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Mobility
- : Regain balance after bad landing
- : Moves the board.
- : Adjusts the camera.
- : Jump. Hold to charge.
- : Tuck the boarder; increases top speed but decreases turning. Absorb landing shock.
- : Switch between normal and switch stances
- : Taunt/Cheer.
Tricks
Rotations
The following apply while in mid-air:
Grabs
The following apply while in mid-air:
- : Performs a Mute.
- + : Performs a Method.
- + : Performs a Stalefish.
- + : Performs a Lien Air.
- + : Performs a Seatbelt.
- : Performs an Indy.
- + : Performs a Flying Squirrel.
- + : Performs an Indy Nosebone.
- + : Performs a Rocket.
- + : Performs a Tail Grab.
- : Performs a Melanchollie.
- + : Performs a Tweaked.
- + : Performs a Roastbeef.
- + : Performs a Crail.
- + : Performs a Japan Air.
Grinding
- : Begin grinding
- 50/50 Grind - Performed if the board is parallel to the object.
- FS Grind - Performed if perpendicular to the object and facing the same direction as the boarder's motion.
- BS Grind - Performed if perpendicular to the object and facing away from the boarder's motion (opposite of an FS Grind).
- /: Control the balance meter, if the indicator hits the red zones of the meter you will dismount automatically.
- : Dismount the object;.