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Regular enemies

In the vast majority of cases, the hero gains 1 experience point by defeating one enemy. Occasionally, a defeated enemy can drop a money bag that contains a random number of gold coins.

There is no official name for the enemies. The name in the table should be considered as a description instead.

Most enemies appear on two levels: the second level has higher attributes (endurance, attack, speed), but same behavior.

Sprite
Lv.1
Sprite
Lv.2
Name Earliest
location
Notes
Reptile Ch.1: Ehdo area Melee: it wanders aimlessly around the battlefield
Centipede Ch.1: Ehdo area Charger: when it aligns with the hero (horizontally or vertically), it charges towards her.
Octopus Ch.1: Somusa area Charger: when it aligns with the hero (horizontally or vertically), it charges towards her.
Archer Ch.1: Tower of Gelve Charger and shooter: when it aligns with the hero, it charges towards her; otherwise, it randomly shoots arrows.
Hammer-man Ch.1: Somusa area Charger: when it aligns with the hero (horizontally or vertically), it charges towards her.
Snail Ch.1: tower of Gelve Charger: when it aligns with the hero (horizontally or vertically), it charges towards her.
File:Faria enemy fly-pink.png Fly Ch.2: Karuza area Melee: it wanders aimlessly around the battlefield
Elephant Ch.2: Karuza area Charger: when it aligns with the hero (horizontally or vertically), it charges towards her.
Blob Ch.2: Karuza area Charger and splitter: when it aligns with the hero, it charges towards her; occasionally, it splits when damaged.
Ghost Ch.2: Karuza area Shooter and invisible: it randomly shoots magic; it can be seen with a special item.
Butcher Charger: when it aligns with the hero (horizontally or vertically), it charges towards her.
Brain  :
Cactus  :
Cow  :
Crab  :
Flower  :
Four-arms  :
Shield-man  :
Wizard Shooter and invisible:

Bosses

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There are nine bosses in the game: 6 are found in a tower, 3 are found inside a cave.