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Higher weapons ranks allow for the usage of better weapons of the corresponding weapon type. S-rank is the highest weapon rank and can only be earned by a promoted character. S-rank weapons gain a bonus of +5% crit. | Higher weapons ranks allow for the usage of better weapons of the corresponding weapon type. S-rank is the highest weapon rank and can only be earned by a promoted character. S-rank weapons gain a bonus of +5% crit. | ||
==Weapon | ==Weapon triangle== | ||
In battle, certain weapons and spells are advantageous verse other weapons and spells, as such: | In battle, certain weapons and spells are advantageous verse other weapons and spells, as such: | ||
:Sword > Axe | :Sword > Axe | ||
:Axe > | :Axe > Lance | ||
: | :Lance > Sword | ||
::Note: Reaver-type weapons reverse the above conditional expressions. | ::Note: Reaver-type weapons reverse the above conditional expressions. | ||
Revision as of 17:49, 21 December 2009
Movement
Only mounted units can spend their remaining movement points after visiting house and villages.
Weapon rank
Higher weapons ranks allow for the usage of better weapons of the corresponding weapon type. S-rank is the highest weapon rank and can only be earned by a promoted character. S-rank weapons gain a bonus of +5% crit.
Weapon triangle
In battle, certain weapons and spells are advantageous verse other weapons and spells, as such:
- Sword > Axe
- Axe > Lance
- Lance > Sword
- Note: Reaver-type weapons reverse the above conditional expressions.
- Advantageous weapons gain a bonus of +15% hit, +1 weapon might.
- Disadvantageous weapons are penalized -15% hit, -1 weapon might.
- Anima > Light
- Light > Dark
- Dark > Anima
Terrain bonuses
- Peak: avoid +40% def +2
- Throne: avoid +30% def +3 (only affect physical defense)
- Gate: avoid +30% def +3
- Mountains: avoid +30% def +1
- Forest: avoid +20% def +1
- Fort: avoid +20% def +2
- Lake: avoid +10%
- House: avoid +10%
- Sand: avoid +5%