Pokémon Diamond and Pearl/Hold Items

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Hold Items are items held by Pokémon during battle to give them (or you) an advantage. Some Pokémon are holding items when you catch one or receive one through a trade. Other items can be found throughout Sinnoh and given to your Pokémon. Please note that all berries can be held by Pokémon and will have an effect, but they will not be covered here.

Contents

[edit] Stat or Power Boosting Hold Items

NameEffect
Adamant OrbTo be held by Dialga: Boosts the power of Dialga's Dragon- and Steel-type moves.
Big RootBoosts the power of HP-stealing moves.
Black BeltBoosts the power of the holder's Fighting-type moves by 15%.
BlackglassesBoosts the power of the holder's Dark-type moves by 15%.
CharcoalBoosts the power of the holder's Fire-type moves by 15%.
Choice BandBoosts Attack stat 50%, but allows the use of only one kind of move.
Choice ScarfBoosts Speed stat 50%, but allows the use of only one kind of move.
Choice SpecsBoosts Special Attack stat 50%, but allows the use of only one kind of move.
DeepseascaleDoubles Clamperl's Special Defense stat; evolves Clamperl during a trade.
DeepseatoothDoubles Clamperl's Special Attack stat; evolves Clamperl during a trade.
Dragon FangBoosts the power of the holder's Dragon-type moves by 20%.
Expert BeltBoosts the power of supereffective moves.
Hard StoneBoosts the power of Rock-type moves.
Life OrbBoosts the power of all moves, but at the cost of some HP on each hit.
Light BallBoosts the Special Attack stat of Pikachu.
Lustrous OrbTo be held by Palkia: Boosts the power of Palkia's Water- and Dragon-type moves.
MagnetBoosts the power of the holder's Electric-type moves by 15%.
Metal CoatBoost the power of Steel-type moves; evolves Onix and Scyther in a trade.
Metal PowderTo be held by Ditto: Doubles Ditto's Defense stat
MetronomeBoosts the power of a move used consecutively.
Miracle SeedBoosts the power of Grass-type moves.
Muscle BandBoosts the power of physical moves.
Mystic WaterBoosts the power of the holder's Water-type moves by 15%.
Nevermelt IceBoosts the power of the holder's Ice-type moves by 15%.
Poison BarbBoosts the power of the holder's Poison-type moves by 15%.
Quick PowderTo be held by Ditto: Boosts Ditto's defense stat.
Sharp BeakBoosts the power of Flying-type moves.
Silk ScarfBoosts the power of Normal-type moves.
Silver PowderBoosts the power of Bug-type moves.
Soft SandBoosts the power of Ground-type moves.
Soul DewTo be held by Latios or Latias. Raises both Special Attack and Special Defense.
Spell TagBoosts the power of Ghost-type moves.
Thick ClubBoosts the Attack stat of Cubone and Marowak.
TwistedspoonBoosts the power of Psychic-type attacks.
Wise GlassesBoosts the power of special moves.

[edit] Plates

NameEffect
Splash PlateBoosts the power of Water-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Water type and the plate cannot be removed by the opponent.
Dread PlateBoosts the power of Dark-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Dark type and the plate cannot be removed by the opponent.
Mind PlateBoosts the power of Psychic-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Psychic type and the plate cannot be removed by the opponent.
Sky PlateBoosts the power of Flying-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Flying type and the plate cannot be removed by the opponent.
Zap PlateBoosts the power of Electric-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Electric type and the plate cannot be removed by the opponent.
Draco PlateBoosts the power of Dragon-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Dragon type and the plate cannot be removed by the opponent.
Meadow PlateBoosts the power of Grass-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Grass type and the plate cannot be removed by the opponent.
Flame PlateBoosts the power of Fire-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Fire type and the plate cannot be removed by the opponent.
Insect PlateBoosts the power of Bug-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Bug type and the plate cannot be removed by the opponent.
Spooky PlateBoosts the power of Ghost-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Ghost type and the plate cannot be removed by the opponent.
Icicle PlateBoosts the power of Ice-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Ice type and the plate cannot be removed by the opponent.
Fist PlateBoosts the power of Fighting-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Fighting type and the plate cannot be removed by the opponent.
Toxic PlateBoosts the power of Poison-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Poison type and the plate cannot be removed by the opponent.
Stone PlateBoosts the power of Rock-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Rock type and the plate cannot be removed by the opponent.
Iron PlateBoosts the power of Steel-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Steel type and the plate cannot be removed by the opponent.
Earth PlateBoosts the power of Ground-type moves by 15%. If the holder has the ability Multitype, the holder's type changes to the Ground type and the plate cannot be removed by the opponent.

[edit] Incenses

NameEffect
Wave IncenseBoosts the power of Water-type moves by 10%. If a Mantine is holding this item while in the Day Care center, any eggs produced by this Pokémon that would normally result in a Mantine would hatch into the baby Pokémon Mantyke.
Rock IncenseBoosts the power of Rock-type moves by 10%. If a Sudowoodo is holding this item while in the Day Care center, any eggs produced by this Pokémon that would normally result in a Sudowoodo would hatch into the baby Pokémon Bonsly.
Rose IncenseBoosts the power of Grass-type moves by 10%. If a Roselia is holding this item while in the Day Care center, any eggs produced by this Pokémon that would normally result in a Roselia would hatch into the baby Pokémon Budew.
Sea IncenseBoosts the power of Water-Type moves by 10%. If a Marill or Azumarill is holding this item while in the Day Care center, any eggs produced by this Pokémon that would normally result in a Marill would hatch into the baby Pokémon Azurill.
Pure IncenseLessens the chance of an encounter with wild Pokémon if the holder is in the first party slot. If a Chimecho is holding this item while in the Day Care center, any eggs produced by this Pokémon that would normally result in a Chimecho would hatch into the baby Pokémon Chingling.
Odd IncenseBoosts power of Psychic-type moves by 10%. If a Mr. Mime is holding this item while in the Day Care center, any eggs produced by this Pokémon that would normally result in a Mr. Mime would hatch into the baby Pokémon Mime Jr..
Luck IncenseDoubles the amount of prize money received after defeating a trainer. If a Chansey or a Blissey is holding this item while in the Day Care center, any eggs produced by this Pokémon that would normally result in a Chansey would hatch into the baby Pokémon Happiny.
Full IncenseThe holder always attacks second in a battle, regardless of speed. If a Snorlax is holding this item while in the Day Care center, any eggs produced by this Pokémon that would normally result in a Snorlax would hatch into the baby Pokémon Munchlax.
Lax IncenseLowers the opponent's accuracy by 5%. If a Wobuffet is holding this item while in the Day Care center, any eggs produced by this Pokémon that would normally result in a Wobuffet would hatch into the baby Pokémon Wynaut.

[edit] Other Hold Items

NameEffect
Amulet CoinDoubles the amount of File:Pokebuck.png received from battle if the holder participated.
Black SludgeGradually restores the HP of Poison-type Pokémon; damages all other types.
Blue ScarfBoosts the Beauty aspect of the holder in a Super Contest
Bright PowderLowers the foes' accuracy.
Cleanse TagHelps keep wild Pokémon away if the holder is first in the party.
Damp RockExtends the duration of Rain Dance if used by the holder.
Destiny KnotIf the holder becomes infatuated, the foe does, too.
Exp. ShareThe holder gets a share of Exp. points without battling.
Flame OrbBurns the holder.
Focus BandThe holder may endure one potential KO attack, leaving the holder with 1 HP.
Focus SashPrevents a Pokémon from fainting when its HP is full.
Green ScarfBoosts the Smart aspect of the holder in a Super Contest.
Grip ClawExtends the duration of multi-turn attacks such as Bind and Wrap.
Heat RockExtends the duration of a Sunny Day move used by the holder.
Icy RockExtends the duration of a Hail move used by the holder.
Iron BallIf the holder is a Flying-type or if it has the ability "Levitate," it becomes susceptible to Ground-type moves. Lowers the holder's speed.
King's RockMay cause the opponent to flinch when the holder inflicts damage.
Lagging TailHolder always attacks after foe.
LeftoversThe holder's HP is gradually restored during battle.
Light ClayExtends the duration of barrier moves (Light Screen, Reflect) used by the holder.
Lucky EggEarns extra experience points during battle.
Lucky PunchBoosts Chansey's critical hit ratio.
Macho BraceIncreases stat growth but halves speed
Mental HerbSnaps the holder out of infatuation; can only be used once.
Pink ScarfBoosts the Cute aspect of a Pokémon during a Super Contest.
Power AnkletPromotes Speed gain while leveling up; reduces Speed while held.
Power BandPromotes Special Defense gain while leveling up; reduces Speed while held.
Power BeltPromotes Defense gain while leveling up; reduces Speed while held.
Power BracerPromotes Attack gain while leveling up; reduces Speed while held.
Power HerbAllows immediate use of a move that normally needs charging; can only be used once.
Power LensPromotes Special Attack gain while leveling up; reduces Speed while held.
Power WeightPromotes HP gain while leveling up; reduces Speed while held.
Quick ClawLets the holder move first occasionally.
Razor ClawRaises the holder's critical-hit ratio; evolves Sneasel when Sneasel levels up at night holding the Razor Claw.
Razor FangMay cause the opponent to flinch when hit with an attack; evolves Gligar when held at night while Gligar levels up.
Red ScarfBoosts the Cool Aspect of a Pokémon during a Super Contest.
Scope LensBoosts the holder's critical hit ratio.
Shed ShellLets the holder switch with a waiting Pokémon in battle.
Shell BellRestores 1/8 of the damage inflicted by the user to the user's HP bar.
Shoal SaltRestores a small amount of HP each turn during battle.
Smoke BallAllows the holder to escape from any wild Pokémon encounter without fail.
Smooth RockLengthens the duration of a Sandstorm move used by the holder.
Soothe BellMakes the holder friendly
StickIncreases critical-hit ratio of Farfetch'd.
Sticky BarbDamages the holder each turn; may latch on to a foe when the holder is hit by a physical move.
Toxic OrbBadly poisons the holder in battle
White HerbRestores any lowered stat in battle; can only be used once.
Wide LensSlightly boosts accuracy of moves.
Yellow ScarfBoosts the Tough aspect of a Pokémon in a Super Contest
Zoom LensBoosts the critical hit ratio of the holder if the holder moves after the foe.

[edit] Evolution-Use Items

[edit] EV-Increasing Items