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{{Header Nav|game=Resident Evil (Nintendo GameCube)}} | {{Header Nav|game=Resident Evil (Nintendo GameCube)}} | ||
'''DINING HALL''' | |||
After a cutscene where you, Barry and Wesker enter the mansion, you are asked to investigate shooting sounds. You can grab some ink ribbons. You encounter a typewriter. You should wait a bit before using it, since saves are limited by the ink ribbons. Continue to the other side of the dining hall. Barry will notice some blood in a cutscene and then tells you to go find clues around. Go to the door on the right. the doors are all locked so it's useless to try to open them. Instead, go down when you will encounter your first ennemy: A zombie. Don't waste ammo on him. Just go back see Barry. He will kill the zombie anyway. Barry tells you that you need to tell Wesker. Just before entering the entrance hall, the zombie will leave the room. No need to follow him. Enter the hall. | After a cutscene where you, Barry and Wesker enter the mansion, you are asked to investigate shooting sounds. You can grab some ink ribbons. You encounter a typewriter. You should wait a bit before using it, since saves are limited by the ink ribbons. Continue to the other side of the dining hall. Barry will notice some blood in a cutscene and then tells you to go find clues around. Go to the door on the right. the doors are all locked so it's useless to try to open them. Instead, go down when you will encounter your first ennemy: A zombie. Don't waste ammo on him. Just go back see Barry. He will kill the zombie anyway. Barry tells you that you need to tell Wesker. Just before entering the entrance hall, the zombie will leave the room. No need to follow him. Enter the hall. | ||
'''ENTRANCE HALL''' | |||
Wesker isn't there. After the cutscene, search for him and: | Wesker isn't there. After the cutscene, search for him and: | ||