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Only available offline or online if you/someone else has admin powers, the PDM (Pursuit Deterrent Mine) is a grenadelike contraption. When the two pins are pulled and it is thrown, the brave fellow sets up shop as soon as it hits the ground. It is a proximity grenade basically. When an OPFOR/unsuspecting teammate approaches too close, it snaps up into the air and leaves a meter-wide HE scorchmark on the ground. Usually, only one of these is needed to kill.
Only available offline or online if you/someone else has admin powers, the PDM (Pursuit Deterrent Mine) is a grenadelike contraption. When the two pins are pulled and it is thrown, the brave fellow sets up shop as soon as it hits the ground. It is a proximity grenade basically. When an OPFOR, or unsuspecting teammate approaches too close, it snaps up into the air and leaves a meter-wide HE scorchmark on the ground. Usually, only one is needed to for a kill.


Be warned though. You should ''TELL'' your teammates where the mines are thrown. If they walk into them, it's bye-bye birdie. Also, don't think your back is invincible if you have these spread. They can be set off by a frag, a smoke, a flashbang, another mine, or a well-placed shot.
Be warned though. You should alert your teammates as to wthe locations of the mines. The mines are extremely dangerous to both teams, and not particularly effective. They can be set off by a frag, a smoke, a flashbang, another mine, or a well-placed shot.


These are not fully integrated into America's Army: Operations (Firefight) v2.3
These are not fully integrated into America's Army: Operations (Firefight) v2.3

Revision as of 05:45, 19 July 2006

Only available offline or online if you/someone else has admin powers, the PDM (Pursuit Deterrent Mine) is a grenadelike contraption. When the two pins are pulled and it is thrown, the brave fellow sets up shop as soon as it hits the ground. It is a proximity grenade basically. When an OPFOR, or unsuspecting teammate approaches too close, it snaps up into the air and leaves a meter-wide HE scorchmark on the ground. Usually, only one is needed to for a kill.

Be warned though. You should alert your teammates as to wthe locations of the mines. The mines are extremely dangerous to both teams, and not particularly effective. They can be set off by a frag, a smoke, a flashbang, another mine, or a well-placed shot.

These are not fully integrated into America's Army: Operations (Firefight) v2.3

The PDM is no longer supported by America's Army.