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{{Header Nav|game=The House in Fata Morgana}} | {{Header Nav|game=The House in Fata Morgana}} | ||
{{Game | {{Game | ||
|completion= | |completion=0 | ||
|image=The House in Fata Morgana box art.jpg | |image=The House in Fata Morgana box art.jpg | ||
|title=The House in Fata Morgana | |title=The House in Fata Morgana | ||
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|systems=[[Windows]], [[Nintendo 3DS]], [[iOS]] | |systems=[[Windows]], [[Nintendo 3DS]], [[iOS]] | ||
|ratings={{ESRB|M}}{{CERO|D}} | |ratings={{ESRB|M}}{{CERO|D}} | ||
|title1=The House in Fata Morgana: | |title1=The House in Fata Morgana: Dream of the Revenants Edition | ||
|japanese1=ファタモルガーナの館 -DREAMS OF THE REVENANTS EDITION- | |japanese1=ファタモルガーナの館 -DREAMS OF THE REVENANTS EDITION- | ||
|developer1=[[Novectacle]] | |developer1=[[Novectacle]] | ||
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|pcgamingwiki=The House in Fata Morgana | |pcgamingwiki=The House in Fata Morgana | ||
}} | }} | ||
{{nihongo|'''The House in Fata Morgana'''|ファタモルガーナの館|Fata Morugāna no Yakata}} is a [[visual novel]] video game developed by [[Novectacle]]. It was released for [[Microsoft Windows]] and [[iOS]] by Novectacle in [[2012]] and [[2014]] in Japan, and for Microsoft Windows by [[MangaGamer]] in [[2016]] internationally. Additionally, a [[Nintendo 3DS]] version was released by [[FuRyu]] in 2016, and a [[PlayStation Vita]] version was released by [[Dramatic Create]] in [[2017]], both exclusive to Japan. Another PlayStation Vita version, as well as a [[PlayStation 4]] version, titled {{nihongo|'''The House in Fata Morgana: | {{nihongo|'''The House in Fata Morgana'''|ファタモルガーナの館|Fata Morugāna no Yakata}} is a [[visual novel]] video game developed by [[Novectacle]]. It was released for [[Microsoft Windows]] and [[iOS]] by Novectacle in [[2012]] and [[2014]] in Japan, and for Microsoft Windows by [[MangaGamer]] in [[2016]] internationally. Additionally, a [[Nintendo 3DS]] version was released by [[FuRyu]] in 2016, and a [[PlayStation Vita]] version was released by [[Dramatic Create]] in [[2017]], both exclusive to Japan. Another PlayStation Vita version, as well as a [[PlayStation 4]] version, titled {{nihongo|'''The House in Fata Morgana: Dream of the Revenants Edition'''|ファタモルガーナの館 -DREAMS OF THE REVENANTS EDITION-}}, were released in North America by [[Limited Run Games]] in [[2019]]. This version of the game was also released for the [[Nintendo Switch]] in [[2021]], and contains bonus content, most notable of which is {{nihongo|'''The House in Fata Morgana: A Requiem for Innocence'''|ファタモルガーナの館 -Another Episode-}}, a "companion" to the main game released separately on Windows. | ||
The game was written by Keika Hanada, with art by Moyataro. The developers did not specifically target men or women with the game, and instead just intended to make a game for players who enjoy stories. Hanada spent more than a year planning the story, which was influenced by Tanith Lee's books, and the films ''Millennium Actress'' (2001) and ''The Best of Youth'' (2003). To keep the text from distracting the player, it was mostly written in modern Japanese, with only little use of archaic speech. To make the game feel unique, Moyataro made use of heavy coloring and shading, to portray a "more realistic kind of beauty" compared to the "cutesy" anime-like artstyle common in Japanese visual novels. Another important aspect in making the game feel unique was its music: more than half of the songs are vocal tracks, intended to make the game feel like visiting a theatre with someone singing in the background. Five composers worked on the music, and wrote 65 different tracks. | The game was written by Keika Hanada, with art by Moyataro. The developers did not specifically target men or women with the game, and instead just intended to make a game for players who enjoy stories. Hanada spent more than a year planning the story, which was influenced by Tanith Lee's books, and the films ''Millennium Actress'' (2001) and ''The Best of Youth'' (2003). To keep the text from distracting the player, it was mostly written in modern Japanese, with only little use of archaic speech. To make the game feel unique, Moyataro made use of heavy coloring and shading, to portray a "more realistic kind of beauty" compared to the "cutesy" anime-like artstyle common in Japanese visual novels. Another important aspect in making the game feel unique was its music: more than half of the songs are vocal tracks, intended to make the game feel like visiting a theatre with someone singing in the background. Five composers worked on the music, and wrote 65 different tracks. |