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When [[Pac-Man]] was still hot in the arcades, a small company known as GCC, or General Computer Corp., was in the business of making arcade "enhancements" which were essentially small hacks designed to make certain games more appealing. GCC was known for an add on that they had sold for [[Atari]]'s [[Missile Command]] when they sat down to design a hack for Pac-Man. They surprised themselves with the quality of their hack, which they had entitled "Crazy Otto", and pitched their idea to [[Midway Games]].
When [[Pac-Man]] was still hot in the arcades, a small company known as GCC, or General Computer Corp., was in the business of making arcade "enhancements" which were essentially small hacks designed to make certain games more appealing. GCC was known for an add on that they had sold for [[Atari]]'s [[Missile Command]] when they sat down to design a hack for Pac-Man. They surprised themselves with the quality of their hack, which they had entitled "Crazy Otto", and pitched their idea to [[Midway Games]].


Midway was hungry to cash in on the Pac-Man phenomenon that was occurring at the time, and [[Namco]]'s own sequel to Pac-Man, [[Super Pac-Man]], was still a few months out of development, so they bought the rights to "Crazy Otto", and renamed it Ms. Pac-Man in an effort to entice more females to play arcade games. Namco was made aware of the alteration, and after a number of years, the rights of Ms. Pac-Man were handed over to Namco. Ms. Pac-Man was not quite as acknowledged by Namco in Japan until very recently when it seems, in perhaps a nod to the newer game's popularity and quality, it began appearing in select [[Namco Museum]] compilations, for the [[Sony PlayStation]].
Midway was hungry to cash in on the Pac-Man phenomenon that was occurring at the time, and [[Namco]]'s own sequel to Pac-Man, [[Super Pac-Man]], was still a few months out of development, so they bought the rights to "Crazy Otto", and renamed it Ms. Pac-Man in an effort to entice more females to play arcade games. Namco was not pleased with Midway's alteration of Pac-Man into a new game. As a result, a deal was struck between the two companies that would hand the rights of Ms. Pac-Man back over to Namco after a number of years. Ms. Pac-Man was not quite as acknowledged by Namco in Japan until very recently when it seems, in perhaps a nod to the newer game's popularity and quality, it began appearing in select [[Namco Museum]] compilations, for the [[Sony PlayStation]].


Ms. Pac-Man expands on the original Pac-Man, in the following ways: instead of one static blue-on-black maze, there are now four multi-colored mazes to complete; instead of a bonus appearing stationary below the ghost regenerator, it now bounces in through a tunnel, takes a few laps around the regenerator, and eventually bounces back out through another tunnel if not eaten; instead of just one escape tunnel, there are (in all but one of the mazes) two sets of tunnels; lastly, Ms. Pac-Man introduces an element of randomness to the ghost behavior which eliminated the effectiveness of patterns that crippled the earning power of the original Pac-Man.
Ms. Pac-Man expands on the original Pac-Man, in the following ways: instead of one static blue-on-black maze, there are now four multi-colored mazes to complete; instead of a bonus appearing stationary below the ghost regenerator, it now bounces in through a tunnel, takes a few laps around the regenerator, and eventually bounces back out through another tunnel if not eaten; instead of just one escape tunnel, there are (in all but one of the mazes) two sets of tunnels; lastly, Ms. Pac-Man introduces an element of randomness to the ghost behavior which eliminated the effectiveness of patterns that crippled the earning power of the original Pac-Man.
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