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==GameCube==
{{Header Nav|game=1080° Avalanche}}
*[[Image:Gamecube-Control-Neutral.png]]: Moves the board.
''Note these are simplified for showing a summary of the buttons.''
**Press [[Image:Gamecube-Control-Left.png]] Left or [[Image:Gamecube-Control-Right.png]] Right to steer the board to the left or right.
==Mobility==
**Press [[Image:Gamecube-Control-Down.png]] Down to "edge" the board (move it perpendicular to the line of movement) and brake.
:''For additional information on mobility related controls, please see [[../Gameplay/]].''
***Press [[Image:Gamecube-Control-DownLeft.png]] down and to the left or [[Image:Gamecube-Control-DownRight.png]] right to make sharp turns while edging.
*{{gc|NeutralSpin|Control}} - Regain balance after bad landing
**Press [[Image:Gamecube-Control-Up.png]] Up to cause the boarder to push off from a still position; it can be used the start of a race or after falling.
*{{gc|Neutral|Control}} - Moves the board.
**{{gc|Left|Control}} or {{gc|Right|Control}} - Steer the board to the left or right.
**{{gc|Down|Control}} - "Edge" the board (move it perpendicular to the line of movement) and brake.
***{{gc|DownLeft|Control}} or {{gc|DownRight|Control}} - Make sharp turns while edging.
**{{gc|Up|Control}} - Push off from a still position; it can be used the start of a race or after falling.
*{{gc|Neutral|Cstick}} - Adjusts the camera.
**{{gc|Up|Cstick}}/{{gc|Down|Cstick}} - Zoom in/out
**{{gc|Left|Cstick}}/{{gc|Right|Cstick}} - Pan the camera.
*{{gc|A}} - Jump.  Hold to charge.
*{{gc|L}} - Tuck the boarder; increases top speed but decreases turning.  Absorb landing shock.
*{{gc|R}} - Switch between normal and switch stances
*{{gc|Z}} - Taunt/Cheer.
 
==Tricks==
:''For more information, refer to the [[1080° Avalanche/Tricks|Tricks]] page''
*{{gc|Neutral|Control}}{{plus}}{{gc|R}} - Rotates while in mid air, causes slow motion in single player.
*{{gc|Neutral|Control}}{{plus}}{{gc|B}}, {{gc|X}}, or {{gc|Y}} - Performs a grab trick while in mid air
*{{gc|L}} - Begin grinding (alternate: collision with object from above).
**{{gc|Left|Control}}/{{gc|Right|Control}} - While grinding, control the balance meter
**{{gc|A}} - Dismount the object.
 
{{Footer Nav|game=1080° Avalanche|prevpage=Gameplay|nextpage=Game Modes}}

Latest revision as of 22:29, 28 May 2021

Note these are simplified for showing a summary of the buttons.

Mobility[edit]

For additional information on mobility related controls, please see Gameplay.
  • NeutralSpin control - Regain balance after bad landing
  • Neutral control - Moves the board.
    • Left control or Right control - Steer the board to the left or right.
    • Down control - "Edge" the board (move it perpendicular to the line of movement) and brake.
      • DownLeft control or DownRight control - Make sharp turns while edging.
    • Up control - Push off from a still position; it can be used the start of a race or after falling.
  • Neutral cstick - Adjusts the camera.
    • Up cstick/Down cstick - Zoom in/out
    • Left cstick/Right cstick - Pan the camera.
  • A button - Jump. Hold to charge.
  • L button - Tuck the boarder; increases top speed but decreases turning. Absorb landing shock.
  • R button - Switch between normal and switch stances
  • Z button - Taunt/Cheer.

Tricks[edit]

For more information, refer to the Tricks page
  • Neutral control+R button - Rotates while in mid air, causes slow motion in single player.
  • Neutral control+B button, X button, or Y button - Performs a grab trick while in mid air
  • L button - Begin grinding (alternate: collision with object from above).
    • Left control/Right control - While grinding, control the balance meter
    • A button - Dismount the object.