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This is why, for example, C shows -270: <code>+530 - 800 = -270</code>. This tells you that once you execute your action, C beats you by 270, and will move before you. C will become "270 delay faster than" you conceptually. On the other hand, D will still move after you since you are "20 faster than" D. | This is why, for example, C shows -270: <code>+530 - 800 = -270</code>. This tells you that once you execute your action, C beats you by 270, and will move before you. C will become "270 delay faster than" you conceptually. On the other hand, D will still move after you since you are "20 faster than" D. | ||
If you completed your action with 800 delay, then you will move faster than D. This effectively allowed you to move twice before D got another chance to move! | If you completed your action with 800 delay, then you will move faster than D. This effectively allowed you to move twice before D got another chance to move! This is known as ''lapping'' in racing game terminology but can be applied to GunBound as well. | ||
=== The timer === | === The timer === |