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m (small copy edit)
(added notes to Levels 3 & 6, etc.)
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SScCursed = Small Scroll, Cursed, can no longer see enemies, message "CURSES"</pre>
SScCursed = Small Scroll, Cursed, can no longer see enemies, message "CURSES"</pre>


NOTES:
'''NOTES:'''


If playing on Waif, you'll want to hold right at the beginning and immediately run to Room 5C, avoiding the Lizard who won't accept your Boot as payment.  Grab the Hammer on the way, equip it while in the empty room, and then go back to 4C and kill the Lizard with a well-placed shot or two.   
If playing as a Waif, you'll want to hold right at the beginning and immediately run to Room 5C, avoiding the Lizard who won't accept your Boot as payment.  Grab the Hammer on the way, equip it while in the empty room, and then go back to 4C and kill the Lizard with a well-placed shot or two.   


Then go North to 3C, and pay the Rat off with the Boot if necessary.  From here you'll want to head West unless the Fire is in your way, in which case you'll have to take the long way around, which is fine.  When you get there, kill the Bat if he attacks (preferably with a missile), grab the Cursed Small Scroll if convenient (it can be used to pay off any stray Rats), and then head North to Room 2B for the Spear.
Then go North to 3C, and pay the Rat off with the Boot if necessary.  From here you'll want to head West unless the Fire is in your way, in which case you'll have to take the long way around, which is fine.  When you get there, kill the Bat if he attacks (preferably with a missile), grab the Cursed Small Scroll if convenient (it can be used to pay off any stray Rats), and then head North to Room 2B for the Spear.
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BotSeeing = Potion Bottle, makes items visible, message "PEERCEPTION..."
BotSeeing = Potion Bottle, makes items visible, message "PEERCEPTION..."
RingHeal = Ring of Healing, message "THY HEALING INCREASES"</pre>
RingHeal = Ring of Healing, message "THY HEALING IS HASTENED"</pre>




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LScFight = Large Scroll, instantly puts user into melee combat w/ enemy in room or random enemy</pre>
LScFight = Large Scroll, instantly puts user into melee combat w/ enemy in room or random enemy</pre>
'''NOTES:'''
When you arrive on Level 3, you'll be right on top of the Fire. I've yet to take damage from it, but it's still a rather unkind gesture on the part of the designers!


'''LEVEL 4:'''
'''LEVEL 4:'''
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   -----------      -----------      -----------
   -----------      -----------      -----------
    
    
FlaskPara = PotionFlask, paralyzes the user, message "FREEZE"</pre>
FlaskPara = Potion Flask, paralyzes the user, message "FREEZE"</pre>




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CloakProt = message "MAGIC PROTECTS YOU"</pre>
CloakProt = message "MAGIC PROTECTS YOU"</pre>
'''NOTES:'''
In another example of strange design decisions, the exit is only one room away from the entrance to this level, which can be a bit anticlimactic.