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== Map 1 ==
== Map 1 ==


Thanks to aliens and a marine guy, you're free now. You have nothing in your possessions but your wristblades and a charge emitter. If you've played the marine campaign and read the in-game texts, you know why you have those items. Since your mask is also gone, you cannot zoom in and switch between different vision modes.
Thanks to aliens and a marine guy, you're free now. You have nothing in your possessions but your wristblades and a charge emitter. If you're played the marine campaign and read the in-game texts, you know why you have those items. Since your mask is also gone, you cannot zoom in and switch between different vision modes.


'''Note''': You don't have cloaking device, energy sift device and medicomb device, so you cannot turn invisible and restore your health at any time. Try not to receive damage at all costs.
'''Note''': You don't have cloaking device, energy sift device and medicomb device, so you cannot turn invisible and restore your health at any time. Try not to receive damage at all costs.
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Go up the stairs and press a big red button to open doors and go in. Head through the next door and to the corridor. Two humans will be heading from the left. You cannot avoid them, so waste them and go down the corridor until you come to a dead end. Make a leap up to land on a net above. There you must find a lid. Smash it and hack the microcircuit.
Go up the stairs and press a big red button to open doors and go in. Head through the next door and to the corridor. Two humans will be heading from the left. You cannot avoid them, so waste them and go down the corridor until you come to a dead end. Make a leap up to land on a net above. There you must find a lid. Smash it and hack the microcircuit.


Go back down. Two scientists and a guard appeared in the corridor. After dealing with them search the rooms. One of them holds just two computers with some plot data. Another room contains a '''speargun''' to pick up.
Go back down. Two scientists and a guard appeared in the corridor. After dealing with them search the rooms. One of them holds just two computers with some plot data. Another room contains a speargun to pick up.


Exit the room and turn right. After a few steps turn left and you will come to a hall with crates on the left and two big pipes above. Look at the double doors right in front of you. If they are closed, backtrack and pick up all the items you've missed earlier. As soon as you've obtained all the gear you need, double doors will open. Head through them and finish the level.
Exit the room and turn right. After a few steps turn left and you will come to a hall with crates on the left and two big pipes above. Look at the double doors right in front of you. If they are closed, backtrack and pick up all the items you've missed earlier. As soon as you've obtained all the gear you need, double doors will open. Head through them and finish the level.
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