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(→‎Spinoffs: looks like 3 to me, perhaps move to Category:Spore?)
(replaced part of the game disambig with a series disambig (there are already four games!), replaced spin-offs section with a paragraph (this is better covered on their respective pages))
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|website=http://www.spore.com
|website=http://www.spore.com
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{{game disambig||the [[Nintendo DS]] game|[[Spore Creatures]]|the [[mobile]], [[iPod]], and [[iPhone]] game|[[Spore Origins]]|the unrelated [[Commodore 64]] game|[[Spore (Commodore 64)]]|the unrelated [[MS-DOS]] game|[[Spore (DOS)]]}}
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'''Spore''' is a multi-platform god game under development by Maxis and designed by Will Wright that allows a player to control the evolution of a species from its beginnings as a multicellular organism, through development as a sapient and social land-walking creature, to levels of interstellar exploration as a spacefaring culture. The game has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation.
{{game disambig||the unrelated [[Commodore 64]] and [[ZX Spectrum]] game|[[Spore (Mastertronic)]]|the unrelated [[MS-DOS]] game|[[Spore (DOS)]]}}
'''Spore''' is a god game under development by Maxis and designed by Will Wright that allows the player to control the evolution of a species from its beginnings as a multicellular organism, through development as a sapient and social land-walking creature, to levels of interstellar exploration as a spacefaring culture. The game has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation.


The game is due to be released on September 5, 2008 in Europe and September 7, 2008 in North America and other territories.
Spore is due to be released on September 5, 2008 in Europe and September 7, 2008 in North America and other territories. To promote the game, the Creature Creator portion was released separately as [[Spore Creature Creator]]. Two spin-offs will be released around the same time as the main game: [[Spore Creatures]] for the [[Nintendo DS]], and [[Spore Origins]] for the [[iPod]], [[iPhone]], and [[mobile|mobile phones]]. An unnamed [[Wii]] spin-off is planned, but no details or release date have been announced.


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== Procedural generation ==
== Procedural generation ==
Spore extensively uses procedural generation, rather than individual objects. Wright mentioned in an interview given at E3 2006 that the information necessary to generate an entire creature would be only a couple of kilobytes, according to Wright, who presented the following analogy: "think of it as sharing the DNA template of a creature while the game, like a womb, builds the 'phenotypes' of the animal, which represent a few megabytes of texturing, animation, etc."
Spore extensively uses procedural generation, rather than individual objects. Wright mentioned in an interview given at E3 2006 that the information necessary to generate an entire creature would be only a couple of kilobytes, according to Wright, who presented the following analogy: "think of it as sharing the DNA template of a creature while the game, like a womb, builds the 'phenotypes' of the animal, which represent a few megabytes of texturing, animation, etc."
==Spinoffs==
Three spinoffs are also being released on the same day as the main version.
===Spore Creatures===
[[Spore Creatures]] for the [[Nintendo DS]] focuses on the Creature phase. The game will be a 2D story-based roleplaying game as the gamer plays a creature kidnapped by a UFO and forced to survive in a strange world, with elements of [[Nintendogs]].
===Spore Origins===
[[Spore Origins]] is the [[mobile]], [[iPod]], and [[iPhone]] spin-off, and will focus on a single phase of gameplay; in this case, the tide pool phase. The simplified game will allow players to try to survive as a multicellular organism in a tide pool, similar to [[flOw]]. The iPhone version takes advantage of the device's touch capabilities and 3-axis accelerometer.
===Unnamed Wii Spinoff===
A Wii spinoff of the game has been mentioned by Will Wright several times, such as in his October 26 2007 interview with the Guardian. Buechner confirmed it, revealing that plans for a Wii spinoff were underway, and that the game would be built from the ground up and would take advantage of the Wii remote, stating, "We're not porting it over. You know, we're still so early in design and prototyping that I don't know where we're going to end up, so I don't want to lead you down one path. But suffice to say that it's being developed with the Wii controls and technology in mind."


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Revision as of 05:38, 19 July 2008

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For the unrelated Commodore 64 and ZX Spectrum game, see Spore (Mastertronic). For the unrelated MS-DOS game, see Spore (DOS).

Spore is a god game under development by Maxis and designed by Will Wright that allows the player to control the evolution of a species from its beginnings as a multicellular organism, through development as a sapient and social land-walking creature, to levels of interstellar exploration as a spacefaring culture. The game has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation.

Spore is due to be released on September 5, 2008 in Europe and September 7, 2008 in North America and other territories. To promote the game, the Creature Creator portion was released separately as Spore Creature Creator. Two spin-offs will be released around the same time as the main game: Spore Creatures for the Nintendo DS, and Spore Origins for the iPod, iPhone, and mobile phones. An unnamed Wii spin-off is planned, but no details or release date have been announced.

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Procedural generation

Spore extensively uses procedural generation, rather than individual objects. Wright mentioned in an interview given at E3 2006 that the information necessary to generate an entire creature would be only a couple of kilobytes, according to Wright, who presented the following analogy: "think of it as sharing the DNA template of a creature while the game, like a womb, builds the 'phenotypes' of the animal, which represent a few megabytes of texturing, animation, etc."

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