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(Added section on standing orders)
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For new players, the formation editor is easy to operate - the dark blue ship shown in the screenshot at the right is the formation leader. The light blue ship(s) give the current location of all formation members, and the gold ship is where they are supposed to be relative to the formation leader. By clicking and dragging on the gold ship it is possible to change the location of all formation members relative to the leader.
For new players, the formation editor is easy to operate - the dark blue ship shown in the screenshot at the right is the formation leader. The light blue ship(s) give the current location of all formation members, and the gold ship is where they are supposed to be relative to the formation leader. By clicking and dragging on the gold ship it is possible to change the location of all formation members relative to the leader.
==Standing Orders==
==Standing Orders==
Standing Orders dictate how the AI responds to threats. While formerly there were several, Pacific has boiled them down to just two standing orders, which can be toggled. The two rules are:
[[Image:BSP StandingOrders.PNG|right|thumb|Standing Orders for a warship.]]
*'''Aggressive:''' The ship may deviate from its current course to engage targets. The ship will throw everything and the kitchen sink at its targets, including limited-ammunition weapons like torpedoes. Human-selected targets will have priority. When the ship has destroyed all nearby targets, it will resume its previous movement orders, if any.
Standing Orders dictate how the AI responds to threats. While formerly there were several, Pacific has boiled them down to just two standing orders, which can be toggled. The commands are:
*'''Defencive:''' The ship will not deviate from its current course to engage targets. Torpedoes will only be employed against targets selected by a human player.
*'''Aggressive:''' The ship may deviate from its current course to engage targets. The ship will throw everything and the kitchen sink at its targets, including limited-ammunition weapons like torpedoes. Human-selected targets will have priority. When the ship has destroyed all nearby targets, it will resume its previous movement orders, if any. Submarines will employ torpedoes automatically in this mode.
*'''Defencive:''' The ship will not deviate from its current course to engage targets. Torpedoes will only be employed against targets selected by a human player. Submarines will not attack targets at all in this mode.
*'''Attack:''' Quite simply, the unit will move into an attacking position. Players can then focus on aiming, or jump to another unit. This order is automatically given when you select targets on the Tactical Map.
*'''Attack:''' Quite simply, the unit will move into an attacking position. Players can then focus on aiming, or jump to another unit. This order is automatically given when you select targets on the Tactical Map.
*'''Decommission:''' Applied only to Island Capture, this unit will be sold off, regaining the command points spent on it. This cannot be applied to units attached to a formation; remove units from a formation to sell them.
*'''Decommission:''' Applied only to Island Capture, this unit will be sold off, regaining the command points spent on it. This cannot be applied to units attached to a formation; remove units from a formation to sell them.
{{Footer Nav|game=Battlestations: Pacific|prevpage=Map Tactics|nextpage=Submarine Tactics}}
{{Footer Nav|game=Battlestations: Pacific|prevpage=Map Tactics|nextpage=Submarine Tactics}}