From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (Auto Prod Bot moved page Def Jam: Fight For NY/Controls to Def Jam: Fight for NY/Controls without leaving a redirect: Moving guide Def Jam: Fight For NY to Def Jam: Fight for NY)
m (fix name)
Line 1: Line 1:
{{Header Nav|game=Def Jam: Fight For NY}}
{{wikify}}
{{Header Nav|game=Def Jam: Fight for NY}}


This game wouldn't be complete without controls. Gamecube controls is available for now.
==GameCube==
 
===Gamecube controls===
*{{gc|l}}: Strong attack modifier. Or a hold button to trigger stronger grapples and strikes.
*{{gc|l}}: Strong attack modifier. Or a hold button to trigger stronger grapples and strikes.
*{{gc|neutral|control}}: Move fighter, also adds variation to strikes and grapple attacks.
*{{gc|neutral|control}}: Move fighter, also adds variation to strikes and grapple attacks.
Line 14: Line 13:
*{{gc|neutral|cstick}}: Taunt/Blaze. After you grapple, move up, down, left or right to release a variation of blazing moves (if you added blazing moves from Rollin's Stapleton Athletics).
*{{gc|neutral|cstick}}: Taunt/Blaze. After you grapple, move up, down, left or right to release a variation of blazing moves (if you added blazing moves from Rollin's Stapleton Athletics).


===PlayStation 2 controls===
==PlayStation 2==
*{{ps2|l1}}: Strong attack modifier.Or a hold button to trigger stronger grapples and strikes.
*{{ps2|l1}}: Strong attack modifier.Or a hold button to trigger stronger grapples and strikes.
*{{ps2|l3}}: Move fighter, also adds variation to strikes and grapple attacks.
*{{ps2|l3}}: Move fighter, also adds variation to strikes and grapple attacks.
Line 26: Line 25:
*{{ps2|l2}}: Forgotten control.
*{{ps2|l2}}: Forgotten control.


{{Footer Nav|game=Def Jam: Fight For NY|prevpage=Getting Started|nextpage=Fighting Styles}}
{{Footer Nav|game=Def Jam: Fight for NY|prevpage=Getting Started|nextpage=Fighting Styles}}

Revision as of 01:56, 11 November 2020

wikify
wikify

This page needs to be wikified It needs to be re-written with wikimarkup and laid out correctly according to the editing guidelines. If you can wikify this page, please edit it, or help by discussing possible changes on the talk page.

If you need help with wiki markup, see the wiki markup page. If you want to try out wikimarkup without damaging a page, why not use the sandbox?

GameCube

  • L button: Strong attack modifier. Or a hold button to trigger stronger grapples and strikes.
  • Neutral control: Move fighter, also adds variation to strikes and grapple attacks.
  • R button: Block. Counter by moving your fighter towards your opponent.
  • Z button: Opponent targeting (multi-character matches only).
  • Y button: Punch. Also used in grapple moves.
  • X button: Run.
  • A button: Grapple/Throw/Pickup.
  • B button: Kick.
  • Neutral cstick: Taunt/Blaze. After you grapple, move up, down, left or right to release a variation of blazing moves (if you added blazing moves from Rollin's Stapleton Athletics).

PlayStation 2

  • L1 button: Strong attack modifier.Or a hold button to trigger stronger grapples and strikes.
  • L3 button: Move fighter, also adds variation to strikes and grapple attacks.
  • R1 button: Block. Counter by moving your fighter towards your opponent.
  • R2 button: Opponent targeting (multi-character matches only).
  • Triangle button: Punch. Also used in grapple moves and to modify how you reverse grapples in a punch.
  • Circle button: Run.
  • Cross button: Grapple/Throw/Pickup
  • Square button: Kick. Also use to modify how you reverse grapples in a head butt or a kick.
  • R3 button: Taunt/Blaze. After you grapple, move up, down, left or right to release a variation of blazing moves (if you added blazing moves from Rollin's Stapleton Athletics).
  • L2 button: Forgotten control.