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Movement

Only mounted units can spend their remaining movement points after visiting house anad villages.

Weapon rank

Higher weapons ranks allow for the usage of better weapons of the corresponding weapon type. S-rank is the highest weapon rank and can only be earned by a promoted character. S-rank weapons gain a bonus of +5% crit.

Weapon bonuses

In battle, certain weapons and spells are advantageous verse other weapons and spells, as such:

Sword > Axe
Axe > Spear
Spear > Sword
Note: Reaver-type weapons reverse the above conditional expressions.
Advantageous weapons gain a bonus of +15% hit, +1 weapon might.
Disadvantageous weapons are penalized -15% hit, -1 weapon might.


Anima > Light
Light > Dark
Dark > Anima

Terrain bonuses

Peak: avoid +40% def +2
Throne: avoid +30% def +3 (only affect physical defense)
Gate: avoid +30% def +3
Mountains: avoid +30% def +1
Forest: avoid +20% def +1
Fort: avoid +20% def +2
Lake: avoid +10%
House: avoid +10%
Sand: avoid +5%