< Axelay
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(firing pattern of Wind Laser is converged when moving backward, and spread out when moving forward, not the opposite.) |
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| Straight Laser || A stronger version of the basic laser. | | Straight Laser || A stronger version of the basic laser. | ||
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| Needle Cracker || Available on stage 3. Fires lasers that will try hitting targets around the level. While | | Needle Cracker || Available on stage 3. Fires lasers that will try hitting targets around the level. While numerous, the needles are a bit slow. | ||
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| Wind Laser || Available on stage 6, and is fired by pressing {{snes|A}} instead of the regular primary shot. It shoots four laser beams from behind that turn around to the front of the vessel. Their firing pattern can be adjusted - they may either converge by moving backward, or spread out if you move forward. | |||
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{| {{prettytable}} | {| {{prettytable}} | ||
| Round Vulcan || Shoots behind the craft; while {{snes|B}} is held down, it will start shooting towards the front, and when released, will aim towards the back before it stops firing. Effective for crowd control. | | Round Vulcan || Shoots behind the craft; while {{snes|B}} is held down, it will start shooting towards the front, and when released, will aim towards the back before it stops firing. Effective for crowd control. | ||
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| Morning Star || Available on Stage 5. Creates eight bullet that quickly circle the ship. Release to launch them in a large circle. Effective against clusters of weak units. | |||
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| Explosion Bomb || Available on Stage 2. Fires a set of missiles that travel in a downward diagonal line (or forward on vertical maps.) Creates a small explosion that continues inflicting damage. | | Explosion Bomb || Available on Stage 2. Fires a set of missiles that travel in a downward diagonal line (or forward on vertical maps.) Creates a small explosion that continues inflicting damage. | ||
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| Cluster Bomb || Available on Stage 4. Drops a large quantity of missiles straight down (or backward on vertical-scrolling levels). | |||
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Latest revision as of 11:00, 7 May 2018
At the start of each stage, you are allowed to equip weapons in three different slots. When in use, these weapons replace the default weapon equipped.
Pod[edit]
Side[edit]
Bay[edit]
Default | A set of missiles drops to the side (or downward), then flies forward. Used when you have a pod or side weapon selected, or if you are critically damaged. |
Macro Missile | Fires a batch of missiles forward. |
Explosion Bomb | Available on Stage 2. Fires a set of missiles that travel in a downward diagonal line (or forward on vertical maps.) Creates a small explosion that continues inflicting damage. |
Cluster Bomb | Available on Stage 4. Drops a large quantity of missiles straight down (or backward on vertical-scrolling levels). |