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{{Header Nav|game=Mega Man}}
{{Header Nav|game=Mega Man}}


A common suggested order for beating the game is: Gutsman, Cutman, Elecman, Iceman, Fireman, Bombman. Gutsman is slow enough that he can easily be dispatched by the standard arm cannon, and if you don't get the Super Arm before going after Elecman, you'll have to beat Elecman twice (to get the Magnet Beam).
Mega Man is definitely an archetypal platform action game. Like most NES games, there are minimal instructions in this game, so you'll be plopped right into making decisions and action before you know what's happening.


Some players prefer Bombman first (followed by Gutsman, then Cutman, etc.), since his stage is probably the easiest, but his weapon is relatively useless.
Mega Man is an open-ended game, but linear. You can choose to progress through the levels and bosses in any order, but in the end you'll have to defeat them all and then some.


However, this guide will be going through the order starting with Fire Man so that each boss thereafter will have a weakness.
==Game flow==
[[Image:Mm1robotmasters.gif|thumb|''Mega Man'' stage select, (C) 1987 Capcom, Inc.]]
Over the course of the game, Mega Man will fight the six Robot Masters in their own habitat, in an order of his choosing. After this, he can attack Dr. Wily, who has a four-part stage.
 
A common suggested order for beating the game is: Gutsman, Cutman, Elecman, Iceman, Fireman, Bombman. Gutsman is slow enough that he can easily be dispatched by the standard arm cannon, and if you don't get the Magnet Beam before going after Elecman, you'll have to beat Elecman twice to collect the Beam.  Some players prefer Bombman first (followed by Gutsman, then Cutman, etc.), since his stage is probably the easiest, but his weapon is less useful.
 
The first six stages (Robot Masters) can be attacked in any order:
* [[Mega Man/Cut Man|Cut Man]]
* [[Mega Man/Guts Man|Guts Man]]
* [[Mega Man/Ice Man|Ice Man]]
* [[Mega Man/Bomb Man|Bomb Man]]
* [[Mega Man/Fire Man|Fire Man]]
* [[Mega Man/Elec Man|Elec Man]]
 
After defeating the first six Robot Masters, you can select to attack Dr. Wily. Dr. Wily's stage has four parts. You do NOT get weapon energy recharges after beating one of the following stages.
 
# '''Dr. Wily Part 1''' - The front gates to Wily's castle are guarded by Big Eyes (large, jumping enemies) and the flying platforms from Iceman's stage. Later on you need the Magnet Beam to progress. At the end is Yellow Devil, who disassembles himself into chunks that fly at Mega Man.
# '''Dr. Wily Part 2''' - The roof of Wily's castle, where lots of precarious platform jumping takes place. Cutman and Elecman also make a repeat appearance. At the end is the Clone Machine, which creates a Copy Robot that can use any of Mega Man's weapons.
# '''Dr. Wily Part 3''' - The plumbing of Wily's castle, this is a very short level. Near the end Mega Man gets flushed down a long pipe under intense water pressure. After all that is CWU-01P, a robot encased in a large bubble that rotates around the room and is difficult to dodge. The Super Arm works well on them, but you have only four blocks, and seven incarnations of CWU-01P to dispatch.
# '''Dr. Wily Part 4''' - The depths of Wily's castle. This is another short level, but a lot takes place here. You have to fight Bombman, Fireman, Iceman, and Gutsman, one after the other. Then you have to defeat two forms of the Wily Machine. Don't miss the Yashichi, which refills all weapon and player energy to maximum before the quadruple-Robot Master steel-cage matchup.
 
==Extended Story/Plot==
[[Image:Mega Man NES title screen.png|thumb|Mega Man Title Screen.]]
Brilliant scientist Dr. Wright (Dr. Light) develops six human-like robots with unique abilities to perform specific everyday duties. Dr. Wright, along with his assistant Dr. Wily (who was not his assistant in the PSP version, and thus not involved in the creation of Dr. Light's robots), develop their very first near-human robot named Rock (Mega). The other six robots were programmed to perform prescribed rituals:


==Stage Select==
* '''Cutman''': Designed to function as a lumberjack. Powerful saw-toothed scissor-like instrument protrudes from head, capable of gnawing through giant forest timbers.
[[Image:Mm1robotmasters.gif|thumb|''Mega Man'' stage select, (C) 1987 Capcom, Inc.]]
* '''Gutsman''': A bulldozing character capable of lifting and transporting huge boulders.
* Fire Man (use ''Plasma Cannon'' -P or ''Ice Slasher'' -I)
* '''Iceman''': Impervious to chilling sub-zero temperatures, capable of human-like performances under extreme climatic conditions.
* Bomb Man (use ''Fire Storm'' -F)
* '''Bombman''': A real "blaster" as a heavy duty laborer who uses intensely powerful explosions to clear lands for Dr. Wright's construction projects.
* Guts Man (use ''Hyper Bomb'' -B)
* '''Fireman''': Melts and molds metals with flame throwing torch from atop his head.
* Cut Man (use ''Super Arm'' -G)
* '''Elecman''': Dr. Wright's electrifying creation. Planned for conducting electrical operations, even supervising nuclear power plants.
* Elec Man (use ''Rolling Cutter'' -C)
 
* Ice Man (use ''Thunder Beam'' -E)
Roll was also created, but the story in the instruction manual does not acknowledge her, and she only appears in the ending of the game.
 
But, with the exception of Rock, all of Dr. Wrights robots were re-programmed by Dr. Wright's assistant, Dr. Wily, who turned disloyal. Dr. Wily is now able to control the world and its resources completely unless something is done.
 
Rock volunteers to be converted into a fighting robot. He is now known as Mega Man, has a Mega Buster weapon, has the ability to take weapons from other robots and is ready to destroy six Robot Masters and Dr. Wily.


==Fortress==
* Yellow Devil (use ''Thunder Beam'' -E)
* Copy Robot (use ''Fire Storm'' -F)
* CWU-01P (use ''Super Arm'' -G)
* Dr. Wily, Phase 1 (use ''Fire Storm'' -F)
* Dr. Wily, Phase 2 (use ''Rolling Cutter'' -C)
{{Footer Nav|game=Mega Man|prevpage=Robot Masters|nextpage=Fire Man}}
{{Footer Nav|game=Mega Man|prevpage=Robot Masters|nextpage=Fire Man}}