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{{Header Nav|game=Disgaea 2: Cursed Memories}}
{{Header Nav|game=Disgaea 2: Cursed Memories}}


Special Moves (referred to as "Special" in the game menus) are unique and powerful attacks or spells that cost SP to use. After certain requirements are met to learn them, specials can be used immediately.
Special Moves (referred to as "Special" in the game menus) are unique and powerful attacks or spells that cost SP to use. After certain requirements are met to learn them, specials can be used immediately.  


Every time a certain special move is used, a little EXP is added to that move. Once certain amounts of EXP are gained, the move will level up and become more powerful, but will also cost a little more SP.
Every time a certain special move is used, a little EXP is added to that move. Once certain amounts of EXP are gained, the move will level up and become more powerful, but will also cost a little more SP.


==Weapon Special Moves==
==Weapon Special Moves==
Weapon specials moves can be learned when a [[Disgaea 2: Cursed Memories/Character Classes|Human Class]] reaches a certain level of [[Disgaea 2: Cursed Memories/Battle Basics#Weapon Types and Weapon Mastery|Weapon Mastery]], and can only be used when the associated type of weapon is equipped.
Weapon specials moves can be learned when a [[Disgaea 2: Cursed Memories/Humans|Human Class]] reaches a certain level of [[Disgaea 2: Cursed Memories/Battle basics#Weapon Types and Weapon Mastery|Weapon Mastery]], and can only be used when the associated type of weapon is equipped.  


Weapon specials always base their attack power on the same stat(s) as normal attacks with the same weapon type (for example, Blade Rush is a sword-based special, so it uses the ATK stat to determine its strength like a regular sword attack; Tri-Burst is a gun special, so it always uses HIT instead). In addition, any bonuses the weapon type has (such as a Bow's chance of making defeated foes drop chests, or an Axe's tendency to reduce DEF) will be applied to specials as well as regular attacks.
Weapon specials always base their attack power on the same stat(s) as normal attacks with the same weapon type (for example, Blade Rush is a sword-based special, so it uses the ATK stat to determine its strength like a regular sword attack; Tri-Burst is a gun special, so it always uses HIT instead). In addition, any bonuses the weapon type has (such as a Bow's chance of making defeated foes drop chests, or an Axe's tendency to reduce DEF) will be applied to specials as well as regular attacks.


Some classes learn certain weapon-type specials faster than others, due to differing weapon proficiency. Through [[Disgaea 2: Cursed Memories/Battle Basics#Reincarnation|Reincarnation]], a [[Disgaea 2: Cursed Memories/Character Classes#Sinner|Sinner]] (who has a high [[Disgaea 2: Cursed Memories/Battle Basics#Weapon Types and Weapon Mastery|Fist Proficiency]]) can build up their mastery, then reincarnate into a [[Disgaea 2: Cursed Memories/Character Classes#Thief|Thief]] (who has low Fist Proficiency), with a portion of the Fist Mastery they obtained as a Sinner.
Some classes learn certain weapon-type specials faster than others, due to differing weapon proficiency. Through [[Disgaea 2: Cursed Memories/Battle basics#Reincarnation|Reincarnation]], a [[Disgaea 2: Cursed Memories/Humans#Sinner|Sinner]] (who has a high [[Disgaea 2: Cursed Memories/Battle basics#Weapon Types and Weapon Mastery|Fist Proficiency]]) can build up their mastery, then reincarnate into a [[Disgaea 2: Cursed Memories/Humans#Thief|Thief]] (who has low Fist Proficiency), with a portion of the Fist Mastery they obtained as a Sinner.


Most weapon specials will always attack a specific set of panels (colored blue both in game and in this guide), and sometimes use support panels that must not be occupied by objects or enemies for the special to work (colored yellow). In this guide, green panels represent where the attacker would be standing. These "attack patterns" can be shifted 90 degrees if the user changes [[Disgaea 2: Cursed Memories/Battle Basics#Facing|Facing]], but they are otherwise static. However, a handful of weapon specials have a distance from which the pattern can be placed; the distance applies to the "center" of the pattern, not the pattern's edges. "Range" in the tables below depict the attack pattern of individual specials, as viewed from above.
Most weapon specials will always attack a specific set of panels (colored blue both in game and in this guide), and sometimes use support panels that must not be occupied by objects or enemies for the special to work (colored yellow). In this guide, green panels represent where the attacker would be standing. These "attack patterns" can be shifted 90 degrees if the user changes [[Disgaea 2: Cursed Memories/Battle basics#Facing|Facing]], but they are otherwise static. However, a handful of weapon specials have a distance from which the pattern can be placed; the distance applies to the "center" of the pattern, not the pattern's edges. "Range" in the tables below depict the attack pattern of individual specials, as viewed from above.


When the special-user and their target are at different vertical levels of terrain, the difference is expressed in dm (decimeters). In this listing, "Up" is how many dm upwards the special will have an effect, and "Down" is how many dm down the special will have an effect. "Lv" is the Weapon Mastery level at which the special is earned, and "Name" is what the specific special is called. All specials have a formula determining the amount of damage they cause, and "Boost" refers to the extra power each individual attack is given in that formula (it's truthfully useless unless you're comparing different weapon and/or character specials, since spells and regular attacks both have different formulas from weapon or character-specific specials).
When the special-user and their target are at different vertical levels of terrain, the difference is expressed in dm (decimeters). In this listing, "Up" is how many dm upwards the special will have an effect, and "Down" is how many dm down the special will have an effect. "Lv" is the Weapon Mastery level at which the special is earned, and "Name" is what the specific special is called. All specials have a formula determining the amount of damage they cause, and "Boost" refers to the extra power each individual attack is given in that formula (it's truthfully useless unless you're comparing different weapon and/or character specials, since spells and regular attacks both have different formulas from weapon or character-specific specials).


===Fist Specials===
===Fist Specials===
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!width="100px"| Range
!width="100px"| Range
|-
|-
| 1 || Triple Strike || 10% || 8 || Target is moved to support panel || [[Image:Disgaea2 Special TripleStrike.GIF]]
| 1 || Triple Strike || 10% || 8 || Target is moved to support panel || [[File:Disgaea 2 Triple Strike Diagram.png]]
|-
|-
| 3 || Tiger Charge || 20% || 24 || Target is moved to support panel || [[Image:Disgaea2 Special TigerCharge.GIF]]
| 3 || Tiger Charge || 20% || 24 || Target is moved to support panel || [[File:Disgaea 2 Tiger Charge Diagram.png]]
|-
|-
| 6 || Lion's Roar || 10% || 56 || {{n/a}} || [[Image:Disgaea2 Special LionsRoar.GIF]]
| 6 || Lion's Roar || 10% || 56 || {{n/a}} || [[File:Disgaea 2 Lion's Roar Diagram.png]]
|-
|-
| 10 || King of Beasts || 40% || 82 || Target is moved to support panel || [[Image:Disgaea2 Special KingofBeasts.GIF]]
| 10 || King of Beasts || 40% || 82 || Target is moved to support panel || [[File:Disgaea 2 King of Beasts Diagram.png]]
|-
|-
| 15 || Rising Dragon || 70% || 124 || Target is moved to furthest support panel || [[Image:Disgaea2 Special RisingDragon.GIF]]
| 15 || Rising Dragon || 70% || 124 || Target is moved to furthest support panel || [[File:Disgaea 2 Rising Dragon Diagram.png]]
|-
|-
| 21 || Big Bang || 50% || 240 || Fire Elemental || [[Image:Disgaea2 Special BigBang.GIF]]
| 21 || Big Bang || 50% || 240 || Fire Elemental || [[File:Disgaea 2 Big Bang Diagram.png]]
|}
|}


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!width="100px"| Range
!width="100px"| Range
|-
|-
| 1 || Blade Rush || 10% || 10 || {{n/a}} || [[Image:Disgaea2 Special BladeRush.GIF]]
| 1 || Blade Rush || 10% || 10 || {{n/a}} || [[File:Disgaea 2 Blade Rush Diagram.png]]
|-
|-
| 3 || Hurricane Slash || 30% || 18 || Wind Elemental || [[Image:Disgaea2 Special Melee.GIF]]
| 3 || Hurricane Slash || 30% || 18 || Wind Elemental || [[File:Disgaea 2 Melee Diagram.png]]
|-
|-
| 6 || Moon Slash || 10% || 38 || {{n/a}} || [[Image:Disgaea2 Special MoonSlash.GIF]]
| 6 || Moon Slash || 10% || 38 || {{n/a}} || [[File:Disgaea 2 Moon Slash Diagram.png]]
|-
|-
| 10 || Winged Slayer || 20% || 82 || {{n/a}} || [[Image:Disgaea2 Special WingedSlayer.GIF]]
| 10 || Winged Slayer || 20% || 82 || {{n/a}} || [[File:Disgaea 2 Winged Slayer Diagram.png]]
|-
|-
| 15 || Dark X Slash || 70% || 120 || {{n/a}} || [[Image:Disgaea2 Special TripleStrike.GIF]]
| 15 || Dark X Slash || 70% || 120 || {{n/a}} || [[File:Disgaea 2 Triple Strike Diagram.png]]
|-
|-
| 21 || Dimension Slash || 60% || 260 || Star Elemental || [[Image:Disgaea2 Special DimensionSlash.GIF]]
| 21 || Dimension Slash || 60% || 260 || Star Elemental || [[File:Disgaea 2 Dimension Slash Diagram.png]]
|-
| 30 || Ultra Overlord || I.D.K. || 284 ||
|}
|}


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!width="100px"| Range
!width="100px"| Range
|-
|-
| 1 || Impaler || 10% || 3 || User is moved to support panel || [[Image:Disgaea2 Special Impaler.GIF]]
| 1 || Impaler || 10% || 7 || User is moved to support panel || [[File:Disgaea 2 Special Impaler Diagram.png]]
|-
|-
| 3 || Lightning Spear || 20% || 7 || User is moved to support panel || [[Image:Disgaea2 Special LightningSpear.GIF]]
| 3 || Lightning Spear || 20% || 15 || User is moved to support panel || [[File:Disgaea 2 Lightning Spear Diagram.png]]
|-  
|-  
| 6 || Asteroid Drop || 20% || 15 || User is moved to support panel || [[Image:Disgaea2 Special LionsRoar.GIF]]
| 6 || Asteroid Drop || 20% || 45 || User is moved to support panel || [[File:Disgaea 2 Lion's Roar Diagram.png]]
|-
|-
| 10 || Turbulence || 30% || 45 || Wind Elemental || [[Image:Disgaea2 Special Surround.GIF]]
| 10 || Turbulence || 30% || 80 || Wind Elemental || [[File:Disgaea 2 Surround Diagram.png]]
|-
|-
| 15 || Divine Strike || 40% || 90 || {{n/a}} || [[Image:Disgaea2 Special DivineStrike.GIF]]
| 15 || Divine Strike || 40% || 125 || {{n/a}} || [[File:Disgaea 2 Divine Strike Diagram.png]]
|-
|-
| 21 || Spear Storm || 60% || 180 || Fire Elemental<br>User is moved to support panel || [[Image:Disgaea2 Special LionsRoar.GIF]]
| 21 || Spear Storm || 60% || 250 || Fire Elemental<br>User is moved to support panel || [[File:Disgaea 2 Lion's Roar Diagram.png]]
|}
|}


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!width="100px"| Range
!width="100px"| Range
|-
|-
| 1 || Poison Blast || 10% || 8 || Ice Elemental<br>May inflict Poison || [[Image:Disgaea2 Special DivineStrike.GIF]]
| 1 || Poison Blast || 10% || 8 || Ice Elemental<br>May inflict Poison || [[File:Disgaea 2 Divine Strike Diagram.png]]
|-
| 3 || Raiden Missile || 20% || 22 || May inflict Deprave<br>Selectable range of 4 panels || [[File:Disgaea 2 Single Diagram.png]]
|-
|-
| 3 || Raiden Missile || 20% || 22 || May inflict Deprave<br>Selectable range of 4 panels || [[Image:Disgaea2 Special Range Single.GIF]]
| 6 || Delta Split || 40% || 36 || May inflict Sleep || [[File:Disgaea 2 Delta Split Diagram.png]]
|-
|-
| 6 || Delta Split || 40% || 36 || May inflict Sleep || [[Image:Disgaea2 Special DeltaSplit.GIF]]
| 10 || Zielregen || 40% || 80 || Fire Elemental<br>May inflict Paralysis<br>Selectable range of 4 panels || [[File:Disgaea 2 Zeilregen Diagram.png]]
|-
|-
| 10 || Zielregen || 40% || 80 || Fire Elemental<br>May inflict Paralysis<br>Selectable range of 4 panels || [[Image:Disgaea2 Special Zielregen.GIF]]
| 15 || Doppelganger || 50% || 120 || May inflict Amnesia<br>Selectable range of 5 panels || [[File:Disgaea 2 Single Diagram.png]]
|-
|-
| 15 || Doppelganger || 50% || 120 || May inflict Amnesia<br>Selectable range of 5 panels || [[Image:Disgaea2 Special Range Single.GIF]]
| 21 || Omega Comet || 60% || 260 || Ice Elemental<br>Selectable range of 3 panels || [[File:Disgaea 2 Single Diagram.png]]
|-
|-
| 21 || Omega Comet || 60% || 260 || Ice Elemental<br>Selectable range of 3 panels || [[Image:Disgaea2 Special Range Plus.GIF]]
| I.D.K. || Salamander Bow || Unknown || 280 || Fire Element || |
|}
|}


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!width="100px"| Range
!width="100px"| Range
|-
|-
| 1 || Tri-Burst || 10% || 8 || <br>Selectable range of 3 panels (Four cardinal directions only) || [[Image:Disgaea2 Special Range Single.GIF]]
| 1 || Tri-Burst || 10% || 8 || <br>Selectable range of 3 panels (Four cardinal directions only) || [[File:Disgaea 2 Single Diagram.png]]
|-
|-
| 3 || Gaia Blast || 20% || 16 || {{n/a}} || [[Image:Disgaea2 Special GaiaBlast.GIF]]
| 3 || Gaia Blast || 20% || 16 || {{n/a}} || [[File:Disgaea 2 Gaia Blast Diagram.png]]
|-
|-
| 6 || Proximal Shot || 30% || 32 || Star Elemental<br>User is moved to furthest support panel || [[Image:Disgaea2 Special ProximalShot.GIF]]
| 6 || Proximal Shot || 30% || 32 || Star Elemental<br>User is moved to furthest support panel || [[File:Disgaea 2 Proximal Shot Diagram.png]]
|-
|-
| 10 || Shooting Stars || 40% || 78 || Selectable range of 3 panels (Cardinal directions) || [[Image:Disgaea2 Special Range Single.GIF]]
| 10 || Shooting Stars || 40% || 78 || Selectable range of 3 panels (Cardinal directions) || [[File:Disgaea 2 Single Diagram.png]]
|-
|-
| 15 || Totenkruez || 50% || 138 || Fire Elemental<br>Selectable range of 4 panels (Cardinal directions) || [[Image:Disgaea2 Special Range Plus.GIF]]
| 15 || Totenkreuz || 50% || 138 || Fire Elemental<br>Selectable range of 4 panels (Cardinal directions) || [[File:Disgaea 2 Plus Diagram.png]]
|-
|-
| 21 || Inferno || 60% || 256 || Fire Elemental<br>Selectable range of 5 panels (Cardinal directions) || [[Image:Disgaea2 Special Range X.GIF]]
| 21 || Inferno || 60% || 256 || Fire Elemental<br>Selectable range of 5 panels (Cardinal directions) || [[File:Disgaea 2 X Diagram.png]]
|}
|}


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!width="100px"| Range
!width="100px"| Range
|-
|-
| 1 || Boulder Crush || 10% || 8 || {{n/a}} || [[Image:Disgaea2 Special Melee.GIF]]
| 1 || Boulder Crush || 10% || 8 || {{n/a}} || [[File:Disgaea 2 Melee Diagram.png]]
|-
|-
| 3 || Colossal Fissure || 20% || 14 || {{n/a}} || [[Image:Disgaea2 Special Impaler.GIF]]
| 3 || Colossal Fissure || 20% || 14 || {{n/a}} || [[File:Disgaea 2 Special Impaler Diagram.png]]
|-
|-
| 6 || Boomerang Axe || 30% || 32 || {{n/a}} || [[Image:Disgaea2 Special DivineStrike.GIF]]
| 6 || Boomerang Axe || 30% || 32 || {{n/a}} || [[File:Disgaea 2 Divine Strike Diagram.png]]
|-
|-
| 10 || Violent Storm || 50% || 74 || {{n/a}} || [[Image:Disgaea2 Special TripleStrike.GIF]]
| 10 || Violent Storm || 50% || 74 || {{n/a}} || [[File:Disgaea 2 Triple Strike Diagram.png]]
|-
|-
| 15 || Graviton Flare || 70% || 112 || {{n/a}} || [[Image:Disgaea2 Special Melee.GIF]]
| 15 || Graviton Flare || 70% || 112 || {{n/a}} || [[File:Disgaea 2 Melee Diagram.png]]
|-
|-
| 21 || Calamity Drive || 90% || 188 || Star Elemental || [[Image:Disgaea2 Special Melee.GIF]]
| 21 || Calamity Drive || 90% || 188 || Star Elemental || [[File:Disgaea 2 Melee Diagram.png]]
|}
|}


==Character Special Moves==
==Character Special Moves==
Character-specific specials are learned when a character of a certain class reaches a designated level. They cannot be transferred to other classes through reincarnation, but can be kept when a character reincarnates as a different tier of their current class. In all other regards, character-specific Special Moves are identical to weapon-based Special Moves. While some human classes have no character specials, all monster classes will have at least four.
Character-specific specials are learned when a character of a certain class reaches a designated level. They cannot be transferred to other classes through reincarnation, but can be kept when a character reincarnates as a different tier of their current class. In all other regards, character-specific Special Moves are identical to weapon-based Special Moves. While some human classes have no character specials, all monster classes will have at least four.
 


{{Footer Nav|game=Disgaea 2: Cursed Memories|prevpage=Spells}}
{{Footer Nav|game=Disgaea 2: Cursed Memories|prevpage=Spells}}

Latest revision as of 18:19, 18 September 2021

Special Moves (referred to as "Special" in the game menus) are unique and powerful attacks or spells that cost SP to use. After certain requirements are met to learn them, specials can be used immediately.

Every time a certain special move is used, a little EXP is added to that move. Once certain amounts of EXP are gained, the move will level up and become more powerful, but will also cost a little more SP.

Weapon Special Moves[edit]

Weapon specials moves can be learned when a Human Class reaches a certain level of Weapon Mastery, and can only be used when the associated type of weapon is equipped.

Weapon specials always base their attack power on the same stat(s) as normal attacks with the same weapon type (for example, Blade Rush is a sword-based special, so it uses the ATK stat to determine its strength like a regular sword attack; Tri-Burst is a gun special, so it always uses HIT instead). In addition, any bonuses the weapon type has (such as a Bow's chance of making defeated foes drop chests, or an Axe's tendency to reduce DEF) will be applied to specials as well as regular attacks.

Some classes learn certain weapon-type specials faster than others, due to differing weapon proficiency. Through Reincarnation, a Sinner (who has a high Fist Proficiency) can build up their mastery, then reincarnate into a Thief (who has low Fist Proficiency), with a portion of the Fist Mastery they obtained as a Sinner.

Most weapon specials will always attack a specific set of panels (colored blue both in game and in this guide), and sometimes use support panels that must not be occupied by objects or enemies for the special to work (colored yellow). In this guide, green panels represent where the attacker would be standing. These "attack patterns" can be shifted 90 degrees if the user changes Facing, but they are otherwise static. However, a handful of weapon specials have a distance from which the pattern can be placed; the distance applies to the "center" of the pattern, not the pattern's edges. "Range" in the tables below depict the attack pattern of individual specials, as viewed from above.

When the special-user and their target are at different vertical levels of terrain, the difference is expressed in dm (decimeters). In this listing, "Up" is how many dm upwards the special will have an effect, and "Down" is how many dm down the special will have an effect. "Lv" is the Weapon Mastery level at which the special is earned, and "Name" is what the specific special is called. All specials have a formula determining the amount of damage they cause, and "Boost" refers to the extra power each individual attack is given in that formula (it's truthfully useless unless you're comparing different weapon and/or character specials, since spells and regular attacks both have different formulas from weapon or character-specific specials).

Fist Specials[edit]

While the standard attack animation for an unarmed character is a punch, Fist specials can only be used when a fist-type weapon is equipped.

Lv Name Boost SP Additional Effects Range
1 Triple Strike 10% 8 Target is moved to support panel
3 Tiger Charge 20% 24 Target is moved to support panel
6 Lion's Roar 10% 56 N/A
10 King of Beasts 40% 82 Target is moved to support panel
15 Rising Dragon 70% 124 Target is moved to furthest support panel
21 Big Bang 50% 240 Fire Elemental

Sword Specials[edit]

Lv Name Boost SP Additional Effects Range
1 Blade Rush 10% 10 N/A
3 Hurricane Slash 30% 18 Wind Elemental
6 Moon Slash 10% 38 N/A
10 Winged Slayer 20% 82 N/A
15 Dark X Slash 70% 120 N/A
21 Dimension Slash 60% 260 Star Elemental
30 Ultra Overlord I.D.K. 284

Spear Specials[edit]

Level Name Boost SP Additional Effects Range
1 Impaler 10% 7 User is moved to support panel
3 Lightning Spear 20% 15 User is moved to support panel
6 Asteroid Drop 20% 45 User is moved to support panel
10 Turbulence 30% 80 Wind Elemental
15 Divine Strike 40% 125 N/A
21 Spear Storm 60% 250 Fire Elemental
User is moved to support panel

Bow Specials[edit]

Lv Name Boost SP Additional Effects Range
1 Poison Blast 10% 8 Ice Elemental
May inflict Poison
3 Raiden Missile 20% 22 May inflict Deprave
Selectable range of 4 panels
6 Delta Split 40% 36 May inflict Sleep
10 Zielregen 40% 80 Fire Elemental
May inflict Paralysis
Selectable range of 4 panels
15 Doppelganger 50% 120 May inflict Amnesia
Selectable range of 5 panels
21 Omega Comet 60% 260 Ice Elemental
Selectable range of 3 panels
I.D.K. Salamander Bow Unknown 280 Fire Element

Gun Specials[edit]

Lv Name Stat(s) SP Additional Effects Range
1 Tri-Burst 10% 8
Selectable range of 3 panels (Four cardinal directions only)
3 Gaia Blast 20% 16 N/A
6 Proximal Shot 30% 32 Star Elemental
User is moved to furthest support panel
10 Shooting Stars 40% 78 Selectable range of 3 panels (Cardinal directions)
15 Totenkreuz 50% 138 Fire Elemental
Selectable range of 4 panels (Cardinal directions)
21 Inferno 60% 256 Fire Elemental
Selectable range of 5 panels (Cardinal directions)

Axe Specials[edit]

Lv Name Boost SP Additional Effects Range
1 Boulder Crush 10% 8 N/A
3 Colossal Fissure 20% 14 N/A
6 Boomerang Axe 30% 32 N/A
10 Violent Storm 50% 74 N/A
15 Graviton Flare 70% 112 N/A
21 Calamity Drive 90% 188 Star Elemental

Character Special Moves[edit]

Character-specific specials are learned when a character of a certain class reaches a designated level. They cannot be transferred to other classes through reincarnation, but can be kept when a character reincarnates as a different tier of their current class. In all other regards, character-specific Special Moves are identical to weapon-based Special Moves. While some human classes have no character specials, all monster classes will have at least four.