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Some weapons are effective verse specific types of units:
Some weapons are effective verse specific types of units:
:Bow > Flying units
:Bow > Flying units
===Weapon


==Terrain bonuses==
==Terrain bonuses==

Revision as of 17:55, 21 December 2009

Movement

Only mounted units can spend their remaining movement points after visiting house and villages.

Weapons

Weapon rank

Higher weapons ranks allow for the usage of better weapons of the corresponding weapon type. S-rank is the highest weapon rank and can only be earned by a promoted character. S-rank weapons gain a bonus of +5% crit.

Weapon and magic effectiveness

In battle, certain weapon and magic types are more effective verse other weapon and magic type, as such:

Sword > Axe
Axe > Lance
Lance > Sword
Note: Reaver-type weapons reverse the above conditional expressions.
Advantageous weapons gain a bonus of +15% hit, +1 weapon might.
Disadvantageous weapons are penalized -15% hit, -1 weapon might.
Anima > Light
Light > Dark
Dark > Anima

Some weapons are effective verse specific types of units:

Bow > Flying units

Terrain bonuses

Peak: avoid +40% def +2
Throne: avoid +30% def +3 (only affect physical defense)
Gate: avoid +30% def +3
Mountains: avoid +30% def +1
Forest: avoid +20% def +1
Fort: avoid +20% def +2
Lake: avoid +10%
House: avoid +10%
Sand: avoid +5%