Jump to navigation Jump to search

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 19: Line 19:
'''Pac-Man Arrangement''' is, as its name suggests, an update of [[Namco]]'s most successful standalone [[arcade]] game, [[Pac-Man]]; it was originally released in [[1996]] as a part of their compilation arcade game [[Namco Classics Collection Vol. 2]], which was the last of only two games to run upon ND-1 hardware, and borrowed some features from [[SemiCom]]'s unauthorized sequel, [[Hyper Pac-Man]] (like two-player simultaneous play, where the second player can control a fluorescent green Pac-Man, special bonus items that appear in the Pac-Mans' starting positions and a boss battle at the end). A new ghost who was known as "Hinekure" and "Kinzo" or "?????" and "Kinky" in the US version was also introduced, who wore sunglasses, and despite being coloured yellow on the title screen, was always edible (and he appeared as blue in the game) - he would materialize in the ghost regenerator as the background noise from the original Pac-Man and [[Super Pac-Man]] started to be heard from the C352, and if either of the Pac-Mans ate him, he would act as a power pellet, turning the four returning ghosts vulnerable (Sue, Funky, and Spunky did not return for this game!). However, if neither of the Pac-Mans ate him, before he reached the ghost he was heading for, he would "meld" with him, turning him into a super-powered ghost in the process; the American version of this game is the only Pac-Man game to have a Clyde/Blinky error on its title screen but this guide will refer to them by their proper names to avoid confusion. Blinky (''red'') took on the look of an angry bull, and could charge horizontally towards Pac-Man if he was in the same aisle as him, while Pinky took on the look of a rabbit and could jump from his current position to (one of the) Pac-Mans', Inky gained a pair of dark glasses and could spawn a transparent clone of himself on the other side of a maze (that disappeared when a power pellet was eaten) and Clyde (''orange'') would become obese and attempt to slow the Pac-Mans down by spitting out larger 20-point pellets - and the last round saw the ghosts employing an enormous robotic ghost called the "Emperor Ghost" against the Pac-Mans (initially by unleashing a group of red sunglasses-wearing ghosts, but after 57 pellets had been eaten, a pellet, with the letter "S" on it would appear in the maze as the Emperor Ghost unleashed a second group of pink sunglasses-wearing ghosts, and once either Pac-Man ate the "S" pellet, the initial red group would explode as they emitted a [[Cosmo Gang]]-style "AÏE!" scream. Once 114, 171 and 228 pellets were eaten, three more "S" pellets would appear, in turn, as the Emperor Ghost decided to unleash two more groups of light blue and orange sunglasses-wearing ghosts; once the last "S" pellet had been eaten, the Emperor Ghost would refill the maze and send both Pac-Mans back to their starting positions, then start following them around the maze (as they ate the pellets, they flew towards the Emperor Ghost as he emitted more Cosmo Gang-style "AÏE!" screams, and after 57 and 114 pellets had been eaten Clyde and Inky would turn blue. However, after 171 pellets were eaten (and Pinky was turned blue) the Emperor Ghost would start flying randomly around, as a remix of the original intermission theme started to be heard - and once 228 pellets were eaten, Blinky would turn blue and a powerup (resembling the two Pac-Mans) would appear at a random position in the maze. Once either of the Pac-Mans ate this, the Emperor Ghost would start jumping up and down in mid-air, then explode as the four ghosts were thrown off him and sixteen pairs of eyes, presumably those of the sixteen sunglasses-wearing ghosts, flew up off the top of the screen; the Pac-Man who ate the powerup would also receive 100000 final points. This game was also included in the [[Pac-Man Collection]] for the [[Game Boy Advance]] in [[2001]] but the second player and ending bonuses were removed, as well as in the [[Namco Museum]] on [[Xbox]], [[PS2]] and [[GameCube]] - and, in [[2005]], a new game that had the same title as this one, but was completely different from it, was released as part of the [[Namco Museum Battle Collection]] for the [[PlayStation Portable]].
'''Pac-Man Arrangement''' is, as its name suggests, an update of [[Namco]]'s most successful standalone [[arcade]] game, [[Pac-Man]]; it was originally released in [[1996]] as a part of their compilation arcade game [[Namco Classics Collection Vol. 2]], which was the last of only two games to run upon ND-1 hardware, and borrowed some features from [[SemiCom]]'s unauthorized sequel, [[Hyper Pac-Man]] (like two-player simultaneous play, where the second player can control a fluorescent green Pac-Man, special bonus items that appear in the Pac-Mans' starting positions and a boss battle at the end). A new ghost who was known as "Hinekure" and "Kinzo" or "?????" and "Kinky" in the US version was also introduced, who wore sunglasses, and despite being coloured yellow on the title screen, was always edible (and he appeared as blue in the game) - he would materialize in the ghost regenerator as the background noise from the original Pac-Man and [[Super Pac-Man]] started to be heard from the C352, and if either of the Pac-Mans ate him, he would act as a power pellet, turning the four returning ghosts vulnerable (Sue, Funky, and Spunky did not return for this game!). However, if neither of the Pac-Mans ate him, before he reached the ghost he was heading for, he would "meld" with him, turning him into a super-powered ghost in the process; the American version of this game is the only Pac-Man game to have a Clyde/Blinky error on its title screen but this guide will refer to them by their proper names to avoid confusion. Blinky (''red'') took on the look of an angry bull, and could charge horizontally towards Pac-Man if he was in the same aisle as him, while Pinky took on the look of a rabbit and could jump from his current position to (one of the) Pac-Mans', Inky gained a pair of dark glasses and could spawn a transparent clone of himself on the other side of a maze (that disappeared when a power pellet was eaten) and Clyde (''orange'') would become obese and attempt to slow the Pac-Mans down by spitting out larger 20-point pellets - and the last round saw the ghosts employing an enormous robotic ghost called the "Emperor Ghost" against the Pac-Mans (initially by unleashing a group of red sunglasses-wearing ghosts, but after 57 pellets had been eaten, a pellet, with the letter "S" on it would appear in the maze as the Emperor Ghost unleashed a second group of pink sunglasses-wearing ghosts, and once either Pac-Man ate the "S" pellet, the initial red group would explode as they emitted a [[Cosmo Gang]]-style "AÏE!" scream. Once 114, 171 and 228 pellets were eaten, three more "S" pellets would appear, in turn, as the Emperor Ghost decided to unleash two more groups of light blue and orange sunglasses-wearing ghosts; once the last "S" pellet had been eaten, the Emperor Ghost would refill the maze and send both Pac-Mans back to their starting positions, then start following them around the maze (as they ate the pellets, they flew towards the Emperor Ghost as he emitted more Cosmo Gang-style "AÏE!" screams, and after 57 and 114 pellets had been eaten Clyde and Inky would turn blue. However, after 171 pellets were eaten (and Pinky was turned blue) the Emperor Ghost would start flying randomly around, as a remix of the original intermission theme started to be heard - and once 228 pellets were eaten, Blinky would turn blue and a powerup (resembling the two Pac-Mans) would appear at a random position in the maze. Once either of the Pac-Mans ate this, the Emperor Ghost would start jumping up and down in mid-air, then explode as the four ghosts were thrown off him and sixteen pairs of eyes, presumably those of the sixteen sunglasses-wearing ghosts, flew up off the top of the screen; the Pac-Man who ate the powerup would also receive 100000 final points. This game was also included in the [[Pac-Man Collection]] for the [[Game Boy Advance]] in [[2001]] but the second player and ending bonuses were removed, as well as in the [[Namco Museum]] on [[Xbox]], [[PS2]] and [[GameCube]] - and, in [[2005]], a new game that had the same title as this one, but was completely different from it, was released as part of the [[Namco Museum Battle Collection]] for the [[PlayStation Portable]].


<center><gallery>
<center><gallery></center>
File:Pac-Man Arrangement title screen (JP).png|Japanese title screen.
File:Pac-Man Arrangement title screen (JP).png|Japanese title screen.
File:Pac-Man Arrangement title screen (US).png|American title screen.
File:Pac-Man Arrangement title screen (US).png|American title screen.
File:Pac-Man Arrangement intro.png|The opening cutscene.
File:Pac-Man Arrangement intro.png|The opening cutscene.
File:Pmanarrange.jpg|Screenshot of the game.
File:Pmanarrange.jpg|Screenshot of the game.
</gallery></center>
<center></gallery></center>


{{ToC}}
{{ToC}}
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.