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Game days[edit]

Nighttime Sequence

Olimar has only 30 game days to find all the missing parts of his ship. The planet is much too dangerous to remain on the surface at night, so he has only 12 game hours each day; this amounts to about a quarter an hour in real time. At the start of a day, Olimar can draw Pikmin from their onions, then direct them to return parts of his spaceship, break down walls, build bridges, gather food to make more Pikmin seeds, etc. Meanwhile, Olimar can pluck Pikmin sprouts to grow their numbers and replace those lost in battle. When the end of the day is near, Olimar must gather any straggling Pikmin and bring them to the ship area; otherwise they will be lost to the predators that roam the planet at night.

Time management[edit]

Since you have a limited time to collect all the ship parts, the key to successfully completing the game is multitasking. For example, if you've just started a group of Pikmin building a bridge, something they can do without supervision, leave them to it and take another group to do something else in the meantime. Planning each day to create opportunities for multitasking makes the difference between completing the game with the ship fully repaired and leaving Olimar stranded.


  • Top: Time of day.
  • Top right corner: Day since impact.
  • Bottom left corner: Condition of Olimar's spacesuit.
  • Bottom, left of the X: Currently active Pikmin. This one will be thrown if you press A button.
  • Bottom, right of the X: Pikmin counts, number in party/number in the field/total.

Map legend[edit]

  • 4: Points north
  • White: Barrior
  • Shaded: Water, keep Red and Yellow Pikmin away.
  • Star: Ship part. Some parts have been swallowed by an animal and will move around.
  • Red, yellow, and blue dots. Pikmin above ground. Be sure to gather these up before the end of the day.
  • Green dots: Pikmin sprouts. These are safe overnight.
  • Pale red, yellow and blue cirlce: Onion.
  • Rocketship: Olimar's ship.
  • Pair of dots: Walled gate.