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[[ | [[ya mam | ||
== | ==ya mam== | ||
<b>Primary function:</b> Hand-held combat machine gun<br/> | <b>Primary function:</b> Hand-held combat machine gun<br/> | ||
<b>Manufacturer:</b> Fabrique Nationale Manufacturing, Inc.<br/> | <b>Manufacturer:</b> Fabrique Nationale Manufacturing, Inc.<br/> | ||
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Cyclic: 725 rounds per minute<br/> | Cyclic: 725 rounds per minute<br/> | ||
Sustained: 85 rounds per minute<br/> | Sustained: 85 rounds per minute<br/> | ||
<b>Unit Replacement Cost:</b> $ | <b>Unit Replacement Cost:</b> $100,000<br/> | ||
<b>Tactics</b> | <b>Tactics</b> | ||
The SAW is meant to be a support weapon, although it can be used to good effect in CQB maps due a high rate of fire and tons of ammo. | The SAW is meant to be a support weapon, although it can be used to good effect in CQB maps due a high rate of fire and tons of ammo. for guarding an area. The best example of this is on a bridge, where the SAW can be intermittently fired right down the center of the bridge to blunt an aggressive Trfor cover. When prone with the bipod down (press Heven more accurate than the M16. open areas. It becomes even more accurate when your teammates to come up in the opening you make. Even if you die, it gets a similar effect of suppression by making the enemy hide.'' | ||
If your team is working well together or at least trying to, find a good spot: | If your team is working well together or at least trying to, find a good spot: | ||
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This guide is not only a background of my experiences with a SAW, but also a training tool in how to increase your personal abilities with this extremely effective weapon. | This guide is not only a background of my experiences with a SAW, but also a training tool in how to increase your personal abilities with this extremely effective weapon. | ||
<b><u>Step 1: Be familiar with your | <b><u>Step 1: Be familiar with your weaponto cross the map. While firing on a distant target it is possible to gain a 3 second lead in terms of firing before an accurate counterfire can be achieved. | ||
# When the SAW is fired by tapping a fire key it will never actually fire 1 round at a time. Typically it fires 2 to 4 rounds in short bursts. A very close examination of the accuracy of the weapon shows that all of these rounds would hit the exact same spot if the recoil and breath stroke were removed from the weapon. This is illustrated by the striated pattern that can be seen in the following picture:<br /><br/> | # When the SAW is fired by tapping a fire key it will never actually fire 1 round at a time. Typically it fires 2 to 4 rounds in short bursts. A very close examination of the accuracy of the weapon shows that all of these rounds would hit the exact same spot if the recoil and breath stroke were removed from the weapon. This is illustrated by the striated pattern that can be seen in the following picture:<br /><br/> | ||
[[Image:striated1.jpg]]<br /><br /> | [[Image:striated1.jpg]]<br /><br /> | ||
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[[Image:sightsnorecoil.jpg]]<br /> | [[Image:sightsnorecoil.jpg]]<br /> | ||
These images show the size of the spread of the SAW in relation to posture in a green state (essentially CEM level). The pictures were taken with 'wpnrecoil' engaged so that the weapon had no recoil. The images go from prone supported to standing.<br /><br /> | These images show the size of the spread of the SAW in relation to posture in a green state (essentially CEM level). The pictures were taken with 'wpnrecoil' engaged so that the weapon had no recoil. The images go from prone supported to standing.<br /><br /> | ||
[[Image:sightsrecoil. | [[Image:sightsrecoil.jpgCrouched : beaten zone is 2/3 the internal diameter of the rear window<br/> | ||
Standing : beaten zone is the same size as the internal diameter of the rear window<br/> | Standing : beaten zone is the same size as the internal diameter of the rear window<br/> | ||
<br/> | <br/> | ||
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# The Accuracy (spread) of the weapon is directly related to two factors: Health and CEM. Of these two CEM is the most important and the only factor which you can affect. Higher CEM = tighter grouping. If you become wounded your weapon spread will become irreversibly larger. Recieving medical attention will only return your recoil / weapon bob to its original GREEN state, but it will NOT reduce your weapon spread. | # The Accuracy (spread) of the weapon is directly related to two factors: Health and CEM. Of these two CEM is the most important and the only factor which you can affect. Higher CEM = tighter grouping. If you become wounded your weapon spread will become irreversibly larger. Recieving medical attention will only return your recoil / weapon bob to its original GREEN state, but it will NOT reduce your weapon spread. | ||
Basically this means that if you are Red but have recieved medical attention, your gun will not *feel* as if you are Red, however the Accuracy of the weapon will be severly impared. So basically you have now been limited to medium to short range engagements. It would be wise to not engage a sniper at long range while red even if you are prone and supported. It is advisable to close | Basically this means that if you are Red but have recieved medical attention, your gun will not *feel* as if you are Red, however the Accuracy of the weapon will be severly impared. So basically you have now been limited to medium to short range engagements. It would be wise to not engage a sniper at long range while red even if you are prone and supported. It is advisable to close theThese two factors should always be taken into account as you redeploy from position to postion. For instance when you are crouched you have the ability to quickly move if you come under fire or are surprised though your CEM is lower than if you were in a prone posture. Lets assume that you are prone on the rear of a hill crest and an enemy comes over that crest. Not only will it be difficult to track that enemy in CQB due to your posture, but your increased accuracy may actually be a LIABILITY... Yes I know this seems oxymoronic. 9 times out of 10 the guy in the prone position will be overwelmed by the rusher. If that same person were in a crouched position he could easily engage the rusher in a moving battle and have a roughly equal chance of survival. So you see some situations call for higher mobility. | ||
Back to that thing about accuracy being a liablity: You have to understand that this is a multiplayer game, and as such is subject to all the joys of Lag. Lag can cause you to undercompensate when leading a target, which is already complicated in CQB. So if your shots are very accurate and your lead is in any way off you will completely miss your target. If you are firing from a 3: Engaging targets</u></b> | |||
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As much as I hate to admit it, my time using binds to remove recoil taught me many lessons about SAW fire control. Now that I no longer use these binds I find myself using the same tactics that I employed while I had them, and with the same results. | As much as I hate to admit it, my time using binds to remove recoil taught me many lessons about SAW fire control. Now that I no longer use these binds I find myself using the same tactics that I employed while I had them, and with the same results. | ||
Many would like to dissuade of the accuracy of the SAW. The SAW is a VERY accurate weapon when you take into the account the sheer | Many would like to dissuade of the accuracy of the SAW. The SAW is a VERY accurate weapon when you take into the account the sheer them. | ||
Another good thing to remember is that the true center of aim on the SAW is slightly to the left on the front post. So aim accordingly to ensure more hits. | Another good thing to remember is that the true center of aim on the SAW is slightly to the left on the front post. So aim accordingly to ensure more hits. | ||
At any distance you should lead a moving target, for targets at long range that lead is typically small. However if you have | At any distance you should lead a moving target, for targets at long range that lead is typically small. However if you have unless a target is moving too quickly to track. If the target moves too quickly simply take down your sights and use your crosshair. It may be less accurate but your lead will be more precise. | ||
Mobility is always important in these skirmishes because the short distance means increased accuracy on both sides. That means that cover is even more essential than it was at long range, especially while reloading. | Mobility is always important in these skirmishes because the short distance means increased accuracy on both sides. That means that cover is even more essential than it was at long range, especially while reloading. | ||
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<b>Close Quarters engagements</b> | <b>Close Quarters engagements</b> | ||
As I stated before CQB is all about leading your target accurately. Mobility is absolutely essential when you are fighting a close target. You must be able to strafe, jump, and generally be evasive. This means you should be using the standing position with your crosshairs. Due to your high rate of fire, it is best to use the 'spray and pray' technique when engaging a target in CQB. Basically track your saw ahead of your target, sweeping back and forth over his movement path to ensure a hit. On stable targets sweeping the upper chest with the saw seems to be the most effective | As I stated before CQB is all about leading your target accurately. Mobility is absolutely essential when you are fighting a close target. You must be able to strafe, jump, and generally be evasive. This means you should be using the standing position with your crosshairs. Due to your high rate of fire, it is best to use the 'spray and pray' technique when engaging a target in CQB. Basically track your saw ahead of your target, sweeping back and forth over his movement path to ensure a hit. On stable targets sweeping the upper chest with the saw seems to be the most effective lead you need to use on targets in CQB can been nearly a screen's width if the target is moving quickly. The closer you are to the target the larger that lead needs to be. Leading targets is the hardest part of CQB, and it takes the most practice and death to master. Eventually you will automatically adjust your aim to lead a target based on his distance and speed. | ||
CQB is somewhat of a last resort when playing. Since it is so difficult, typically it is a 50/50 proposition to engage a target in CQB. When you are a saw your chances are greatly improved IF you go in with sufficient Ammo (100+ rounds). For this reason I typically only engage in CQB if I am already wounded or have no other choice. When you are wounded CQB offers your best chance for victory, because you cannot reliably engage targets from a distance. This will equalize the playing field even if you are highly wounded. When I become wounded to the point that I know my saw is useless at distance I will close the distance and engage targets in CQB. I call this 'Hugging the enemy' it is a great tactic to increase your survivabilty in a situation that seems unwinable (is that even a word?). | CQB is somewhat of a last resort when playing. Since it is so difficult, typically it is a 50/50 proposition to engage a target in CQB. When you are a saw your chances are greatly improved IF you go in with sufficient Ammo (100+ rounds). For this reason I typically only engage in CQB if I am already wounded or have no other choice. When you are wounded CQB offers your best chance for victory, because you cannot reliably engage targets from a distance. This will equalize the playing field even if you are highly wounded. When I become wounded to the point that I know my saw is useless at distance I will close the distance and engage targets in CQB. I call this 'Hugging the enemy' it is a great tactic to increase your survivabilty in a situation that seems unwinable (is that even a word?). | ||
All credit for this wonderful guide is due to <i>CappyR [Ancients]</i>. --[[User:Desertfox 59|DesertFox_59 {X}]] 01:47, 21 May 2004 (UTC) | All credit for this wonderful guide is due to <i>CappyR [Ancients]</i>. --[[User:Desertfox 59|DesertFox_59 {X}]] 01:47, 21 May 2004 (UTC) |
Revision as of 18:45, 24 March 2006
[[ya mam
ya mam
Primary function: Hand-held combat machine gun
Manufacturer: Fabrique Nationale Manufacturing, Inc.
Length: 40.87 inches (103.81 centimeters)
Weight:
With bipod and tools: 15.16 pounds (6.88 kilograms)
200-round box magazine: 6.92 pounds (3.14 kilograms)
30-round magazine: 1.07 pounds (.49 kilograms)
Bore diameter: 5.56mm (.233 inches)
Maximum effective range: 3281 feet (1000 meters) for an area target
Maximum range: 2.23 miles (3.6 kilometers)
Rates of fire:
Cyclic: 725 rounds per minute
Sustained: 85 rounds per minute
Unit Replacement Cost: $100,000
Tactics
The SAW is meant to be a support weapon, although it can be used to good effect in CQB maps due a high rate of fire and tons of ammo. for guarding an area. The best example of this is on a bridge, where the SAW can be intermittently fired right down the center of the bridge to blunt an aggressive Trfor cover. When prone with the bipod down (press Heven more accurate than the M16. open areas. It becomes even more accurate when your teammates to come up in the opening you make. Even if you die, it gets a similar effect of suppression by making the enemy hide.
If your team is working well together or at least trying to, find a good spot:
- Must have a wide field of view (When defending, narrow and deep fields of fire with frontal cover is best (USMC Close Combat Marine Workbook))
- Must be able to see your teams advance and where they are advancing to.
- You must not be easily killed and you need to have a place to escape to. A dead SAW gunner in a good position is worse than a living SAW gunner in a bad position.
Remember, when suppressing, always use the bipod.
Appropriate usage of the M249 SAW
The M249 SAW is a widely misunderstood weapon within the Americas Army community. On the whole the weapon is typically avoided based on the fact that it is a difficult weapon to control without proper training (my emphasis). While many people try to use the SAW in its intended role as a suppressive weapon they do so in a manner that can be useless or even counter productive to the team as a whole.
This guide is not only a background of my experiences with a SAW, but also a training tool in how to increase your personal abilities with this extremely effective weapon.
Step 1: Be familiar with your weaponto cross the map. While firing on a distant target it is possible to gain a 3 second lead in terms of firing before an accurate counterfire can be achieved.
- When the SAW is fired by tapping a fire key it will never actually fire 1 round at a time. Typically it fires 2 to 4 rounds in short bursts. A very close examination of the accuracy of the weapon shows that all of these rounds would hit the exact same spot if the recoil and breath stroke were removed from the weapon. This is illustrated by the striated pattern that can be seen in the following picture:
File:Striated1.jpg
The striations occur in patters of 2 to 4 rounds in vertical lines. These lines are produced because the breath stroke causes a vertically undulating motion which knocks the point of aim off. So this basically translates in to the fact that if you can perfectly compensate for recoil and the breath stroke all of the shots in one of those bursts will hit the exact same spot. In actual play this is impossible, however the shots from that burst can group closely enough to all hit a mansize target at extreme distance.
- The ironsights of the SAW seem very restrictive and balky as compared to the sights of the M16.
File:Sawsights.jpg
File:M16sights.jpg
However on closer examination the SAW sight is actually open around the rear window, allowing targets close to the point of aim, but not covered by the front post to be seen quite clearly. The M16 however completely occludes targets directly beside the point of aim, and only has a very small section to either side of the weapon that is visible. In game this means that a SAW has a definate advantage while in a defensive position. Why? Because he can quickly sight, track, and swap targets because he can SEE THEM without taking his sights down. On the other hand the M16 is more suited to assaulting because the open spaces to the sides of the sights. These spaces allow a user to quickly snap to a target in the periphery while advancing with the sights up.
To address the issue of the balky nature of front post, and the tight size of the rear window I supply these images:
File:Sightsnorecoil.jpg
These images show the size of the spread of the SAW in relation to posture in a green state (essentially CEM level). The pictures were taken with 'wpnrecoil' engaged so that the weapon had no recoil. The images go from prone supported to standing.
[[Image:sightsrecoil.jpgCrouched : beaten zone is 2/3 the internal diameter of the rear window
Standing : beaten zone is the same size as the internal diameter of the rear window
This translates into play by allowing the user to quickly adapt his position in order to optimize his spread to enage his target(s). For example, if you want a disperse spread in order to plug up an entire doorway with fire at 20m you would probably go crouched with your sights up. If you stand up your spread becomes to large, and you are wasting rounds on the edges of the wall around the door, and if you go prone your rounds are too accurate and only cover one side of the door.
- The recoil produced by the saw is a vector whose quantity is directly related to your CEM. Basically the lower your CEM the faster recoil will pull your weapon up and to the right making it harder to control.
- The Accuracy (spread) of the weapon is directly related to two factors: Health and CEM. Of these two CEM is the most important and the only factor which you can affect. Higher CEM = tighter grouping. If you become wounded your weapon spread will become irreversibly larger. Recieving medical attention will only return your recoil / weapon bob to its original GREEN state, but it will NOT reduce your weapon spread.
Basically this means that if you are Red but have recieved medical attention, your gun will not *feel* as if you are Red, however the Accuracy of the weapon will be severly impared. So basically you have now been limited to medium to short range engagements. It would be wise to not engage a sniper at long range while red even if you are prone and supported. It is advisable to close theThese two factors should always be taken into account as you redeploy from position to postion. For instance when you are crouched you have the ability to quickly move if you come under fire or are surprised though your CEM is lower than if you were in a prone posture. Lets assume that you are prone on the rear of a hill crest and an enemy comes over that crest. Not only will it be difficult to track that enemy in CQB due to your posture, but your increased accuracy may actually be a LIABILITY... Yes I know this seems oxymoronic. 9 times out of 10 the guy in the prone position will be overwelmed by the rusher. If that same person were in a crouched position he could easily engage the rusher in a moving battle and have a roughly equal chance of survival. So you see some situations call for higher mobility.
Back to that thing about accuracy being a liablity: You have to understand that this is a multiplayer game, and as such is subject to all the joys of Lag. Lag can cause you to undercompensate when leading a target, which is already complicated in CQB. So if your shots are very accurate and your lead is in any way off you will completely miss your target. If you are firing from a 3: Engaging targets
Long range engagement
Contrary to popular belief using the saw in a burst capacity is not preferred when engaging targets at any distance. In real life this is much more useful because suppression is much more effective however in game it is a completely different world.
As much as I hate to admit it, my time using binds to remove recoil taught me many lessons about SAW fire control. Now that I no longer use these binds I find myself using the same tactics that I employed while I had them, and with the same results.
Many would like to dissuade of the accuracy of the SAW. The SAW is a VERY accurate weapon when you take into the account the sheer them.
Another good thing to remember is that the true center of aim on the SAW is slightly to the left on the front post. So aim accordingly to ensure more hits.
At any distance you should lead a moving target, for targets at long range that lead is typically small. However if you have unless a target is moving too quickly to track. If the target moves too quickly simply take down your sights and use your crosshair. It may be less accurate but your lead will be more precise.
Mobility is always important in these skirmishes because the short distance means increased accuracy on both sides. That means that cover is even more essential than it was at long range, especially while reloading.
Close Quarters engagements
As I stated before CQB is all about leading your target accurately. Mobility is absolutely essential when you are fighting a close target. You must be able to strafe, jump, and generally be evasive. This means you should be using the standing position with your crosshairs. Due to your high rate of fire, it is best to use the 'spray and pray' technique when engaging a target in CQB. Basically track your saw ahead of your target, sweeping back and forth over his movement path to ensure a hit. On stable targets sweeping the upper chest with the saw seems to be the most effective lead you need to use on targets in CQB can been nearly a screen's width if the target is moving quickly. The closer you are to the target the larger that lead needs to be. Leading targets is the hardest part of CQB, and it takes the most practice and death to master. Eventually you will automatically adjust your aim to lead a target based on his distance and speed.
CQB is somewhat of a last resort when playing. Since it is so difficult, typically it is a 50/50 proposition to engage a target in CQB. When you are a saw your chances are greatly improved IF you go in with sufficient Ammo (100+ rounds). For this reason I typically only engage in CQB if I am already wounded or have no other choice. When you are wounded CQB offers your best chance for victory, because you cannot reliably engage targets from a distance. This will equalize the playing field even if you are highly wounded. When I become wounded to the point that I know my saw is useless at distance I will close the distance and engage targets in CQB. I call this 'Hugging the enemy' it is a great tactic to increase your survivabilty in a situation that seems unwinable (is that even a word?).
All credit for this wonderful guide is due to CappyR [Ancients]. --DesertFox_59 {X} 01:47, 21 May 2004 (UTC)