Jump to navigation Jump to search
(Crappiest write up ever)
Line 22: Line 22:
==Siege==
==Siege==
{{quote|A US rocket ship force is about to neutralize Japanese bases in the area to make way for landings. The US must assist the landing forces and neutralize all enemy islands. The Japanese have to protect the islands and sink all the attacking vessels before they do devastating damage.|Map description}}
{{quote|A US rocket ship force is about to neutralize Japanese bases in the area to make way for landings. The US must assist the landing forces and neutralize all enemy islands. The Japanese have to protect the islands and sink all the attacking vessels before they do devastating damage.|Map description}}
This map is extremely difficult to win. Each player on either side is equipped with a single patrol boat, and is tasked with the elimination of enemy air and sea power. There are two fronts - a north and a southern island. Although the enemy ships can be eliminated easily (more or less) with torpedoes, your AA weapons will be extremely inaccurate. Compounding on the usual inaccuracy of PT-mounted machine guns are the extremely high waves, which sometimes sends your boat high. This not only screws up your aim but also prevents you from firing your weapons. For better effect try to aim to the sides of the boat rather than the front, but the waves will be a larger enemy than either the Japanese or the Americans.
The American forces are split in two, one for each island. Each task force contains a Fletcher, a Clemson, two LSTs, two Rocket LSMs, and two squads of Lightnings. Each task force is backed up by player-controlled PT boats. The Japanese have a nearly identical force, sans landing ships: two squads of Gekkos, a Fubuki, and a Minekaze, backed by player-controlled Gyoraiteis and, occasionally, the coastal guns on the islands.
As aforementioned, the goal for each player is to simply cause more damage to the enemy forces. This means, for the Japanese, to target the destroyers, LSMs, and LSTs. You can attempt to target the Lightnings and the other PT boats, but the waves will make this nearly impossible. Instead use your torpedoes, as waves affect them less so than your AA guns.
The Americans should focus their torpedo attacks on the destroyers. The shore batteries will cause considerable damage if you get close, and the waves make neutralizing them extremely difficult. Train your AA weapons high to shoot down Gekkos in between lulls of the destroyer forces. What is most important, however, is picking your spawn point. It is important for your team to communicate and decide which of the two fronts requires PT boat support, and provide support where necessary.
==Competitive==
==Competitive==
{{quote|Dogfights are the measure of ability between fighter pilots. But how will you react when there are dozens of enemy planes after you? As a Japanese fighter ace you have to kill as many enemy planes as you can.|Map description}}
{{quote|Dogfights are the measure of ability between fighter pilots. But how will you react when there are dozens of enemy planes after you? As a Japanese fighter ace you have to kill as many enemy planes as you can.|Map description}}