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== Special weapons == | == Special weapons == | ||
=== Damage chart === | === Damage chart === | ||
In the cells containing two numbers, the first one refers to the uncharged shot, the second one to the charged shot. A hypenation means that the Maverick is immune to the weapon; N/A means that the weapon is not available for that battle | In the cells containing two numbers, the first one refers to the uncharged shot, the second one to the charged shot. A hypenation means that the Maverick is immune to the weapon; N/A means that the weapon is not available for that battle. | ||
The ''" | The ''"Hadou-ken & Shouryu-ken"'' column is larger on purpose: this way, the separation bertween the special weapons in Normal mode (to the left) and Hard mode (to the right) is more apparent. | ||
{|{{prettytable|text center=1|notwide=1}} | {|{{prettytable|text center=1|notwide=1}} | ||
! Maverick !! X <br /> Buster !! Storm <br /> Tornado !! Speed <br /> Burner !! Shotgun <br /> Ice !! Electric <br /> Spark !! | ! Maverick !! X <br /> Buster !! Storm <br /> Tornado !! Speed <br /> Burner !! Shotgun <br /> Ice !! Electric <br /> Spark !! Hadou-ken <br /> & Shouryu-ken !! Rolling <br /> Shield !! Silk <br /> Shot !! Magnet <br /> Mine !! Spin <br /> Wheel | ||
|- | |||
| || || || || || || || || || || | |||
|- | |||
!colspan=11| Normal Mode | |||
|- | |- | ||
| Storm Eagle || 1;2;3 || | | Storm Eagle || 1;2;3 || - || 1 || 1 || 1 || {{yes|4}} | ||
|- | |- | ||
| Flame Stag || 1;2;3 || {{yes|3;4}} || | | Flame Stag || 1;2;3 || {{yes|3;4}} || - || 1 || 1 || 4 | ||
|- | |- | ||
| Chill Penguin || 1;2;3 || 1 || {{yes|3;4}} || | | Chill Penguin || 1;2;3 || 1 || {{yes|3;4}} || - || 1 || 4 | ||
|- | |- | ||
| Spark Mandrill || 1;2;3 || 1 || 1 || {{yes|3;8}} || | | Spark Mandrill || 1;2;3 || 1 || 1 || {{yes|3;8}} || - || 4 | ||
|- | |- | ||
| '''Zain''' || 1;2;3 || - || - || {{yes|3;8}} || - | | '''Zain''' || 1;2;3 || - || - || {{yes|3;8}} || - || {{n/a}} | ||
|- | |- | ||
!colspan=11| Hard Mode | !colspan=11| Hard Mode | ||
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| Vava || 2;4;4 || 1;2 || 1;2 || 1;2 || 1;2 || {{yes|5}} || {{n/a}} || {{n/a}} || {{n/a}} || {{n/a}} | | Vava || 2;4;4 || 1;2 || 1;2 || 1;2 || 1;2 || {{yes|5}} || {{n/a}} || {{n/a}} || {{n/a}} || {{n/a}} | ||
|- | |- | ||
| Armored Armadillo || 1;2;3 || 1 || 1 || 1 || {{yes|3;4}} || 4 || | | Armored Armadillo || 1;2;3 || 1 || 1 || 1 || {{yes|3;4}} || 4 || 1 || 1 || 1 || 3;1 | ||
|- | |- | ||
| Morph Moth || 1;2;3 || 1 || 3;4 || 1 || 1 || 4 || {{yes|3;4}} || | | Morph Moth || 1;2;3 || 1 || 3;4 || 1 || 1 || 4 || {{yes|3;4}} || 1 || 1 || 2;1 | ||
|- | |- | ||
| Magna Centipede || 1;2;3 || 1 || 1 || 1;0 || 1 || 4 || 1 || {{yes|3;4}} || | | Magna Centipede || 1;2;3 || 1 || 1 || 1;0 || 1 || 4 || 1 || {{yes|3;4}} || - || 1 | ||
|- | |- | ||
| Wheel Gator || 1;2;3 || 1 || 1 || 1;2 || 1 || 4 || 1 || 1 || {{yes|3;4}} || | | Wheel Gator || 1;2;3 || 1 || 1 || 1;2 || 1 || 4 || 1 || 1 || {{yes|3;4}} || - | ||
|- | |- | ||
| '''Geemel''' || 1;2;3 || 1 || {{yes|3;4}} || 1;2 || 1 || 4 || 1 || 1 || 1 || 3;1 | | '''Geemel''' || 1;2;3 || 1 || {{yes|3;4}} || 1;2 || 1 || 4 || 1 || 1 || 1 || 3;1 | ||
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| '''Sigma (real)'''|| {{yes|1;2;2}} || - || - || - || - || - || 3;4 || - || - || {{yes|9;4}} | | '''Sigma (real)'''|| {{yes|1;2;2}} || - || - || - || - || - || 3;4 || - || - || {{yes|9;4}} | ||
|} | |} | ||
== Equipment == | == Equipment == | ||
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{{-}} | {{-}} | ||
In Normal Mode, the four upgrades are as such: | In Normal Mode, the four upgrades are as such: | ||
<br />[[File:MMX-CyberMission Stage01 Storm.png]] '''1. Head Upgrade:''' it is necessary to get | <br />[[File:MMX-CyberMission Stage01 Storm.png]] '''1. Head Upgrade:''' it is necessary to get other Upgrades; found in [[../Storm Eagle|Storm Eagle's stage]]. | ||
<br />[[File:MMX-CyberMission Stage02 Flame.png]] '''2. Body Upgrade:''' it halves the damage suffered by X; found in [[../Flame Stag|Flame Stag's stage]]. | <br />[[File:MMX-CyberMission Stage02 Flame.png]] '''2. Body Upgrade:''' it halves the damage suffered by X; found in [[../Flame Stag|Flame Stag's stage]]. | ||
<br />[[File:MMX-CyberMission Stage03 Chill.png]] '''3. Leg Upgrade:''' it allows to dash-jump from walls; found in [[../Chill Penguin|Chill Penguin's stage]]. | <br />[[File:MMX-CyberMission Stage03 Chill.png]] '''3. Leg Upgrade:''' it allows to automatically dash-jump from walls; found in [[../Chill Penguin|Chill Penguin's stage]]. | ||
<br />[[File:MMX-CyberMission Stage04 Spark.png]] '''4. Arm Upgrade:''' it allows to charge up | <br />[[File:MMX-CyberMission Stage04 Spark.png]] '''4. Arm Upgrade:''' it allows to charge up weapons; found in [[../Spark Mandrill|Spark Mandrill's stage]]. | ||
In Hard Mode, the same four upgrades are located in different stages: | In Hard Mode, the same four upgrades are located in different stages: | ||
<br />[[File:MMX-CyberMission Stage11 Armor.png]] 1. [[../Armored Armadillo|Armored Armadillo]]: Head Upgrade | <br />[[File:MMX-CyberMission Stage11 Armor.png]] 1. [[../Armored Armadillo|Armored Armadillo]]: Head Upgrade | ||
<br />[[File:MMX-CyberMission Stage13 Magnet.png]] 2. [[../Magna Centipede|Magna Centipede]]: | <br />[[File:MMX-CyberMission Stage13 Magnet.png]] 2. [[../Magna Centipede|Magna Centipede]]: Arm Upgrade | ||
<br />[[File:MMX-CyberMission Stage14 Wheel.png]] 3. [[../Wheel Gator|Wheel Gator]]: | <br />[[File:MMX-CyberMission Stage14 Wheel.png]] 3. [[../Wheel Gator|Wheel Gator]]: Leg Upgrade | ||
<br />[[File:MMX-CyberMission Stage12 Moth.png]] 4. [[../Morph Moth|Morph Moth]]: Body Upgrade | <br />[[File:MMX-CyberMission Stage12 Moth.png]] 4. [[../Morph Moth|Morph Moth]]: Body Upgrade | ||
Blocks to be crushed with the '''Head Upgrade''': | Blocks to be crushed with the '''Head Upgrade''': | ||
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==== The fifth upgrade ==== | ==== The fifth upgrade ==== | ||
[[File:MMX-CyberMission Stage05 Core.png|left]] A fifth capsule can be found in the second Computer Core stage; the upgrade allows to use the | [[File:MMX-CyberMission Stage05 Core.png|left]] A fifth capsule can be found in the second Computer Core stage; the upgrade allows to use the Hadou-ken ("Fireball Punch") and Shouryu-ken ("Rising Dragon Punch") from [[Street Fighter II]], another success by [[Capcom]]. | ||
=== Sub-Tanks === | === Sub-Tanks === | ||
There are four Sub-Tanks in the game. | There are four Sub-Tanks in the game. | ||
<br />[[File:MMX-CyberMission Stage01_Storm.png]] 1. At the beginning of [[../Storm Eagle|Storm Eagle]]'s stage (Normal | <br />[[File:MMX-CyberMission Stage01_Storm.png]] 1. At the beginning of [[../Storm Eagle|Storm Eagle]]'s stage (Normal and Extreme modes); | ||
<br />[[File:MMX-CyberMission Stage04_Spark.png]] 2. At the beginning of [[../Spark Mandrill|Spark Mandrill]]'s stage (Normal | <br />[[File:MMX-CyberMission Stage04_Spark.png]] 2. At the beginning of [[../Spark Mandrill|Spark Mandrill]]'s stage (Normal and Extreme modes); | ||
<br />[[File:MMX-CyberMission Stage11_Armor.png]] 3. In [[../Armored Armadillo|Armored Armadillo]]'s stage (Hard | <br />[[File:MMX-CyberMission Stage11_Armor.png]] 3. In [[../Armored Armadillo|Armored Armadillo]]'s stage (Easy, Hard and Extreme modes); | ||
<br />[[File:MMX-CyberMission Stage13_Magnet.png]] 4. In [[../Magna Centipede|Magna Centipede]]'s stage ( | <br />[[File:MMX-CyberMission Stage13_Magnet.png]] 4. In [[../Magna Centipede|Magna Centipede]]'s stage (Easy and Extreme modes). | ||
=== Zero Scramble programs === | === Zero Scramble programs === | ||
In Easy and Extreme mode you'll visit the four stages from Hard Mode, but X | In Easy and Extreme mode you'll visit the four stages from Hard Mode, but X own already the four Upgrades. Therefore, the same capsules give new powers: the Zero Scramble programs | ||
{|{{prettytable|text center=1|notwide=1|sortable=1}} | {|{{prettytable|text center=1|notwide=1|sortable=1}} | ||
! Zero Scramble !! Energy <br /> required !! Effect !! Damage <br /> on bosses !! Location | ! Zero Scramble !! Energy <br /> required !! Effect !! Damage <br /> on bosses !! Location | ||
|- | |- | ||
|''' Z1: Dash '''|| 6 ||align="left"| Damages all enemies on a horizontal line || 1 | | |''' Z1: Dash '''|| 6 ||align="left"| Damages all enemies on a horizontal line || 1 || 1. [[File:MMX-CyberMission Stage11 Armor.png]] | ||
|- | |- | ||
|''' Z2: Rising '''|| 4 ||align="left"| Damages all enemies on a vertical line || 1 | | |''' Z2: Rising '''|| 4 ||align="left"| Damages all enemies on a vertical line || 1 || 3. [[File:MMX-CyberMission Stage14 Wheel.png]] | ||
|- | |- | ||
|''' Z3: Earth Geyser '''|| 10 ||align="left"| Damages all enemies on screen || 1 | | |''' Z3: Earth Geyser '''|| 10 ||align="left"| Damages all enemies on screen || 1 || 4. [[File:MMX-CyberMission Stage12 Moth.png]] | ||
|- | |- | ||
|''' Z4: Final '''|| 20 ||align="left"| Massively damages one enemy || 10 | | |''' Z4: Final '''|| 20 ||align="left"| Massively damages one enemy || 10 || 2. [[File:MMX-CyberMission Stage13 Magnet.png]] | ||
|} | |} | ||
=== Ride Armors === | === Ride Armors === |