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{{ | {{Header Nav|game=Unreal Tournament 2007}} | ||
[[Image:UT2007 main page.jpg]], | [[Image:UT2007 main page.jpg]], | ||
=Weapon functions(how it works for ut2004)= | =Weapon functions(how it works for ut2004)= | ||
*Primary fire shoots a cone of flak shrads. | *Primary fire shoots a cone of flak shrads. | ||
*Secondary fire shoots a flak barrel which explodes on contact | *Secondary fire shoots a flak barrel which explodes on contact | ||
=Basic use= | =Basic use= | ||
*The flak cannon is the easiest weapon to get to grips with; and should be most novice's first choice weapon. | *The flak cannon is the easiest weapon to get to grips with; and should be most novice's first choice weapon. | ||
*It is effective at close, and close to medium range. | *It is effective at close, and close to medium range. | ||
*Primary fire | *Primary fire | ||
**has a wide scatter - so at close range most will hit. At a distance, even if you do hit a target; most of the shrads will miss, and therefore damage will be minimal | **has a wide scatter - so at close range most will hit. At a distance, even if you do hit a target; most of the shrads will miss, and therefore damage will be minimal | ||
**Flak shrads bounces off floor and walls, so can be used cleverly to shoot round corners. They are lethanl in confined spaces. | **Flak shrads bounces off floor and walls, so can be used cleverly to shoot round corners. They are lethanl in confined spaces. | ||
*Secondary fire | *Secondary fire | ||
**on contact with the ground or wall, it explodes | **on contact with the ground or wall, it explodes | ||
**It causes considerable dammage, and is more effective at a distance than flak primary | **It causes considerable dammage, and is more effective at a distance than flak primary | ||
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*Flak is effective at dammaging vehichles. Stepping to the side of an onrushing vehichle and using flak often works well. | *Flak is effective at dammaging vehichles. Stepping to the side of an onrushing vehichle and using flak often works well. | ||
**The arc trajectory is useful to attack an area e.g. a node from behind ground cover; without exposing yourself to line of sight view of your target. | **The arc trajectory is useful to attack an area e.g. a node from behind ground cover; without exposing yourself to line of sight view of your target. | ||
=Tactical uses of the Flak Cannon in Deathmatch= | =Tactical uses of the Flak Cannon in Deathmatch= |
Revision as of 17:41, 23 October 2007
Weapon functions(how it works for ut2004)
- Primary fire shoots a cone of flak shrads.
- Secondary fire shoots a flak barrel which explodes on contact
Basic use
- The flak cannon is the easiest weapon to get to grips with; and should be most novice's first choice weapon.
- It is effective at close, and close to medium range.
- Primary fire
- has a wide scatter - so at close range most will hit. At a distance, even if you do hit a target; most of the shrads will miss, and therefore damage will be minimal
- Flak shrads bounces off floor and walls, so can be used cleverly to shoot round corners. They are lethanl in confined spaces.
- Secondary fire
- on contact with the ground or wall, it explodes
- It causes considerable dammage, and is more effective at a distance than flak primary
Tactical uses of the Flak Cannon in Onslaught
- The flak barrels are the easiest way on foot to quickly dammage stationary objects like powernodes
- Flak shrads have considerable momentum that will throw lighter Vehicles back and stop them from crushing you.
- Flak is effective at dammaging vehichles. Stepping to the side of an onrushing vehichle and using flak often works well.
- The arc trajectory is useful to attack an area e.g. a node from behind ground cover; without exposing yourself to line of sight view of your target.
Tactical uses of the Flak Cannon in Deathmatch
- My preferred use is to predict where my opponent will be in 3/4 of a second - and fire a flak barrel to hit that spot; then hit that same spot with a flak primary as soon as the barrel is launched. If your guess is right, both shots will hit your opposing player at the same time; which should deliver more dammage than the opopnent has health. This is particularly useful if your opponent hasn't seen you.
- By alternating primary and secondary attacks in a duel; and correspondingly moving closer or further, your opponents will have difficulty in second guessing your moves; which is always a good thing.
Counters to the Flak Cannon
- In a close range duel; retreat.
- Use a shock rifle to physically push your opponent further away
- Dodge to avoid incoming shots
- Try to control the environment so that you are aware where your opponent is; and keeping him guessing where you will be.