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===Kitchen===
===Kitchen===
:'''Items''': cheese, can of Pepsi, lettuce, cheese, broken bottles of ketchup, flashlight
:'''Items''': cheese, can of Pepsi, lettuce, cheese, broken bottles of ketchup, flashlight
The Kitchen is the leftmost door of the main hall. If you enter it at the very beginning of the game, Edna will be there looking in the fridge (Edna leaves the kitchen anyway a few minutes after you enter the house). So make sure you walk slowly to the right, and as soon as she talks to you, go ASAP to the left and exit the kitchen. She will disappear (!). If she catches the kid, she will send him/her to the [[#Dungeon]].
The Kitchen is the leftmost door of the main hall. If you enter it at the very beginning of the game, Edna will be there looking in the fridge. So make sure you walk slowly to the right, and as soon as you see her, go ASAP to the left and exit the kitchen. She will disappear (!). If she catches the kid, she will send him/her to the [[#Dungeon]].


The chainshaw is a red herring, like the blood stains which turn out to be ketchup.
The chainshaw is a red herring, like the blood stains which turn out to be ketchup.
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PICK UP the flashlight. OPEN the fridge and PICK UP the can of Pepsi. You can also take the cheese, lettuce and ketchup if you want to feed Green later at the [[#Second Floor]] although it's not important. You can also take the old batteries to USE in the flashlight, although they soon deplete and you can find fresh ones later.
PICK UP the flashlight. OPEN the fridge and PICK UP the can of Pepsi. You can also take the cheese, lettuce and ketchup if you want to feed Green later at the [[#Second Floor]] although it's not important. You can also take the old batteries to USE in the flashlight, although they soon deplete and you can find fresh ones later.


At a later point, if you have Edna's envelope and the jar, TURN ON the sink, USE jar on water and OPEN the microwave oven. USE the envelope and the jar in the microwave oven and TURN ON. You can then OPEN the envelope without damaging it (or else the game will be winnable only with Bernard and Michael). The envelope contains a single quarter which you can use in the [[#Arcade]]s. Notice that if you use radiated water from the pool instead of sink water, the kid who opens the oven will die.
At a later point, if you have Edna's envelope and the jar, TURN ON the sink, USE jar on water and OPEN the microwave oven. USE the envelope and the jar in the microwave oven, CLOSE it and TURN ON. You can then PICK UP the envelope and OPEN it without damaging it (or else the game will be winnable only with Bernard and Michael). The envelope contains a single quarter which you can use in the [[#Arcade]]s. Notice that if you use radiated water from the pool instead of sink water, the kid who opens the oven will die.


:Syd/Razor can kill Ed's hamster in the oven.
:Syd/Razor can kill Ed's hamster in the oven.


Have in mind that at some point in the game you may see a cutscene with Ed going to the kitchen to fetch cheese (this only occurs after you open the fridge, but before you feed the green tentacle, so it is easy to avoid). As mentioned, the cheese is used to feed Green, so if you miss it, you can substitute it with something else.
Have in mind that at some point in the game you will see a cutscene with Ed going to the kitchen to fetch cheese. As mentioned, the cheese is used to feed Green, so if you miss it, you can substitute it with something else.


===Dining Room===
===Dining Room===
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:To win as Michael PICK UP the sponge to use it [[#Underground House]].
:To win as Michael PICK UP the sponge to use it [[#Underground House]].
:If you want to distract Edna in the way of Bernard or Jeff, USE the faucet handle from the [[#Garage]] and USE it on the faucet and TURN ON. Ted will move (?) and if you TURN OFF the faucet you will see Edna's phone number. Note that since only Bernard and Jeff can fix the telephone in the [[#Library]] to use it, the above makes sense only if you can use them, and of course is optional.
:If you want to distract Edna in the way of Bernard or Jeff, USE the faucet handle from the [[#Garage]] and USE it on the faucet and TURN ON. Ted will move (?) and if you TURN OFF the faucet you will see Edna's phone number. Note that since only Bernard and Jeff can fix the telephone in the [[#Library]] to use it, the above makes sense only if you can use them, and of course is optional.
:The sink is a source of tap water, although this is of limited use as there is water in the [[#Kitchen]] and you can't use this sort of water anywhere else once you get here.


===Plant Room===
===Plant Room===
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====Wire Room====
====Wire Room====
This room is also dark so use WHAT IS to find the light and TURN ON. This room has some exposed wires which are broken and don't give power to the [[#Arcade|arcade room]].
This room is also dark so use WHAT IS to find the light and TURN ON. This room has some exposed wires which are broken and don't give power to the [[#Arcade Room]].


In order to fix them you need the tools from the [[#Garage]], the flashlight from the [[#Kitchen]], with the fresh batteries from the radio in the [[#Pool]].
In order to fix them you need the tools from the [[#Garage]], the flashlight from the [[#Kitchen]], with the fresh batteries from the radio in the [[#Pool]].
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