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Movement
Only mounted units can spend their remaining movement points after visiting house and villages.
Weapon rank
Higher weapons ranks allow for the usage of better weapons of the corresponding weapon type. S-rank is the highest weapon rank and can only be earned by a promoted character. S-rank weapons gain a bonus of +5% crit.
Weapon/Magic triangle
In battle, certain weapon and magic types are advantageous verse other weapon and magic type, as such:
- Sword > Axe
- Axe > Lance
- Lance > Sword
- Note: Reaver-type weapons reverse the above conditional expressions.
- Advantageous weapons gain a bonus of +15% hit, +1 weapon might.
- Disadvantageous weapons are penalized -15% hit, -1 weapon might.
- Anima > Light
- Light > Dark
- Dark > Anima
Terrain bonuses
- Peak: avoid +40% def +2
- Throne: avoid +30% def +3 (only affect physical defense)
- Gate: avoid +30% def +3
- Mountains: avoid +30% def +1
- Forest: avoid +20% def +1
- Fort: avoid +20% def +2
- Lake: avoid +10%
- House: avoid +10%
- Sand: avoid +5%