From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
No edit summary
m (cleanup)
 
(9 intermediate revisions by 7 users not shown)
Line 1: Line 1:
Only available offline or online if you/someone else has admin powers, the PDM (Pursuit Deterrent Mine) is a grenadelike contraption. When the two pins are pulled and it is thrown, the brave fellow sets up shop as soon as it hits the ground. It is a proximity grenade basically. When an OPFOR/unsuspecting teammate approaches too close, it snaps up into the air and leaves a meter-wide HE scorchmark on the ground. Usually, only one of these is needed to kill.
{{Header Nav|game=America's Army}}


Be warned though. You should TELL your teammates where the mines are thrown. If they walk into them, it's bye-bye birdie. Also, don't think your back is invincible if you have these spread. They can be set off by a frag, a smoke, a flashbang, another mine, or a well-placed shot.
Only available offline or online if you/someone else has admin powers, the PDM (Pursuit Deterrent Mine) is a grenadelike contraption. When the two pins are pulled and it is thrown, the brave fellow sets up shop as soon as it hits the ground. It is a proximity grenade basically. When an OPFOR, or unsuspecting team-mate approaches too close, it snaps up into the air and leaves a meter-wide HE scorchmark on the ground. Usually, only one is needed to for a kill.


These are not fully integrated into America's Army: Operations (Frefight) v2.3
Be warned though. You should alert your team-mates as to the locations of the mines. The mines are extremely dangerous to both teams, and not particularly effective. They can be set off by a frag, a smoke, a flashbang, another mine, or a well-placed shot.
 
These are not fully integrated into America's Army: Operations (Firefight) v2.3
 
The PDM is no longer supported by America's Army.

Latest revision as of 05:53, 11 June 2007

Only available offline or online if you/someone else has admin powers, the PDM (Pursuit Deterrent Mine) is a grenadelike contraption. When the two pins are pulled and it is thrown, the brave fellow sets up shop as soon as it hits the ground. It is a proximity grenade basically. When an OPFOR, or unsuspecting team-mate approaches too close, it snaps up into the air and leaves a meter-wide HE scorchmark on the ground. Usually, only one is needed to for a kill.

Be warned though. You should alert your team-mates as to the locations of the mines. The mines are extremely dangerous to both teams, and not particularly effective. They can be set off by a frag, a smoke, a flashbang, another mine, or a well-placed shot.

These are not fully integrated into America's Army: Operations (Firefight) v2.3

The PDM is no longer supported by America's Army.