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Movement
Only mounted units can spend their remaining movement points after visiting house and villages.
Weapons
Weapon rank
Higher weapons ranks allow for the usage of better weapons of the corresponding weapon type. S-rank is the highest weapon rank and can only be earned by a promoted character. S-rank weapons gain a bonus of +5% crit.
Weapon and magic effectiveness
In battle, certain weapon and magic types are more effective verse other weapon and magic type, as such:
- Sword > Axe
- Axe > Lance
- Lance > Sword
- Note: Reaver-type weapons reverse the above conditional expressions.
- Advantageous weapons gain a bonus of +15% hit, +1 weapon might.
- Disadvantageous weapons are penalized -15% hit, -1 weapon might.
- Anima > Light
- Light > Dark
- Dark > Anima
Some weapons are effective verse specific types of units:
- Bow > Flying units
===Weapon
Terrain bonuses
- Peak: avoid +40% def +2
- Throne: avoid +30% def +3 (only affect physical defense)
- Gate: avoid +30% def +3
- Mountains: avoid +30% def +1
- Forest: avoid +20% def +1
- Fort: avoid +20% def +2
- Lake: avoid +10%
- House: avoid +10%
- Sand: avoid +5%