Illusionist spells strike every enemy and are very powerful, but they require a lot of MP. You need to master three White Mage A-abilites and five Black Mage A-abilites to become an Illusionist.
| Weapon | Rod |
|---|---|
| Head | Hat |
| Body | Clothing, Robe |
| Shield | -- |
| Name | Type | MP | Range | Item | AP | Description |
|---|---|---|---|---|---|---|
| Prominence | A | 32 | All Enemies | Firewheel Rod | 100 | Deals Fire damage to all enemies |
| Tempest | A | 32 | All Enemies | Thunder Rod | 100 | Deals Lightning damage to all enemies |
| Freezeblink | A | 32 | All Enemies | Sleet Rod | 100 | Deals Ice damage to all enemies |
| Star Cross | A | 32 | All Enemies | Princess Rod | 300 | Uses the power of stars to damage all enemies |
| Stardust | A | 32 | All Enemies | Stardust Rod | 300 | Calls down a rain of meteors to damage all enemies |
| Deluge | A | 32 | All Enemies | Chill Rod | 200 | Deals Water damage to all enemies |
| Soil Evidence | A | 32 | All Enemies | Terre Rod | 200 | Deals Earth damage to all enemies |
| Wild Tornado | A | 32 | All Enemies | Thor Rod | 200 | Deals Wind damage to all enemies |
| Absorb MP | R | -- | -- | Lordly Robe | 300 | Absorbs the MP used of a spell cast against you |
| Half MP | S | -- | -- | Light Robe | 300 | Halves the MP needed for abilities |
| Spell Combo | C | -- | Varies | Mythril Rod | 100 | A ranged combo for Illusionists |