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(Made formatting more wiki-like.)
(Added note about not cooking flashbang grenades.)
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Flashbang grenades or stun grenades can blind and deafen anyone within their blast radius.  The closer a player is to the blast, the more blind and deaf they will be.  If they are at the edge of the blast, they may only be partially affected.  Flashbangs' blasts are much more intense indoors than outdoors.  Flashbangs also cause players' CEM to go down, an effect which lasts for a while after the blindness and deafness wears off.  This lower CEM makes it much harder for the player to hit targets, especially at distance.  Flashbangs also do a minimal amount of damage to players' health rating; if a player is very nearly dead, a flashbang may kill them.  Because of the bright flash, loud sound, and short fuse, it is usually easy to tell where one of these grenades was thrown from.  They should only be used when no friendlies or noncombatants are known or suspected to be in the blast area.
Flashbang grenades or stun grenades can blind and deafen anyone within their blast radius.  The closer a player is to the blast, the more blind and deaf they will be.  If they are at the edge of the blast, they may only be partially affected.  Flashbangs' blasts are much more intense indoors than outdoors.  Flashbangs also cause players' CEM to go down, an effect which lasts for a while after the blindness and deafness wears off.  This lower CEM makes it much harder for the player to hit targets, especially at distance.  Flashbangs also do a minimal amount of damage to players' health rating; if a player is very nearly dead, a flashbang may kill them.  Because of the bright flash, loud sound, and short fuse, it is usually easy to tell where one of these grenades was thrown from.  They should only be used when no friendlies or noncombatants are known or suspected to be in the blast area.
'''Do not cook a flashbang grenade.''' They have very short fuses.


== Part 6: Weapons and Firing ==
== Part 6: Weapons and Firing ==