
*Armor Drop:  Auto-Shell, Break HP Limit, Ribbon
*Fire Damage: Normal
*Ice Damage: Normal
*Thunder Damage: Normal
*Water Damage: Normal
*Holy Damage: Normal
*Strength: 186
*Defense: 201
*Magic: 207
*Magic Defense: 168
*Agility: 201
*Accuracy: 255
*Evade: 100
*Attacks: Damage relative to stats and HP
*Razzia - Instant Death/KO to one
*Physical Attack - Damage + Petrify to one
*Mega-Graviton - Damage + Sleep, Blind, Doom, Silence to all
*Delta Attack (Overdrive - only available with other sisters) - Game Over
*Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
*Resistant to : Zanmato Lv. 5
*Location : Mushroom Rock Road


==Penance==
==Penance==
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===Fighting Penance===
===Fighting Penance===
{{sect-stub}}
{{sect-stub}}
*Haste/Auto-Haste
*Auto-Phoenix/ Auto-Life
*Kill Left Arm First then Double Cast Ultima (Copycat) repeatedly
*Summon Aeons for overdrive
*use Dispel or Purify Salt when Right Arm Casts Mighty Guard
*Yojimbo's Zanmato will Instant KO
*Luck must be 120+ or Penance will evade
*HP must be over 40,000
*Mix (Hyper-Mighty Guard, Ultra-NulAll), Blitz Ace, Attack Reels
*Quick Hit
*Kill Arms as they regenerate, if all 3 are alive Judgement Day will be cast.
*Counter Attacks
*Very Long Battle
*Max Stats recommended
*Absorbs Magic
*2 stages; first stage main attack is Obliteration (inflicts slow. protect, cheer, etc can reduce damage from this attack.) after 3 mil Hp is lost, second stage occurs. Penance will cast Immolation
*Ultimate attack is Judgment Day - Hits party members for 99,999 HP & 999 MP, both arms required. Auto-Life can be used against this. Secret counter for this move? 19? Increases when attacked and when Immolation is used.
*Penance has Auto-Protect and High Defenses.. best to use Celestial Weapons.
*Second stage he casts haste, this can be dispelled
*arms do most the damage
*Ribbon/Stoneproof - Ribbon recommended against arms
*Auto Regen - Auto Potion
*Useful items : Three Stars, Stamina Tonic, Purifying Salt, Healing Water, Megalixir
*Penance
*HP: 12,000,000
*MP: 999
*AP: 60,000
*Gil: 0
*Steal: Elixir/Megalixer x2
*Drop: Master Sphere
*Weapon Drop: Break Damage Limit
*Armor Drop:  Ribbon
*Fire Damage: Absorb
*Ice Damage: Absorb
*Thunder Damage: Absorb
*Water Damage: Absorb
*Holy Damage: Absorb
*Strength: 255
*Defense: 240
*Magic: 255
*Magic Defense: 200
*Agility: 255
*Accuracy: 255
*Evade: 0
*Attacks: Damage relative to stats and HP
*Obliteration - heavy Damage + Slow to all
*Immolation - Damage + Osmose, Armor & Mental Break to one
*Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
*Resistant to : Zanmato Lv. 6, Doom (200)
*Location : Airship - Released after all Dark Aeons have been defeated
*Penance (Right Arm)
*HP: 500,000
*MP: 999
*AP: 10,000
*Gil: 0
*Steal: Elixir
*Drop: Dark Matter/Master Sphere
*Weapon Drop: -
*Armor Drop:  -
*Fire Damage: Absorb
*Ice Damage: Absorb
*Thunder Damage: Absorb
*Water Damage: Absorb
*Holy Damage: Absorb
*Strength: 255
*Defense: 200
*Magic: 150
*Magic Defense: 200
*Agility: 150
*Accuracy: 255
*Evade: 120
*Attacks: Damage relative to stats and HP
*Calamity - Casts Poison, Blind, Silence, Full Break to one
*Mighty Guard - Cast Shell, Protect, Regen to Penance Body
*Physical Attack - Damage to one
*Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
*Resistant to : Zanmato Lv. 6
*Location : Airship - Released after all Dark Aeons have been defeated
*Penance (Left Arm)
*HP: 500,000
*MP: 999
*AP: 10,000
*Gil: 0
*Steal: Elixir
*Drop: Dark Matter/Master Sphere
*Weapon Drop: -
*Armor Drop:  -
*Fire Damage: Absorb
*Ice Damage: Absorb
*Thunder Damage: Absorb
*Water Damage: Absorb
*Holy Damage: Absorb
*Strength: 255
*Defense: 200
*Magic: 150
*Magic Defense: 200
*Agility: 150
*Accuracy: 255
*Evade: 120
*Attacks: Damage relative to stats and HP
*Tetra-Gravaton - Massive Damage + Ailments to all
*Physical Attack - Damage to one
*Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
*Resistant to : Zanmato Lv. 6
*Location : Airship - Released after all Dark Aeons have been defeated
{{wip|ariel790}}


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Revision as of 18:17, 23 April 2014

Before you make any mistakes, be duly warned that the Dark Aeons are NOT for the faint of heart. They require an enormous amount of time and character optimization with both equipment AND the Sphere Grid, and are incredibly difficult fights in their own right (unless you take the time to maximize your characters' potential beforehand).

The Dark Aeons are a group of very difficult superbosses which are the prerequisites to fighting Penance, the hardest battle the game has to offer. They are all essentially "Dark" versions of Yuna's Aeons with the exception that they are all way more powerful and tough in comparison. Their stats are all extremely high, and they have very powerful attacks, and some even start out the battle with a full Overdrive.

Note: The dark Aeons are only available for Playstation 2 on the 'International' and PAL version of FFX (the European version). They are available on the Playstation 3 and Vita versions as well.

Dark Valefor

Preparation

Before going into the battle with Dark Valefor, Yuna should have a full overdrive gauge. To fill it quickly, set Yuna's overdrive mode to "Healer". Go get into a battle somewhere the fiends are weak enough to totally ignore during the fight(Suggestion:Besaid). Have one party member kill another party member, then have Yuna Full-Life the dead party member. Half her gauge will go up. Do this twice and she should have a full gauge. Finish off whatever piddly fiend you entered battle to, then hit the airship. Don't forget to save. Go back to Dark Valefor.

Now, before the battle, have someone that has first strike in your starting formation so you can immediately swap out with Yuna. This effectively ensures that she goes first.

For an easy defeat:

Enter battle, and immediately swap in Yuna. Grand summon "Yojimbo". Pay Yojimbo big money(don't be a cheapskate, the more the better) and pray he will use "Zanmato" on Dark Valefor. If his gauge was already full, this gives you a second chance if it fails. Try again if you can.

If that fails, and he is brutally murdered, read on...

Defeating Dark Valefor

With Anima (and possibly the Magus Sisters, if you want to make things really easy) in tow, you should be able to win this battle in just a few hits. Start the battle with Yuna (with a full overdrive), your strongest character (probably Auron), and your fastest character (Probably Tidus). It's advised that one character should have above 9,999 HP, as this is how much damage Energy Ray does.

If you've trained a decent amount, you should be able to get a turn with Yuna before Dark Valefor can do anything. If not, either cast Haste on her, or, if she happens to be killed in Valefor's first attack, revive her with another character. Any spare turns in between should be used for either Hastega, or getting as much damage on Valefor as possible before using Grand Summon.

On Yuna's first turn, Grand Summon Anima. Use Oblivion, and you should do at least 500,000 damage. (If you've been training, 700,000 is possible, and much better.) This will force Dark Valefor to have 4-6 turns to attack Anima before you can do anything about it. If it does not kill Anima, use Pain on Dark Valefor (it never misses, and will commonly do 99,999 damage). You could very easily Overkill Valefor at this point if all your attacks have done as much damage as possible until now.

The Dark Aeons: Part 1: Dark Valefor (3:20)
Beating Dark Valefor the easy way

If Anima died after the attacks from Valefor, either choose one of the following paths:

  1. Summon the Magus Sisters, and launch an all out offensive - their attacks should destroy Valefor quickly.
  2. Summon any other Aeons you wish. Yojimbo's attacks all do substantial damage at a high level.
  3. Use your full force with your strongest character - much more difficult than using Aeons.

After the battle, you'll gain either a Master Sphere or Dark Matter (Two if you overkill), and a piece of armor that contains any of the below auto-abilities:

  • Break Damage Limit
  • Break HP Limit
  • Ribbon
  • Waterstrike

If you did not get Besaid's Destruction Sphere treasure

Given Dark Valefor's position, you can't get back into Besaid until it's dead. This means if you missed the Destruction Sphere treasure in the temple, and wanted to use it to get Anima, then you are going to have to beat this horrifically hard boss first. At any level, this can be done, but it will take a while. First, you will need to ensure the following things:

  • Someone in your party other than Yuna has a weapon with First Strike on it.
  • You have Yojimbo (see the Cavern of the Stolen Fayth page if not).
  • You have between 2,000,000 and 3,000,000 Gil (get a weapon with Gillionaire and fight Mimics in Omega Ruins if you don't). The more Gil, the better. (You may not necessarily need that much Gil; it may work with as little as 100,000 Gil if you offer all you have.)
Dark Valefor
  • HP: 800,000

Firstly, use Yojimbo a bit and make sure he uses lots of Wakizashis and doesn't die to raise his disposition towards you; 25 battles will suffice. Then, get him into Overdrive, but after that do not use any moves (Dismiss him or Grand Summon him if necessary). Create a party with any three characters, with one of them having the First Strike weapon. Now, go and confront Dark Valefor (save in the Promontory area with the Save Sphere).

On the first turn, switch that person out for Yuna and have her Summon/Grand Summon Yojimbo. Pay him every little bit of Gil you have and hope for Zanmato. This is entirely possible, but the chance is around about 3% even by paying him upwards of 2 million Gil. The various things like increased disposition, Overdrive, and the option you chose when you got him will all have an effect on the Zanmato chance. If it isn't Zanmato (which it most likely won't, but it will always be Wakizashi otherwise) then do the handy soft reset with L1 button + L2 button + R1 button + R2 button + Start button + Select button, reload from the save, and try again. Eventually, you'll get lucky and Zanmato him, netting you a lot of nice drops (hopefully) and access to Besaid once more.

This method does take a while but it is arguably quicker than leveling up your characters to the point where they would be able to confront Dark Valefor and win without Zanmato. (Note that if you are playing the EU version or you choose the option "to defeat the most powerful of fiends" when choosing Yojimbo it will be a lot easy to use Zanmato on Dark Valefor).

  • HP: 800,000
  • MP: 999
  • AP: 10,000
  • Gil: 0
  • Steal: X-Potion/Elixir
  • Drop: Dark Matter/Master Sphere
  • Weapon Drop: First Strike, Firestrike, Lightningstrike, Waterstrike, Icestrike, Break Damage Limit
  • Armor Drop: Auto-Regen, Break HP Limit, Ribbon
  • Fire Damage: Halved
  • Ice Damage: Halved
  • Thunder Damage: Halved
  • Water Damage: Halved
  • Holy Damage: Halved
  • Strength: 148
  • Defense: 120
  • Magic: 186
  • Magic Defense: 220
  • Agility: 105
  • Accuracy: 250
  • Evade: 10%
  • Attacks: Damage relative to stats and HP
  • Energy Ray - Damage to all
  • Energy Blast - Damage to all
  • Physical Attack - Damage to one
  • Sonic Wings
  • Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
  • Resistant to : Zanmato Lv. 5
  • Location : Besaid

Dark Ifrit

Preparation

Skill Requirements:

  • Auto-Life
  • Hastega
  • Quick Hit

Weapon / Amour Requirements:

  • A weapon that can Break Damage Limit, and will allow the user to hit above 80,000. Masamune works best.
  • A weapon that gives your Auto-life user One MP Cost (Preferred: Yuna, with Nirvana)

Other Recommendations:

  • Auto-Haste is a nice feature - it'll save you some time.

Defeating Dark Ifrit

Dark Ifrit

HP: 1,400,000

Start the battle by casting Hastega on your party. This will allow you to fit more actions in between Ifrit's Meteor Strikes, which can instantly kill you if your HP isn't into the 20,000s. Have someone cast Auto-Life on themself, or have auto phoenix on armor for 20 mega phoenixes (one of these are vital - without them, you can't cast auto-life and with auto phoenix you don't get game over). If you have time before Ifrit's attack, cast Auto-Life on your strongest character, too. Unless the third character is strong, or can use healing magic, s/he should just be there for support, and will not need Auto-Life.

If you're using Auron and his Masamune, Auto-life is absolutely crucial. You'll find that Auron does far more damage with 1/4 of his HP that Auto Life provides, rather than full health. Using this, you can get 99999 easily with Quick Hit.

When Dark Ifrit's overdrive is full, summon an Aeon. Anima works well. Immediately Shield the aeon, and they should survive the attack. Get an attack in on the enemy. If you're using Anima, use Pain, which can do 99999 pretty early in the game. Overdrives also work well there. When the Aeon is killed, repeat the strategy. You should be able to finish this Aeon in less than three of his overdrives, even if you have no characters above 9999 HP.

Optional Additions

If you Steal from Dark Ifrit, you can easily gain two Mega Phoenixes. Be warned, though, stealing will cause Ifrit to counter attack. Handy items, but if you don't have enough HP to cope with the counter strike, you shouldn't bother, as it'll just complicate things.

  • HP: 1,400,000
  • MP: 999
  • AP: 20,000
  • Gil: 0
  • Steal: Mega-Potion/Elixir
  • Drop: Dark Matter/Master Sphere
  • Weapon Drop: Firestrike, Break Damage Limit
  • Armor Drop: Fire Eater, Break HP Limit, Ribbon
  • Fire Damage: Absorb
  • Ice Damage: Halved
  • Thunder Damage: Immune
  • Water Damage: Immune
  • Holy Damage: -
  • Strength: 220
  • Defense: 173
  • Magic: 177
  • Magic Defense: 163
  • Agility: 124
  • Accuracy: 230
  • Evade: 8%
  • Attacks: Damage relative to stats and HP
  • Meteorstrike - Damage to one
  • Hellfire - Damage to all
  • Physical Attack - Damage to one
  • Sonic Wings
  • Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
  • Resistant to : Zanmato Lv. 5
  • Location : Bikanel

Dark Ixion

Preparation

Dark Ixion has several deadly attacks in his arsenal: 'Thundaja', which is a non-elemental attack that ignores Auto-Abilities such as 'LightingProof'; 'Aerospark', which negates any beneficial effects like Haste and of course his Overdrive, 'Thor's Hammer'. In addition, he also counter attacks every action in the first round, and your characters Overdrives will do less damage than usual. To make matters worse, you have to fight Dark Ixion twice! Fortunately you can save and heal after the first round...

HOWEVER, by using the same strategy as you did with the other Dark Aeons, you'll have a fighting chance:

-Auto Life/Auto Haste are vital!!

-Break HP/Break Damage Limit is also important

-Ribbon is necessary in case Dark Ixion has any nasty surprises

While not really necessary, its best to have your stats over a 100 (except Luck) at the very least, chances are you'll be able to finish Dark Ixion off by using Wakka's 'Attack Reels', Yunas 'Grand Summons' (Preferably Anima, Bahamut, The Magus Sisters and possibly Valefor if you're brave enough...)and Tidus' 'Blitz Ace'. Again, while Overdrives wont do much damage, chances are you'll hit him with those and the odds will improve if all three have the Comrade setting, Auto-Phoenix and if at least one character has Auto-Haste.

NOTE: If you're extremely lucky enough to have a full overdrive, a lot of luck and a lot of Gil, you can easily use Yojimbo's Zanmato, but isn't recommended due to having to fight Dark Ixion twice

Defeating Dark Ixion

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Best to use Auto-Life and Auto-Phoenix. Equip Sleepproof or Ribbon (Dark Ixion's Physical attacks cause sleep). Will need to be fought twice. First fight, he will only cast Aerospark when overdrive is fully charged. During second, he will cast Thor's Hammer. During second battle, he is also slower. Can be taken down with strong physical attacks, but will counter. Quick Hits should be sufficient. Use Aeons if HP gets low. Can be killed with Yojimbo's Zanmato.

  • HP: 1,200,000
  • MP: 999
  • AP: 20,000
  • Gil: 0
  • Steal: Stamina Tablet/Elixir
  • Drop: Dark Matter/Master Sphere
  • Weapon Drop: Lightningstrike, Break Damage Limit
  • Armor Drop: Lightning Eater, Break HP Limit, Ribbon
  • Fire Damage: Immune
  • Ice Damage: Immune
  • Thunder Damage: Absorb
  • Water Damage: Halves
  • Holy Damage: -
  • Strength: 176
  • Defense: 220
  • Magic: 133
  • Magic Defense: 188
  • Agility: 180
  • Accuracy: 254
  • Evade: 0%
  • Attacks: Damage relative to stats and HP
  • Thundaja - Damage to one
  • Aerospark - Damage to all
  • Physical Attack - Damage to one + Sleep
  • Thor's Hammer
  • Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
  • Resistant to : Zanmato Lv. 5
  • Location : Thunder Plains

Dark Shiva

Preparation

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Defeating Dark Shiva

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  • Auto-Life
  • Auto-Haste
  • Auto-Phoenix
  • Best for Party to have High Defense and Agility
  • Quick Hit or Aim
  • Summon Aeon when Overdrive is full
  • Shiva doesn't counter, standard physical attack dispels auto-life
  • Relatively low HP for Dark Aeon
  • Wakka's Attack Reels & Break Damage Limit Weapon
  • Can be killed instantly with Yojimbo's Zanmato
  • HP: 1,100,000
  • MP: 999
  • AP: 20,000
  • Gil: 0
  • Steal: Mana Tablet/Elixir
  • Drop: Dark Matter/Master Sphere
  • Weapon Drop: Icestrike, Break Damage Limit
  • Armor Drop: Ice Eater, Break HP Limit, Ribbon
  • Fire Damage: Halves
  • Ice Damage: Absorbs
  • Thunder Damage: Immune
  • Water Damage: Immune
  • Holy Damage: -
  • Strength: 173
  • Defense: 163
  • Magic: 244
  • Magic Defense: 255
  • Agility: 255
  • Accuracy: 250
  • Evade: 0
  • Attacks: Damage relative to stats and HP
  • Heavenly Strike - Inflicts Instant Death/KO
  • Diamond Dust - Damage to all
  • Physical Attack - Damage to one
  • Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
  • Resistant to : Zanmato Lv. 5
  • Location : Macalania Temple

Dark Bahamut

Preparation

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Defeating Dark Bahamut

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  • Long Battle
  • One of the most difficult Dark Aeons to defeat
  • Counters after every fifth player attack
  • Counters with Impulse - will cause Petrify
  • Inflicts Slow, Full Break, and Delay
  • Ribbon / Stoneproof
  • Auto-Haste
  • Auto-Phoenix/ Auto-Life
  • Auto-Protect
  • Quick Hit
  • Without Ribbon or Stoneproof, equip Counterattack or Evade and Counter. Use Aim and wait for Bahamut to attack.
  • Party must have High HP and Defense
  • Bahamut has high evade rate for physical attacks - if having trouble with this, set overdrive mode to stoic and farm Impulse attacks. Dispelling Full Break as needed.
  • Summon Aeon when overdrive is full. Bahamut will use Impulse for Overdrive, immediately followed by Mega Flare (Mega Flare more often than not will kill party).


  • HP: 4,000,000
  • MP: 999
  • AP: 30,000
  • Gil: 0
  • Steal: Twin Stars/Elixir
  • Drop: Dark Matter/Master Sphere
  • Weapon Drop: One MP Cost, Double AP, Double Overdrive, Break Damage Limit
  • Armor Drop: Auto-Protect, Break HP Limit, Ribbon
  • Fire Damage: Halved
  • Ice Damage: Halved
  • Thunder Damage: Halved
  • Water Damage: Halved
  • Holy Damage: Halved
  • Strength: 245
  • Defense: 234
  • Magic: 222
  • Magic Defense: 233
  • Agility: 255
  • Accuracy: 250
  • Evade: 0%
  • Attacks: Damage relative to stats and HP
  • Impulse - Damage + Slow, Full Break, Petrify on all
  • Mega Flare - Damage to all
  • Physical Attack - Damage to one
  • Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
  • Resistant to : Zanmato Lv. 5
  • Location : Zanarkand Ruins

Dark Yojimbo

Preparation

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Defeating Dark Yojimbo

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  • Must be defeated 5x consecutively to defeat - can be fought as many times as player wishes by leaving the cave and returning. If player doesn't leave cave, can use the save sphere near Yojimbo to heal in between battles but if player gets Game Over or Reloads, must start again from first battle.
  • Always Ambushes Party even with initiative, first strike works
  • High/Maxed Strength, Defense, Agiity
  • Stoneproof/Ribbon
  • Auto-Haste
  • Auto-Protect
  • Auto-Phoenix
  • Rikku's Ultra NulAll ( )can be useful
  • Wakizashi damage can be reduced under 9,999 using protect, cheer, and defense plus?
  • Only way to survive Zanmato is to call an aeon (Aeon with high defense using shield may survive). Auto-Life doesn't work against this attack.
  • Possible to defeat with an aeon, Magus Sisters and Anima. Anima with 255 Strength can defeat (with possible overkill) with 2 Oblivions.
  • Dark Yojimbo has low Magic Defense, so if physical attacks won't connect, Double Cast Ultima and Copycat.
  • Quick Hit, Attack Reels, Blitz Ace
  • HP: 1,600,000
  • MP: 999
  • AP: 8,000
  • Gil: 0
  • Steal: Stamina Tonic/Elixir
  • Drop: Dark Matter/Master Sphere
  • Weapon Drop: Counter-Attack, Magic Counter, Overdrive ->Ap, Break Damage Limit
  • Armor Drop: Curseproof, Break HP Limit, Ribbon
  • Fire Damage: Normal
  • Ice Damage: Normal
  • Thunder Damage: Normal
  • Water Damage: Normal
  • Holy Damage: Normal
  • Strength: 244
  • Defense: 210
  • Magic: 131
  • Magic Defense: 144
  • Agility: 243
  • Accuracy: 255
  • Evade: 0
  • Attacks: Damage relative to stats and HP
  • Daigoro - Damage + Petrify to one
  • Kozuka - Damage + Full Break, Curse to one
  • Wakizashi - Damage to all
  • Zanmato - Inflicts instant death/ko to all
  • Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
  • Resistant to : Zanmato Lv. 5
  • Location : Cavern of the Stolen Fayth

Dark Anima

Preparation

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Defeating Dark Anima

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  • Long, Difficult Battle
  • Haste/Auto-Haste
  • Auto-Life
  • Quick Hit
  • Summon Aeon to block overdrive attack
  • Pain ko's even with Deathproof, Aeons aren't immune either
  • High evasion - use Aim
  • High Strength, Defense, Agility for party
  • Stoneproof/Ribbon
  • if petrify is inflicted with physical attack, shatter always happens
  • Auto-Phoenix
  • Quick Hit
  • Cheer, Aim, Luck, Rikku's Ultra NulAll ([Healing Water, Chocobo Feather, Chocobo Wing], [Tetra Elementa, Chocobo Feather, Chocobo Wing], [Healing Spring, Healing Spring, Hypello Potion, Light Curtain, Lunar Curtain, Mana Spring, Musk, Purifying Salt, Shining Thorn, Soul Spring, Stamina Spring, Star Curtain]) can be used to boost character stats
  • If oblivion is cast, summon Aeon
  • can be killed instantly with Yojimbo's Zanmato
  • HP: 8,000,000
  • MP: 999
  • AP: 30,000
  • Gil: 0
  • Steal: Three Stars/Elixir
  • Drop: Dark Matter/Master Sphere
  • Weapon Drop: Deathstrike, One MP Cost, Triple AP, Break Damage Limit
  • Armor Drop: Deathproof, Break HP Limit, Ribbon
  • Fire Damage: Immune
  • Ice Damage: Immune
  • Thunder Damage: Immune
  • Water Damage: Immune
  • Holy Damage: -
  • Strength: 155
  • Defense: 230
  • Magic: 255
  • Magic Defense: 255
  • Agility: 183
  • Accuracy: 255
  • Evade: 0%
  • Attacks: Damage relative to stats and HP
  • Pain - Damage + Inflicts Instant Death/KO to one
  • Mega-Graviton - Damage + Sleep, Blind, Doom, Silence to all
  • Physical Attack - Damage + Petrify, Curse to one
  • Oblivion - Inflicts KO/Instant Death + Osmose to all
  • Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
  • Resistant to : Zanmato Lv. 5
  • Location : Mt. Gagazet

Dark Magus Sisters

Preparation

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Defeating the Dark Magus Sisters

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  • Sisters will be found together, but can be fought alone if player defeats 2, escapes and returns
  • All can be killed instantly with Yojimbo's Zanmato
  • Against Cindy; high Accuracy, Agility, Strength, Defense, for party
  • Cindy only targets one character at a time
  • Auto-Phoenix
  • Auto-Life
  • When alone each sisters overdrive is Mega-Graviton. It causes gravity as well as status ailments. When together, overdrive is Delta Attack. It causes 99,999 damage with each blast and Auto-Life is ineffective against it.
  • Against Mindy; maxed out stats recommended
  • Passado targets only one
  • Mindy's evasion is high, Aim isn't too effective
  • Sandy is powerful but also only attacks one at a time.
  • Against Sandy; high accuracy, agility, Strength, and Defense for party
  • Sisters are best fought alone
  • Magus sisters start battle with a full overdrive, best to cast haste and autolife, then summon an Aeon - Anima & use Oblivion overdrive
  • take out Mindy first
  • Quick Hit, Blitz Ace, Attack Reels
  • Dark Cindy
  • HP: 3,000,000
  • MP: 999
  • AP: 10,000
  • Gil: 0
  • Steal: Return Sphere/Elixir
  • Drop: Dark Matter/Master Sphere
  • Weapon Drop: Alchemy, Triple Overdrive, Gillionaire, Break Damage Limit
  • Armor Drop: Auto-Phoenix, Break HP Limit, Ribbon
  • Fire Damage: Normal
  • Ice Damage: Normal
  • Thunder Damage: Normal
  • Water Damage: Normal
  • Holy Damage: Normal
  • Strength: 175
  • Defense: 223
  • Magic: 171
  • Magic Defense: 105
  • Agility: 185
  • Accuracy: 255
  • Evade: 0
  • Attacks: Damage relative to stats and HP
  • Camisade - Instant Death/K0 + Osmose to one
  • Mega-Graviton - Damage + Sleep, Blind, Doom, Silence to all
  • Delta Attack (Overdrive - only available with other sisters) - Game Over
  • Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
  • Resistant to : Zanmato Lv. 5
  • Location : Mushroom Rock Road
  • Dark Mindy
  • HP: 2,000,000
  • MP: 999
  • AP: 10,000
  • Gil: 0
  • Steal: Teleport Sphere/Elixir
  • Drop: Dark Matter/Master Sphere
  • Weapon Drop: Magic Booster, One MP Cost, Triple Overdrive, Break Damage Limit
  • Armor Drop: Auto-Haste, Break HP Limit, Ribbon
  • Fire Damage: Normal
  • Ice Damage: Normal
  • Thunder Damage: Normal
  • Water Damage: Normal
  • Holy Damage: Normal
  • Strength: 148
  • Defense: 187
  • Magic: 248
  • Magic Defense: 132
  • Agility: 233
  • Accuracy: 255
  • Evade: 240
  • Attacks: Damage relative to stats and HP
  • Passado - Instant Death/K0 to one
  • Mega-Graviton - Damage + Sleep, Blind, Doom, Silence to all
  • Calamity - Cast Poison, Blind, Full Break, Silence to one
  • Delta Attack (Overdrive - only available with other sisters) - Game Over
  • Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
  • Resistant to : Zanmato Lv. 5
  • Location : Mushroom Rock Road
  • Dark Sandy
  • HP: 2,500,000
  • MP: 999
  • AP: 10,000
  • Gil: 0
  • Steal: Friend Sphere/Elixir
  • Drop: Dark Matter/Master Sphere
  • Weapon Drop: Evade & Counter, Magic Counter, Triple Overdrive, Break Damage Limit
  • Armor Drop: Auto-Shell, Break HP Limit, Ribbon
  • Fire Damage: Normal
  • Ice Damage: Normal
  • Thunder Damage: Normal
  • Water Damage: Normal
  • Holy Damage: Normal
  • Strength: 186
  • Defense: 201
  • Magic: 207
  • Magic Defense: 168
  • Agility: 201
  • Accuracy: 255
  • Evade: 100
  • Attacks: Damage relative to stats and HP
  • Razzia - Instant Death/KO to one
  • Physical Attack - Damage + Petrify to one
  • Mega-Graviton - Damage + Sleep, Blind, Doom, Silence to all
  • Delta Attack (Overdrive - only available with other sisters) - Game Over
  • Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
  • Resistant to : Zanmato Lv. 5
  • Location : Mushroom Rock Road

Penance

In order for fighting Penance to even become available you must defeat all of the Dark Aeons. When you have, Penance will become a location somewhere above the Calm Lands that you can travel to using your Airship. Penance is one of the single most difficult and statistically powerful superbosses any RPG game-maker has ever devised, with an absolutely staggering 12 million HP and two forms (split into 3 million and 9 million respectively).

Preparation

Skill Requirements:

  • Auto potion
  • Auto haste
  • Auto protect
  • Defense +20

Status requirements:

  • Attack: 255
  • Defense: 255
  • Agility: over 170(even if you have 255 your agility will be the same at 170)
  • Luck: 255(luck is evasion and accuracy together)
  • Magic defense: 255

Weapon requirements: All Celestial weapons fully charged

Other recommendations:

  • Party should be Tidus (Slice and Dice), Wakka (Attack Reels) and Rikku (Mix combo)/ Kimahri or Auron.

Fighting Penance

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  • Haste/Auto-Haste
  • Auto-Phoenix/ Auto-Life
  • Kill Left Arm First then Double Cast Ultima (Copycat) repeatedly
  • Summon Aeons for overdrive
  • use Dispel or Purify Salt when Right Arm Casts Mighty Guard
  • Yojimbo's Zanmato will Instant KO
  • Luck must be 120+ or Penance will evade
  • HP must be over 40,000
  • Mix (Hyper-Mighty Guard, Ultra-NulAll), Blitz Ace, Attack Reels
  • Quick Hit
  • Kill Arms as they regenerate, if all 3 are alive Judgement Day will be cast.
  • Counter Attacks
  • Very Long Battle
  • Max Stats recommended
  • Absorbs Magic
  • 2 stages; first stage main attack is Obliteration (inflicts slow. protect, cheer, etc can reduce damage from this attack.) after 3 mil Hp is lost, second stage occurs. Penance will cast Immolation
  • Ultimate attack is Judgment Day - Hits party members for 99,999 HP & 999 MP, both arms required. Auto-Life can be used against this. Secret counter for this move? 19? Increases when attacked and when Immolation is used.
  • Penance has Auto-Protect and High Defenses.. best to use Celestial Weapons.
  • Second stage he casts haste, this can be dispelled
  • arms do most the damage
  • Ribbon/Stoneproof - Ribbon recommended against arms
  • Auto Regen - Auto Potion
  • Useful items : Three Stars, Stamina Tonic, Purifying Salt, Healing Water, Megalixir
  • Penance
  • HP: 12,000,000
  • MP: 999
  • AP: 60,000
  • Gil: 0
  • Steal: Elixir/Megalixer x2
  • Drop: Master Sphere
  • Weapon Drop: Break Damage Limit
  • Armor Drop: Ribbon
  • Fire Damage: Absorb
  • Ice Damage: Absorb
  • Thunder Damage: Absorb
  • Water Damage: Absorb
  • Holy Damage: Absorb
  • Strength: 255
  • Defense: 240
  • Magic: 255
  • Magic Defense: 200
  • Agility: 255
  • Accuracy: 255
  • Evade: 0
  • Attacks: Damage relative to stats and HP
  • Obliteration - heavy Damage + Slow to all
  • Immolation - Damage + Osmose, Armor & Mental Break to one
  • Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
  • Resistant to : Zanmato Lv. 6, Doom (200)
  • Location : Airship - Released after all Dark Aeons have been defeated
  • Penance (Right Arm)
  • HP: 500,000
  • MP: 999
  • AP: 10,000
  • Gil: 0
  • Steal: Elixir
  • Drop: Dark Matter/Master Sphere
  • Weapon Drop: -
  • Armor Drop: -
  • Fire Damage: Absorb
  • Ice Damage: Absorb
  • Thunder Damage: Absorb
  • Water Damage: Absorb
  • Holy Damage: Absorb
  • Strength: 255
  • Defense: 200
  • Magic: 150
  • Magic Defense: 200
  • Agility: 150
  • Accuracy: 255
  • Evade: 120
  • Attacks: Damage relative to stats and HP
  • Calamity - Casts Poison, Blind, Silence, Full Break to one
  • Mighty Guard - Cast Shell, Protect, Regen to Penance Body
  • Physical Attack - Damage to one
  • Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
  • Resistant to : Zanmato Lv. 6
  • Location : Airship - Released after all Dark Aeons have been defeated
  • Penance (Left Arm)
  • HP: 500,000
  • MP: 999
  • AP: 10,000
  • Gil: 0
  • Steal: Elixir
  • Drop: Dark Matter/Master Sphere
  • Weapon Drop: -
  • Armor Drop: -
  • Fire Damage: Absorb
  • Ice Damage: Absorb
  • Thunder Damage: Absorb
  • Water Damage: Absorb
  • Holy Damage: Absorb
  • Strength: 255
  • Defense: 200
  • Magic: 150
  • Magic Defense: 200
  • Agility: 150
  • Accuracy: 255
  • Evade: 120
  • Attacks: Damage relative to stats and HP
  • Tetra-Gravaton - Massive Damage + Ailments to all
  • Physical Attack - Damage to one
  • Immune to : Sensor, Silence, Sleep, Darkness, Poison, Petrification, Slow, Zombie, Power Break, Magic Break, Armor Break, Mental Break, Threaten, Death, Provoke, Doom, Distil, Scan, Gravity, Delay, Eject
  • Resistant to : Zanmato Lv. 6
  • Location : Airship - Released after all Dark Aeons have been defeated
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