(created... but still unfinished) |
m (header) |
||
Line 1: | Line 1: | ||
{{Header Nav|game=Disgaea 2: Cursed Memories}} | |||
The Dark Assembly, also called the Dark Senate, is used for many actions, from creating characters to opening extra stages. To access the Dark Assembly, talk to the Rune Knight at the corner of Holt Village (the character with a wooden mallet speech bubble above her head). This Rune Knight will appear on any base map, not just Holt Village. | The Dark Assembly, also called the Dark Senate, is used for many actions, from creating characters to opening extra stages. To access the Dark Assembly, talk to the Rune Knight at the corner of Holt Village (the character with a wooden mallet speech bubble above her head). This Rune Knight will appear on any base map, not just Holt Village. | ||
Revision as of 21:14, 17 November 2007
The Dark Assembly, also called the Dark Senate, is used for many actions, from creating characters to opening extra stages. To access the Dark Assembly, talk to the Rune Knight at the corner of Holt Village (the character with a wooden mallet speech bubble above her head). This Rune Knight will appear on any base map, not just Holt Village.
After speaking with her, a menu will come up asking you to select a character, and shows their current mana amount. Nearly all actions that can be performed in the Dark Assembly cost mana, which can be earned by defeating enemies (including chests and Geo Symbols) in any stage. Mana is earned only by the character giving the finishing blow and not collectively like the curreny, HL. If a team attack or tower attack finishes off the foe, all participants in the attack will gain equal divisions of the earned mana. Stronger enemies and larger numbers of enemies will yield more mana.
Whichever character is selected from the Dark Assembly menu will be using up their mana to perform actions. Aside from renaming characters, deleting characters, or attending an Assembly meeting as Adell, all actions cost mana. The first action will do or have done, and probably the one you will do most often, is create characters for your group.
Creating and Managing Characters
Creating
To create a new character, simply select "Create a New Character" in the Dark Assembly menu after selecting a character to address the assembly. This will open a large array of characters you can create, separated into monster and human groupings. For more information on each individual character, or "class", see the Characters section.
After selecting which character to create, a menu will come up asking how great you want the character's potential. Essentially, potential determines how much of a boost (or subtraction) to stats you will give your character upon creation, and how much mana you spend on creating it. Potential ranges from "Good-to nothing" which costs from 1 to 3 mana, to "Genius" which costs anywhere from 5000 to 15000 mana. Characters created in the top two potential levels, Distinguished and Genius, require approval from senators, but there is no need for approval when reincarnating characters with any amount of potential.
After potential for the character is selected, a name is assigned for it, and bonus stats received from potential are distributed. Next comes the status screen for the created character, which serves as the final confirmation screen. Press to cycle through the character's stat pages, to cancel creation, or to go ahead and create it.
Coincidentally, all characters created this way start at Lv1 with no equipment. In addition, the created character becomes the pupil of whoever chose to Create a New Character.
Reincarnation
To Reincarnate a character, select the "Reincanrate" option and prepare to pay the extra 100 mana price in addition to the standard character creation cost. The process of reincarnating a character can easily be related to creating a character. The main difference is that instead of creating a separate character, the selected character instead re-creates itself. Excluding Special Classes, who can only reincarnate into themselves, all characters can reincarnate into any available monster or human on any available tier.
While levels, stats, and mana amounts are reset (although stats can be affected by a minor degree if a character reincarnates to a different class), weapon skill levels, equipment, special moves, and special move levels are kept. The main appeal of reincarnating is giving certain classes spells they wouldn't normally have, or advancing a character onto a higher tier of its class.
During reincarnation, weapon skill levels and Special levels will be lowered, the amount depending upon the skill level select. The amount lost is exemplified in the "Inheritance Rate" statistic under each potential choice. Genius potential has a 95% inheritance rate, meaning 5% will be lost upon reincarnation.
Reincarnation into a Prinny is a separate selection, costing 200 mana instead of 100 mana, and is essentially the same as standard Reincarnation. The key difference is that all felonies are erased, and the character can only reincarnate as a Prinny-type character. This excludes special classes, who instead have the option "Reincarnate to Atone for Sins" which costs 400 mana instead of 200, and only permits them to reincarnate into themselves.
Unlocking more Classes and Tiers
The requirements for unlocking new human classes depends from one to another (as explained individually in the Human Classes section), but each requires a bill to be passed before any characters of this type can be created.
To unlock new monster characters, simply defeat a monster of the type you want to create in any stage, and they will become available to create under the Create a New Character selection.
To be able to create a Tier 2, simply level up a Tier 1 character to a specified point (ranges from one class to another), and the next-highest tier will become available. To unlock a Tier 3, level up a Tier 2, and so forth. Higher tiers means better weapon masteries, aptitude, and base stats, but they also require more mana to create than lower tiers.
Special Classes only have a single tier.
Other
To delete a character, simply choose the character you want to delete and select "Delete this Character" from the Dark Assembly menu. Make sure it isn't carrying any equipment you want to keep. To rename the character, do the same to delete it, but choose "Change the Name of this Character" instead of delete this character.
Special Classes cannot be renamed or deleted.
Bill Proposals
Bill Proposals are the secondary function of the Dark Assembly, and can help (or potentially hurt) you in various ways. To activate them, select a character in the Dark Assembly menu, and then select the bill you wish to pass with that character. Some characters can pass bills that others cannot, and some bills only affect whoever passed it. Bills will not appear in the selection unless the chosen character has enough mana to request them to the Dark Assembly. Below is a list of all bills you can propose to the Dark Assembly, their mana cost, what they do, and any other important details.
Aside from Character-type bills, Improvement-type bills, "More Expensive Stuff, or "Less Expensive Stuff", all passed bills are reset with the start of a new cycle.
Name | Mana | Requirements | Type | Effect | Notes |
---|---|---|---|---|---|
Make a Trainer | 10 | Capture a monster | Character | Unlocks Beastmaster class | |
Make a Tough Guy | ?? | Lv3 Spear Mastery | Character | Unlocks Heavy Knight class | |
Make a Busty Babe | ?? | Lv3 Sword & Staff Mastery | Character | Unlocks Rune Knight class | |
Make a Lovely Huntress | 20 | Lv5 Bow Mastery | Character | Unlocks Archer class | |
Make a Sunset Kind of Guy | ?? | Lv5 Gun Mastery | Character | Unlocks Gunner class | |
Make an Eastern Swordsman | 20 | Lv5 Sword Mastery | Character | Unlocks Samurai class | |
Make a Strange Old Man | ?? | 500 or more Geopanel combo | Character | Unlocks Geomaster class | |
Make a Bad Guy | ?? | Obtain a Felony | Character | Unlocks Sinner class | |
Make a Ninja | 20 | Lv5 Sword & Fist Mastery | Character | Unlocks Ninja class | |
Make a Kunoichi | 20 | Lv5 Fist & Staff Mastery | Character | Unlocks Kunoichi class | |
Make the Ultimate Warrior | 500 | Clear a cycle (all 13 chapters) | Character | Unlocks Majin class | |
Belt Inventory | 30 | --- | Shop | Adds Belts to the Rosenqueen Armor Shop selection | |
Shoe Inventory | 30 | --- | Shop | Adds Shoes to the Rosenqueen Armor Shop selection | |
Eyewwar Inventory | 30 | --- | Shop | Adds Glasses to the Rosenqueen Armor Shop selection | |
Weight Inventory | 30 | --- | Shop | Adds Weights to the Rosenqueen Armor Shop selection | |
More Expensive Stuff | 10+ | Higher customer rank than shop rank | Shop | Raises shop rank by one, adding more valuable items to the Rosenqueen shops | Mana cost = 10*Current Shop Rank |
Less Expensive Stuff | 10 | Shop | Shop Rank is greater than 1 | Lowers shop rank by one, adding less expensive items | |
Stronger Enemies | 100 | --- | Enemy | Levels up ALL enemies by a certain percent | Mana cost = 100 + (50*Times passed), can be passed up to 20 times |
Weaker Enemies | 10 | Pass Stronger Enemies at least once | Enemy | Weakens ALL enemies by a certain percent | Cannot weaken enemies beyond their standard amount |
Increase Counterattack | 300 | --- | Improvement | Increases Counter by 1 | Resets during reincarnation |
Increase Movement | 500 | --- | Improvement | Increases Move by 1 | Resets during reincarnation |
Triple Exp | 50 | --- | Stage Bonus | The first kill in the next stage earns x3 EXP | |
Prinny Day | 50 | --- | Stage Bonus | Only Prinnies are allowed on the next map | |
Bonus Gauge Boost | 50 | --- | Stage Bonus | Increases Bonus Gauge past 3 at the start of the next stage | |
Return of the Prism Rangers | 200 | Chapter 12 or 13 | Extra Stage | Fight against all Seven Prism Rangers | |
I want to See the Ending! | 400 | Chapters 1-4 | Extra Stage | Fight Vyers, aka "Mid-boss" | Victory grants you a unique ending |
I want to Fight an Overlord! | 600 | Chapter 12 or 13, at least 40 played hours | Extra Stage | Fight Laharl and Flonne | Victory compels Flonne to join you |
Cave of Ordeals | 700 | Lv30 | Extra Stages | Opens a new area with several stages | |
Fight the Hero of Another Game! | 100 | 33 or more Felonies | Extra Stage | Fight Asagi, a cameo character from the game Soul Nomad | |
Unleash the Fallen Maiden (?) | 100 (?) | 66 or more Felonies | Extra Stage | Fight Prier, the heroine from La Pucelle Tactics | |
Break the Mysterious Seal (?) | 1500 | 99 or more Felonies | Extra Stage | Fight Marjoly, the antagonist from Rhapsody: A Musical Adventure | |
Meet the Strongest Overlord | 5000 | 10 cleared Dark World maps | Extra Stage | Fight Lord Zetta, the protagonist from Makai Kingdom: Chronicles of the Sacred Tome | |
Meet Baal the Tyrant | 9999 | 25 cleared Dark World maps | Extra Stage | Opens Tyrant Baal's stage | |
Raise Military Funds | 10 | --- | Misc | Extort HL (currency) | Extremely low chance of passing |
I want to become a Senator! | 200 | Adell only | Misc | Allows Adell to attend Dark Assembly meetings | |
I want a stronger voice! | 20 | Adell as a Senator | Misc | Increases Adell's voting power in assemblies | Can be passed up to six times, with a maximum "vote power" of 120 |
Senatorial Bills
By having Adell pass the "I want to become a Senator!" bill, a new option to "Attend a Dark Assembly" becomes available. This allows an entire new range of proposals, but now there is no mana cost, and you have a stronger say in whether or not the bills pass.
As a Senator, you can extort whoever is proposing the bill to give you bribes. You can choose any item from their selection, but they are less likely to give you more valuable items. To increase your amount of chances to obtain items, pass the "I want a stronger voice!" bill.
Below is a list of Senatorial bills, who proposed them, their function, and other information.
Name | Requester | Requirements | Effect |
---|---|---|---|
Be the Main Character | Etna | Have Etna in your group | Causes a Game Over |
Be the Main Character | Flonne | Have Flonne in your group | Causes a Game Over |
Be the Main Character | Laharl | Have Laharl in your group | Causes a Game Over |
Make Adell Donate | Rozalin | --- | Lose all your HL |
Rescue the Defender! | Kurtis (?) | Use 3 EDF Cell Phones | Fight a Kurtis clone, with Kurtis as your ally |
Rescue the Defender Again! | Kurtis (?) | Complete "Rescue the Defender!" stage and use another 3 EDF Cell Phones | Fight multiple Kurtis clones, with Kurtis as your ally |
Summon Laharl!! | Flonne | Have Flonne in your group | Fight Laharl, victory forces him to join your group |
Give the Petite Orc Party a stronger voice | Orc | --- | Increases the Petite Orc Party's voting power |
Give the Ghost Party a stronger voice | Ghost | --- | Increases the Ghost Party's voting power |
Give the Holy Dragon Party a stronger voice | Holy Dragon | --- | Increases the Holy Dragon Party's voting power |
Give the Mothman Party a stronger voice | Mothman | --- | Increases the Mothman Party's voting power |
Give the Baciel Party a stronger voice | Baciel | --- | Increases the Baciel Party's voting power |
Give the Wood Golem Party a stronger voice | Wood Golem | --- | Increases the Wood Golem Party's voting power |
Senators
There are basically seven different types of senators, divided into six parties and a separate group of "Legendary Senators". The titles of the parties imply who would be found in that party, ie, only Wood Golems would be found in the Wood Golem party. If you get one member of a party to like you, the rest of that party likes you a little more, but members of the opposing party like you a little less.
Party | Voting Power | Opposing Party | Unique aspect |
---|---|---|---|
Ghost Party | 10 | Petite Orcs | Members will often fall asleep during assemblies and not vote |
Petite Orc Party | 10 | Ghosts | More likely to accept the proposals of female characters |
Mothman Party | 30 | Holy Dragons | More likely to accept the proposals of monster-type characters |
Holy Dragon Party | 30 | Mothmen | Do not accept bribes |
Wood Golem Party | 50 | Baciels | Have an unusually strong apposition to their opposing party, the Baciels |
Baciel Party | 50 | Wood Golem Party | Are always drunk, and are prone to mistakes when accepting bribes or voting |
Because of the opposing parties factor, it's best to generally stick with one side or the other in each grouping of weak, normal, and high voting power. Petite Orcs are more reliable than Ghosts, Holy Dragons don't accept bribes so you're better off with Mothmen, and Baciels make too many mistakes when compared to Wood Golems.
Legendary Senators
Aside from the six parties, there are four Legendary Senators who boast a voting power of 200, and a level of 1000. Each one is a rather rare occurance, and more than one never appears at once.
- Legendary Senate Venus is an Archer, and forces those around her to vote as she does, regardless of their dispositions beforehand.
- Legendary Senate Morpheus is a Red Skull, and puts to sleep any party present that opposes his decision, and cancels out their votes before making his own.
- Legendary Senate Areas is a Heavy Knight, and knocks all senators on either his left or right side before making a vote, canelling out their decisions.
- Legendary Senate Tengan is a Geomancer, and asks for a specific type of item before the bribing process begins. If you give him the item he requests, he'll be sure to vote Aye. It's comparatively difficult to convince him with anything else, but it can be done, supposedly. Unlike the other three, Tengan has a voting power of 500.