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<b>Basic Console Commands</b><br><br>
<b>In game binding</b><br><br>
Hit ~ to bring down console.<br>  
Hit ~ to bring down console.<br>  
bind (key) (command)<BR>  
bind (key) (command)<BR>  
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bind x say Good Job <br>  
bind x say Good Job <br>  
<br>
<br>
Your "x" key is now permanently bound (User.ini modified) to say "Good Job". You can, of course, rebind it to something else at any time. It will replace the old bind you had there if any. This will mess you up if you bind it to a movement key. You will then have to go to the settings panel and change it back or type bind (key) (movement name) to fix it.  
Your "x" key is now permanently bound (User.ini modified) to say "Good Job". You can, of course, rebind it to something else at any time. It will replace the old bind you had there if any. This will mess you up if you bind it to a movement key. You will then have to go to the settings panel and change it back or type bind (key) (movement name) to fix it. <br><br>
<b>User.ini Binding</b><br><br>
Eventually, you may find that you have more bindings then keys, especially if you make make-specific binds. In order to get around this problem, you can load binds with a text file. In your user.ini file you would have:<br>
<br>
(key)=exec FILENAME.txt <br>
<br>
Within FILENAME.txt would look like the following:<br>
bind (key) (command) <br>
bind (key) (command) <BR>
bind (key) (command) <br>
<br>
User.ini Example:<br>
X=exec mybinds.txt <br>
Y= <br>
Z= <br>
<br>
Within mybinds.txt would look like the following: <br>
bind Y Say Hello world <br>
bind Z Say Hi there <br>
<br>
When I load the game, hitting Y will do nothing. But if I hit my X key, it will bind Y to
say "Hello World". Using multiple .txt files, you can swap large numbers of binds in and
out of your User.ini file. <br>
<br>
Note: You can modify your user.ini file directly to create individule binds (without the file swapping described above). Just open it up in a text editor (Notepad perhaps), find the keys you want to change, modify them how you want, then save the file and open AA. In Windows the user.ini file, by default, is located at <i>C:\Program Files\America's Army\System\user.ini</i>
 


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Back to main page: http://wikibooks.org/wiki/AASFTactics
Back to main page: http://wikibooks.org/wiki/AASFTactics

Revision as of 00:53, 26 April 2004

In game binding

Hit ~ to bring down console.
bind (key) (command)

Example:
bind x say Good Job

Your "x" key is now permanently bound (User.ini modified) to say "Good Job". You can, of course, rebind it to something else at any time. It will replace the old bind you had there if any. This will mess you up if you bind it to a movement key. You will then have to go to the settings panel and change it back or type bind (key) (movement name) to fix it.

User.ini Binding

Eventually, you may find that you have more bindings then keys, especially if you make make-specific binds. In order to get around this problem, you can load binds with a text file. In your user.ini file you would have:

(key)=exec FILENAME.txt

Within FILENAME.txt would look like the following:
bind (key) (command)
bind (key) (command)
bind (key) (command)

User.ini Example:
X=exec mybinds.txt
Y=
Z=

Within mybinds.txt would look like the following:
bind Y Say Hello world
bind Z Say Hi there

When I load the game, hitting Y will do nothing. But if I hit my X key, it will bind Y to say "Hello World". Using multiple .txt files, you can swap large numbers of binds in and out of your User.ini file.

Note: You can modify your user.ini file directly to create individule binds (without the file swapping described above). Just open it up in a text editor (Notepad perhaps), find the keys you want to change, modify them how you want, then save the file and open AA. In Windows the user.ini file, by default, is located at C:\Program Files\America's Army\System\user.ini





Back to main page: http://wikibooks.org/wiki/AASFTactics