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{{Infobox
{{Infobox
|title=Yoshi's Story
|title=Yoshi's Story
|boxart=[[Image:Yoshi's Story boxart.jpg|250px]]
|image=[[Image:Yoshi's Story boxart.jpg|250px|Yoshi's Story box artwork]]
|developer=[[Nintendo]]
|developer=[[Nintendo]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|designer=Takashi Tezuka
|designer=Takashi Tezuka
|japanese=ヨッシーストーリー
|japanese=ヨッシーストーリー
|releasedates=[[December 21]], [[1997]] (JP)<br />[[March 12]], [[1998]] (NA)<br />[[April 9]], [[1998]] (EU)
|released={{jp|1997|December 21}}{{us|1998|March 12}}{{eu|1998|April 9}}
|genre=[[Platform]]
|genre=[[Platform]]
|modes=[[Single player]]
|modes=[[Single player]]
|platform=[[Nintendo 64]]<br />[[iQue]]<br />[[Wii Virtual Console]]
|platform=[[Nintendo 64]], [[iQue]], [[Wii Virtual Console]]
|ESRB=E
|ESRB=E
|media=128-megabit cartridge
|preceded by=[[Super Mario World 2: Yoshi's Island]]
|preceded by=[[Super Mario World 2: Yoshi's Island]]
}}
}}


'''''Yoshi's Story''''' (''Yosshī Sutōrī'', released simply as '''Yoshi Story''' in Japan) is the [[Nintendo 64]] sequel to the [[Super Nintendo]] Entertainment System game ''[[Super Mario World 2: Yoshi's Island]]''. It was released on [[December 21]], [[1997]] in Japan, [[March 12]], [[1998]] in North America and [[April 9]], [[1998]] in Europe. Originally titled ''Yoshi's Island 64'', in analogy with ''[[Super Mario 64]]'', it was renamed ''Yoshi's Story'' August 1997. At the same time, the size of the game was changed to 128 megabits from an initially planned 96.
'''Yoshi's Story''' (''Yosshī Sutōrī'', released simply as '''Yoshi Story''' in Japan) is the [[Nintendo 64]] sequel to the [[Super Nintendo]] game [[Super Mario World 2: Yoshi's Island]]. It was released on [[December 21]], [[1997]] in Japan, [[March 12]], [[1998]] in North America and [[April 9]], [[1998]] in Europe. Originally titled '''Yoshi's Island 64''' (to match [[Super Mario 64]]), it was renamed Yoshi's Story in August 1997. At the same time, the size of the game was changed to 128 megabits from an initially planned 96.


The platformer was developed by the ''Yoshi's Island'' team, and directed by Hideki Konno and produced by Takashi Tezuka.  This was one of the first EAD developed titles that was not produced by Shigeru Miyamoto.
The game was developed by the Yoshi's Island team, and directed by Hideki Konno and produced by Takashi Tezuka.  This was one of the first EAD developed titles that was not produced by Shigeru Miyamoto.


The game was released in 1998, and was among the first generation of games to support the Rumble Pak. Like most Yoshi games, it is a 2D platformer. It features digitized 2D graphics of high res 3D models (similar to ''[[Donkey Kong Country]]''), which resemble patchworks of fabric and other materials, giving it a unique look. In interviews and previews, this was dubbed 2½-D.
Yoshi's Story was among the first generation of games to support the Rumble Pak. Like most Yoshi games, it is a 2D platformer. It features digitized 2D graphics of high-res 3D models (similar to [[Donkey Kong Country]]), which resemble patchworks of fabric and other materials, giving it a unique look. In interviews and previews, this was dubbed 2½-D.
{{Continue Nav|game=Yoshi's Story}}
{{Continue Nav|game=Yoshi's Story}}
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{{:Yoshi's Story/Table of Contents}}
{{:Yoshi's Story/Table of Contents}}
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[[Category:Nintendo]]
[[Category:Nintendo]]
[[Category:Nintendo 64]]
[[Category:Nintendo 64]]

Revision as of 06:02, 7 September 2007

Template:Infobox

Yoshi's Story (Yosshī Sutōrī, released simply as Yoshi Story in Japan) is the Nintendo 64 sequel to the Super Nintendo game Super Mario World 2: Yoshi's Island. It was released on December 21, 1997 in Japan, March 12, 1998 in North America and April 9, 1998 in Europe. Originally titled Yoshi's Island 64 (to match Super Mario 64), it was renamed Yoshi's Story in August 1997. At the same time, the size of the game was changed to 128 megabits from an initially planned 96.

The game was developed by the Yoshi's Island team, and directed by Hideki Konno and produced by Takashi Tezuka. This was one of the first EAD developed titles that was not produced by Shigeru Miyamoto.

Yoshi's Story was among the first generation of games to support the Rumble Pak. Like most Yoshi games, it is a 2D platformer. It features digitized 2D graphics of high-res 3D models (similar to Donkey Kong Country), which resemble patchworks of fabric and other materials, giving it a unique look. In interviews and previews, this was dubbed 2½-D. Template:Continue Nav

Table of Contents