Jump to navigation
Jump to search
Line 7: | Line 7: | ||
:Spear > Sword | :Spear > Sword | ||
::Note: Reaver-type weapons reverse the above conditional expressions. | ::Note: Reaver-type weapons reverse the above conditional expressions. | ||
Advantageous weapons have their hit increased by 15% and weapon might by 1. | |||
Disadvantageous weapons have their hit decreased by 15% and weapon might by 1. | |||
:Anima > Light | :Anima > Light | ||
:Light > Dark | :Light > Dark | ||
:Dark > Anima | :Dark > Anima | ||
==Terrain bonuses== | ==Terrain bonuses== |
Revision as of 16:41, 21 December 2009
Weapon bonuses
In battle, certain weapons and spells are advantageous verse other weapons and spells, as such:
- Sword > Axe
- Axe > Spear
- Spear > Sword
- Note: Reaver-type weapons reverse the above conditional expressions.
Advantageous weapons have their hit increased by 15% and weapon might by 1.
Disadvantageous weapons have their hit decreased by 15% and weapon might by 1.
- Anima > Light
- Light > Dark
- Dark > Anima
Terrain bonuses
- High mountains: evasion +40%
- Throne: evasion +30% def +3 (only affect physical defense)
- Castle gate: evasion +30% def +3
- Mountains: evasion +30% def +1
- Woods: evasion +20% def +1
- Pillar: evasion +20% def +1
- Sea: evasion +10%
- Village: evasion +10%
- Sand: evasion +5%