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(the first few enemies are described, with battle strategies and weight/seed worth.)
 
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Dwarf Bulborb:
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==Dwarf Bulborb==
The first enemy encountered in the game. They are fairly easy to defeat foes, with low HP and can be OHKO'd if a pikmin is thrown on top of it. They can only eat one pikmin at a time. Simply swarm them with a reasonable amount of pikmin (At least 30), or take careful aim and throw a pikmin on its back. A more wasteful, and possibly dangerous tactic is to use a bomb rock, which also OHKO's it. They have a carry weight of 3, max carriers is 6, and give 4 seeds.
The first enemy encountered in the game. They are fairly easy to defeat foes, with low HP and can be OHKO'd if a pikmin is thrown on top of it. They can only eat one pikmin at a time. Simply swarm them with a reasonable amount of pikmin (At least 30), or take careful aim and throw a pikmin on its back. A more wasteful, and possibly dangerous tactic is to use a bomb rock, which also OHKO's it. They have a carry weight of 3, max carriers is 6, and give 4 seeds.


Spotty Bulborb: These enemies are found sleeping, unlike the active dwarf red bulborbs. They can eat around 5 pikmin with a single attack, and follow you for longer than dwarf bulborbs. Also, if Dwarf Bulborbs are near the adult one, and you don't kill the dwarf fast enough, it will shriek and wake up the adult. (The dying shriek does not have this effect). To defeat them, swarm a group of about 40 reds, or if there are other pikmin in the mix, then use a group of 55. Make sure to swarm the backside so pikmin do not get eaten. Carry weight 10, max carriers 20, seed worth 12.
==Spotty Bulborb==
These enemies are found sleeping, unlike the active dwarf red bulborbs. They can eat around 5 pikmin with a single attack, and follow you for longer than dwarf bulborbs. Also, if Dwarf Bulborbs are near the adult one, and you don't kill the dwarf fast enough, it will shriek and wake up the adult. (The dying shriek does not have this effect). To defeat them, swarm a group of about 40 reds, or if there are other pikmin in the mix, then use a group of 55. Make sure to swarm the backside so pikmin do not get eaten. Carry weight 10, max carriers 20, seed worth 12.
 
==Male Sheargrub==
These small, purple insects come in swarms with Female sheargrubs. The can only eat one pikmin at a time, but once they have one in their jaws, they become immune to damage. Because of that, swarming is a very bad idea. Throwing a pikmin on its back will OHKO is, but they have a small frame and move around a lot, making it difficult to aim. They, along with female sheargrubs, can chew apart bridges, which can be detrimental to a day of work. Carry Weight 1, max carriers 2, seed worth 3.


Male Sheargrub: These small, purple insects come in swarms with Female sheargrubs. The can only eat one pikmin at a time, but once they have one in their jaws, they become immune to damage. Because of that, swarming is a very bad idea. Throwing a pikmin on its back will OHKO is, but they have a small frame and move around a lot, making it difficult to aim. They, along with female sheargrubs, can chew apart bridges, which can be detrimental to a day of work. Carry Weight 1, max carriers 2, seed worth 3.
==Female Sheargrub==
They appear in swarms along with male sheargrubs, and cannot harm pikmin. Kill by swarming or throwing pikmin on top of them. Carry weight 1, max carriers 2, seed worth 2.


Female Sheargrub: They appear in swarms along with male sheargrubs, and cannot harm pikmin. Kill by swarming or throwing pikmin on top of them. Carry weight 1, max carriers 2, seed worth 2.
==Shearwigs==
Green, flying male sheargrubs. Use the same strategy as male sheargrubs, except when they reach ahlf health, they begin flying. While flying they can be taken out with one pikmin knocking them down. While flying above water, they cannot land, so they begin losing HP. while flying above land, they regain HP. Like all sheargrubs, they enjoy tearing apart bridges. Carry wieght 1, max carriers 2, seed worth 4.


Shearwigs: Green, flying male sheargrubs. Use the same strategy as male sheargrubs, except when they reach ahlf health, they begin flying. While flying they can be taken out with one pikmin knocking them down. While flying above water, they cannot land, so they begin losing HP. while flying above land, they regain HP. Like all sheargrubs, they enjoy tearing apart bridges. Carry wieght 1, max carriers 2, seed worth 4.
==Breadbug==
A rare enemy that resembles a bread roll. They do not damage pikmin directly, but attempt to steal pellets instead. To kill them, enough pikmin must be swarmed onto the pellet to conter the breadbug. The pikmin will pull the breadbug into the onion, Taking away most of its health. Either repeat this process, or throw pikmin on top of it (A very difficult task) to kill it. If there are not enough pikmin pulling against the breadbug, It will drag the pikmin back to its hole, killing it. There is only one breadbug in the game, and it holds the Space Float, an optional ship part. Carry weight 3, max carriers 6, seed worth 3.


Breadbug: A rare enemy that resembles a bread roll. They do not damage pikmin directly, but attempt to steal pellets instead. To kill them, enough pikmin must be swarmed onto the pellet to conter the breadbug. The pikmin will pull the breadbug into the onion, Taking away most of its health. Either repeat this process, or throw pikmin on top of it (A very difficult task) to kill it. If there are not enough pikmin pulling against the breadbug, It will drag the pikmin back to its hole, killing it. There is only one breadbug in the game, and it holds the Space Float, an optional ship part. Carry weight 3, max carriers 6, seed worth 3.
==Fiery Blowhog==
These enemies resemble bottles, and many are found in the forest navel. They shoot fire, which can kill pikmin in about a second. The pikmin can be extinguished with the whistle, but they will pikely die before that. Therefore, reds are perfect for killing these. Swarm the blowhog while it is inhaling to shoot fire, then whistle the pikmin back before it bucks them off. or you can just leave them there to take care of the blowhog, but make sure they don't get bucked into the water nearby. Carry weight 7, max carriers 15, seed worth 8.


Fiery Blowhog: These enemies resemble bottles, and many are found in the forest navel. They shoot fire, which can kill pikmin in about a second. The pikmin can be extinguished with the whistle, but they will pikely die before that. Therefore, reds are perfect for killing these. Swarm the blowhog while it is inhaling to shoot fire, then whistle the pikmin back before it bucks them off. or you can just leave them there to take care of the blowhog, but make sure they don't get bucked into the water nearby. Carry weight 7, max carriers 15,  seed worth 8.
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Revision as of 03:51, 27 June 2011

Dwarf Bulborb

The first enemy encountered in the game. They are fairly easy to defeat foes, with low HP and can be OHKO'd if a pikmin is thrown on top of it. They can only eat one pikmin at a time. Simply swarm them with a reasonable amount of pikmin (At least 30), or take careful aim and throw a pikmin on its back. A more wasteful, and possibly dangerous tactic is to use a bomb rock, which also OHKO's it. They have a carry weight of 3, max carriers is 6, and give 4 seeds.

Spotty Bulborb

These enemies are found sleeping, unlike the active dwarf red bulborbs. They can eat around 5 pikmin with a single attack, and follow you for longer than dwarf bulborbs. Also, if Dwarf Bulborbs are near the adult one, and you don't kill the dwarf fast enough, it will shriek and wake up the adult. (The dying shriek does not have this effect). To defeat them, swarm a group of about 40 reds, or if there are other pikmin in the mix, then use a group of 55. Make sure to swarm the backside so pikmin do not get eaten. Carry weight 10, max carriers 20, seed worth 12.

Male Sheargrub

These small, purple insects come in swarms with Female sheargrubs. The can only eat one pikmin at a time, but once they have one in their jaws, they become immune to damage. Because of that, swarming is a very bad idea. Throwing a pikmin on its back will OHKO is, but they have a small frame and move around a lot, making it difficult to aim. They, along with female sheargrubs, can chew apart bridges, which can be detrimental to a day of work. Carry Weight 1, max carriers 2, seed worth 3.

Female Sheargrub

They appear in swarms along with male sheargrubs, and cannot harm pikmin. Kill by swarming or throwing pikmin on top of them. Carry weight 1, max carriers 2, seed worth 2.

Shearwigs

Green, flying male sheargrubs. Use the same strategy as male sheargrubs, except when they reach ahlf health, they begin flying. While flying they can be taken out with one pikmin knocking them down. While flying above water, they cannot land, so they begin losing HP. while flying above land, they regain HP. Like all sheargrubs, they enjoy tearing apart bridges. Carry wieght 1, max carriers 2, seed worth 4.

Breadbug

A rare enemy that resembles a bread roll. They do not damage pikmin directly, but attempt to steal pellets instead. To kill them, enough pikmin must be swarmed onto the pellet to conter the breadbug. The pikmin will pull the breadbug into the onion, Taking away most of its health. Either repeat this process, or throw pikmin on top of it (A very difficult task) to kill it. If there are not enough pikmin pulling against the breadbug, It will drag the pikmin back to its hole, killing it. There is only one breadbug in the game, and it holds the Space Float, an optional ship part. Carry weight 3, max carriers 6, seed worth 3.

Fiery Blowhog

These enemies resemble bottles, and many are found in the forest navel. They shoot fire, which can kill pikmin in about a second. The pikmin can be extinguished with the whistle, but they will pikely die before that. Therefore, reds are perfect for killing these. Swarm the blowhog while it is inhaling to shoot fire, then whistle the pikmin back before it bucks them off. or you can just leave them there to take care of the blowhog, but make sure they don't get bucked into the water nearby. Carry weight 7, max carriers 15, seed worth 8.