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Weapon bonuses
In battle, certain weapons and spells are advantageous verse other weapons and spells, as such:
- Sword > Axe
- Axe > Spear
- Spear > Sword
- Note: Reaver-type weapons reverse the above conditional expressions.
- Advantageous weapons gain a bonus of +15% hit, +1 weapon might.
- Disadvantageous weapons are penalized -15% hit, -1 weapon might.
- Anima > Light
- Light > Dark
- Dark > Anima
Terrain bonuses
- High mountains: evasion +40%
- Throne: evasion +30% def +3 (only affect physical defense)
- Castle gate: evasion +30% def +3
- Mountains: evasion +30% def +1
- Woods: evasion +20% def +1
- Pillar: evasion +20% def +1
- Sea: evasion +10%
- Village: evasion +10%
- Sand: evasion +5%