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==Terrain bonuses== | ==Terrain bonuses== | ||
High mountains: evasion +40% | :High mountains: evasion +40% | ||
Throne: evasion +30% def +3 | :Throne: evasion +30% def +3 | ||
Castle gate: evasion +30% def +3 | :Castle gate: evasion +30% def +3 | ||
Mountains: evasion +30% def +1 | :Mountains: evasion +30% def +1 | ||
Woods: evasion +20% def +1 | :Woods: evasion +20% def +1 | ||
Pillar: evasion +20% def +1 | :Pillar: evasion +20% def +1 | ||
Sea: evasion +10% | :Sea: evasion +10% | ||
:Village: evasion +10% | |||
:Sand: evasion +5% | |||
Revision as of 16:34, 21 December 2009
Weapon bonuses
In battle, certain weapons and spells are advantageous verse other weapons and spells, as such:
- Sword > Axe
- Axe > Spear
- Spear > Sword
- Note: Reaver-type weapons reverse the above conditional expressions.
- Anima > Light
- Light > Dark
- Dark > Anima
Terrain bonuses
- High mountains: evasion +40%
- Throne: evasion +30% def +3
- Castle gate: evasion +30% def +3
- Mountains: evasion +30% def +1
- Woods: evasion +20% def +1
- Pillar: evasion +20% def +1
- Sea: evasion +10%
- Village: evasion +10%
- Sand: evasion +5%