Final Fantasy Tactics Advance/Jobs/Illusionist

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Illusionist spells strike every enemy and are very powerful, but they require a lot of MP. You need to master three White Mage A-abilites and five Black Mage A-abilites to become an Illusionist.

Stats
MoveJumpEvadeHPMPWeapon AttackWeapon DefenseMagic PowerMagic ResistanceSpeed
3230*************
The stars are an indication of how quickly that stat will grow when the character levels up. Please note that they represent an estimate percentage, not hard numbers.
Equips
Weapon Rod
Head Hat
Body Clothing, Robe
Shield --
Abilities
NameTypeMPRangeItemAPDescription
ProminenceA32All EnemiesFirewheel Rod100Deals Fire damage to all enemies
TempestA32All EnemiesThunder Rod100Deals Lightning damage to all enemies
FreezeblinkA32All EnemiesSleet Rod100Deals Ice damage to all enemies
Star CrossA32All EnemiesPrincess Rod300Uses the power of stars to damage all enemies
StardustA32All EnemiesStardust Rod300Calls down a rain of meteors to damage all enemies
DelugeA32All EnemiesChill Rod200Deals Water damage to all enemies
Soil EvidenceA32All EnemiesTerre Rod200Deals Earth damage to all enemies
Wild TornadoA32All EnemiesThor Rod200Deals Wind damage to all enemies
Absorb MPR----Lordly Robe300Absorbs the MP used of a spell cast against you
Half MPS----Light Robe300Halves the MP needed for abilities
Spell ComboC--VariesMythril Rod100A ranged combo for Illusionists