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(→‎Tricks: added clarification about rotation trick and stance)
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*{{gc|Neutral|Control}} + {{gc|R|Button}}: Rotates the boarder and causes slow motion in single player.
*{{gc|Neutral|Control}} + {{gc|R|Button}}: Rotates the boarder and causes slow motion in single player.
**Rotating the control stick clockwise {{gc|ClockwiseSpin|Control}} will rotate the boarder to the right.  The trick performed is determined by the chosen starting stance (regular or goofy) and then whether or not the stance has been switched during play (normal or switch).  Using a normal regular stance this performs a '''backside''' spin, a '''switch frontside''' if in a switched stance.  For goofy stance, a '''frontside''' spin is performed and when switched a '''switch backside''' is performed.
**Rotating the control stick clockwise {{gc|ClockwiseSpin|Control}} will rotate the boarder to the right.  The trick performed is determined by the chosen starting stance (regular or goofy) and then whether or not the stance has been switched during play (normal or switch).  Using a normal regular stance this performs a '''backside''' spin, a '''switch frontside''' if in a switched stance.  For goofy stance, a '''frontside''' spin is performed and when switched a '''switch backside''' is performed.
**Rotating the control stick counter-clockwise {{gc|CounterClockwiseSpin|Control}} will rotate the boarder to the left.  Using a normal regular stance this performs a '''frontside''' spin, a '''switch backside''' if in a switched stance.  For goofy stance, a '''backside''' spin is performed and when switched a '''switch frontside''' is performed.
**Rotating the control stick counter-clockwise {{gc|CounterClockwiseSpin|Control}} will rotate the boarder to the left.  The trick performed is determined by the chosen starting stance (regular or goofy) and then whether or not the stance has been switched during play (normal or switch).  Using a normal regular stance this performs a '''frontside''' spin, a '''switch backside''' if in a switched stance.  For goofy stance, a '''backside''' spin is performed and when switched a '''switch frontside''' is performed.
**Pushing the control stick up {{gc|Up|Control}} will cause the boarder to perform a front flip.
**Pushing the control stick up {{gc|Up|Control}} will cause the boarder to perform a front flip.
**Pushing the control stick down {{gc|Down|Control}} will cause the boarder to perform a back flip.
**Pushing the control stick down {{gc|Down|Control}} will cause the boarder to perform a back flip.

Revision as of 05:21, 4 December 2006

Template:All Game Nav

Mobility

  • Neutral control: Moves the board.
    • Left control or Right control: Steer the board to the left or right.
    • Down control:"Edge" the board (move it perpendicular to the line of movement) and brake.
      • DownLeft control or DownRight control: Make sharp turns while edging.
    • Up control: Push off from a still position; it can be used the start of a race or after falling.
  • Neutral cstick: Adjusts the camera.
    • Up cstick/Down cstick: Zoom in/out
    • Left cstick/Right cstick: Pan the camera.
  • A button: Jump. Press and hold to display the jump meter; a circle that fills up the longer you hold A. For the highest (and best for tricks) jump release A when the meter is full, this will cause slowmotion in single player; note that holding A for too long will cause the meter to reset and the jump to be minimal.
  • L button: Tuck the boarder to make them more aerodynamic; increases acceleration and top speed but decreases turning ability. If falling, press L button just before landing to absorb the shock.
  • R button: Performs a 180° spin on the ground, thus switching stances between regular (left foot forward) and goofy (right foot forward).

Regaining Balance

If you land badly (i.e. land without pressing L button or unparallel with your motion) you will lose your balance and a balance meter will appear; spin the control stick NeutralSpin control in any direction until you regain your balance. Note that your balance is lost exponentially so it progressively becomes more difficult to regain. If the meter is drained your boarder will fall.

Tricks

Rotations

The following apply while in mid-air:

  • Neutral control + R button: Rotates the boarder and causes slow motion in single player.
    • Rotating the control stick clockwise ClockwiseSpin control will rotate the boarder to the right. The trick performed is determined by the chosen starting stance (regular or goofy) and then whether or not the stance has been switched during play (normal or switch). Using a normal regular stance this performs a backside spin, a switch frontside if in a switched stance. For goofy stance, a frontside spin is performed and when switched a switch backside is performed.
    • Rotating the control stick counter-clockwise CounterClockwiseSpin control will rotate the boarder to the left. The trick performed is determined by the chosen starting stance (regular or goofy) and then whether or not the stance has been switched during play (normal or switch). Using a normal regular stance this performs a frontside spin, a switch backside if in a switched stance. For goofy stance, a backside spin is performed and when switched a switch frontside is performed.
    • Pushing the control stick up Up control will cause the boarder to perform a front flip.
    • Pushing the control stick down Down control will cause the boarder to perform a back flip.

Grabs

Note that grabs also have the "switched" prefix if performing it in a switched (opposite stance of the rider's default) stance; thus a switched method can be performed if you spin 180° (like when using R on the ground) when you are able to perform a method (you can keep spinning to switch between the two stances and tricks). The following apply while in midair:

  • B button: Performs a Mute.
  • B button + Left control:Performs a Method.
  • B button + Right control:Performs a Stalefish.
  • B button + Up control:Performs a Lien Air.
  • B button + Down control:Performs a Seatbelt.
  • X button: Performs an Indy.
  • X button + Left control: Performs a Flying Squirrel.
  • X button + Right control: Performs an Indy Nosebone.
  • X button + Up control: Performs a Rocket.
  • X button + Down control: Performs a Tail Grab.
  • Y button: Performs a Melanchollie.
  • Y button + Left control: Performs a Tweaked.
  • Y button + Right control: Performs a Roastbeef.
  • Y button + Up control: Performs a Crail.
  • Y button + Down control: Performs a Japan Air.

Grinding

  • L button: Begin grinding when your board touches objects like rails and logs, the grind is determined by the stance of the boarder and angle of the board in relation to the object.
    • 50/50 Grind - Performed if the board is parallel to the object. Can be performed as "Switch 50/50" if stance is goofy.
    • FS Grind - Performed if perpendicular to the object and facing the same direction as the boarder's motion.
    • BS Grind - Performed if perpendicular to the object and facing the opposite direction as the boarder's motion (opposite of an FS Grind).
  • Left control/Right control: Control the balance meter, if the indicator hits the red zones of the meter you will dismount automatically.
  • A button: Dismount the object;.