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(→‎Mobility: added R button)
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**{{gc|Up|Cstick}}/{{gc|Down|Cstick}}: Zoom in/out
**{{gc|Up|Cstick}}/{{gc|Down|Cstick}}: Zoom in/out
**{{gc|Left|Cstick}}/{{gc|Right|Cstick}}: Pan the camera.
**{{gc|Left|Cstick}}/{{gc|Right|Cstick}}: Pan the camera.
*{{gc|A|Button}}: Jump.  Press and hold to display the jump meter; a circle that fills up the longer you hold A.  For the highest jump release A when the meter is full; note that holding A for too long will cause the meter to reset and the jump to be minimal.
*{{gc|A|Button}}: Jump.  Press and hold to display the jump meter; a circle that fills up the longer you hold A.  For the highest (and best for tricks) jump release A when the meter is full, this will cause slowmotion in single player; note that holding A for too long will cause the meter to reset and the jump to be minimal.
*{{gc|L|Button}}: Tuck the boarder to make them more aerodynamic; increases acceleration and top speed but decreases turning ability.  If falling, press {{gc|L|Button}} just before landing to absorb the shock.
*{{gc|L|Button}}: Tuck the boarder to make them more aerodynamic; increases acceleration and top speed but decreases turning ability.  If falling, press {{gc|L|Button}} just before landing to absorb the shock.
*{{gc|R|Button}}: Performs a 180° spin on the ground, thus switching between a normal and switched stance.
*{{gc|R|Button}}: Performs a 180° spin on the ground, thus switching between a normal and switched stance.