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< Bionic Commando (NES)
Revision as of 22:24, 8 December 2012 by ThatLuciano (talk | contribs) (ThatLuciano moved page Bionic Commando/Area 7 to Bionic Commando (NES)/Area 7: Moving everything to NES counterpart)
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Rewards

None

What to take
  • Weapon: 3-Way
  • Transmitter: δ (Blue)

Walkhthrough

Blow down the wall at the start with the 3-Way. The final boss is another invincible grapple unit, and the main console has a turret, however you can still destroy it without taking damage. You'll have to be patient, but just hop onto the platform when he is on the other side, duck if you think he's about to strike with his grapple, or fire, duck, fire, and run off. You should be able to get 1-3 shots off each time you get on the platform. With the 3-Way, this console takes about 30 shots to destroy. After beating the boss, you'll break open a room and save Joe. Joe will tell you that Killt, leader of the Empire, has been trying to revive Master-D, the Badds mastermind behind a huge laser cannon. Joe tells you he's going to go to Area 12 to stop them, but that he gave a special machinegun to Destroyer-3 at Neutral Area 18.