From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (Update the info behind the wall again)
(Revise the metal wall)
Line 5: Line 5:
Continue running past them to door '''A'''.  Inside, you will see a 1-Up doll in the upper-right corner.  In order to reach it, you'll need to make use of the floating platform that moves back and forth in the room.  Let it take you to the right, and grapple up to either platform on the right side.  After you collect the doll, wait for the floating platform to start moving to the right, and then jump off.  You should land on it before hitting the spikes.
Continue running past them to door '''A'''.  Inside, you will see a 1-Up doll in the upper-right corner.  In order to reach it, you'll need to make use of the floating platform that moves back and forth in the room.  Let it take you to the right, and grapple up to either platform on the right side.  After you collect the doll, wait for the floating platform to start moving to the right, and then jump off.  You should land on it before hitting the spikes.


Back outside, if you wish to continue exploring to the right, you will find that a metal wall has been erected that is impassable.  Oddly enough, it only takes one shot from your gun to remove the wall, which will in turn alert security, and you will be attackedDon't try to retaliate against an endless force, just focus on your objective and move as quickly as possible. In the Japanese version, the wall can only be destroyed by a late game weapon. It's possible to '''swing''' below the wall and reach door '''B''' without triggering the alert. If you do so, there is a soldier outside door '''B''', who is astonished by your unexpected visit in Japanese version, but tells some lategame info in American version instead. The swing method works in both versions.
Back outside, if you wish to continue exploring to the right, you will find that a metal wall has been erected that is impassable.  This wall can only be removed with 3-way gun, which can only be obtained at {{~|Area 9}} laterOf course, shooting the wall will trigger the alarm. It's possible to '''swing''' below the wall and reach door '''B''' without triggering the alert. If you do so, there is a soldier outside door '''B''', who is astonished by your unexpected visit in Japanese version, but tells you that Joe is in {{~|Area 7}} in American version instead. The swing method works in both versions.
 
''In American version, the wall will disappear after you shoot regardless of your weapon. While in Japanese version it doesn't vanish unless you have 3-way.''


With the wall removed, head quickly to the right to door '''B'''.  Inside, you will find the yellow communicator δ.  It's situated in the upper right corner, and the method to collect it is identical to the method used to collect the 1-Up doll from behind door '''A'''.  Although you won't be needing this communicator until you reach the three final areas, you might as well collect it now so that you don't have to return here later.
With the wall removed, head quickly to the right to door '''B'''.  Inside, you will find the yellow communicator δ.  It's situated in the upper right corner, and the method to collect it is identical to the method used to collect the 1-Up doll from behind door '''A'''.  Although you won't be needing this communicator until you reach the three final areas, you might as well collect it now so that you don't have to return here later.

Revision as of 16:11, 17 November 2013

Bionic Commando NES map Neutral.png

As you head into this neutral area, you will encounter a general of the enemy forces accompanied by his bodyguard. They talk to you with the usual bluster, but they don't give you any useful information.

Continue running past them to door A. Inside, you will see a 1-Up doll in the upper-right corner. In order to reach it, you'll need to make use of the floating platform that moves back and forth in the room. Let it take you to the right, and grapple up to either platform on the right side. After you collect the doll, wait for the floating platform to start moving to the right, and then jump off. You should land on it before hitting the spikes.

Back outside, if you wish to continue exploring to the right, you will find that a metal wall has been erected that is impassable. This wall can only be removed with 3-way gun, which can only be obtained at Template:~ later. Of course, shooting the wall will trigger the alarm. It's possible to swing below the wall and reach door B without triggering the alert. If you do so, there is a soldier outside door B, who is astonished by your unexpected visit in Japanese version, but tells you that Joe is in Template:~ in American version instead. The swing method works in both versions.

In American version, the wall will disappear after you shoot regardless of your weapon. While in Japanese version it doesn't vanish unless you have 3-way.

With the wall removed, head quickly to the right to door B. Inside, you will find the yellow communicator δ. It's situated in the upper right corner, and the method to collect it is identical to the method used to collect the 1-Up doll from behind door A. Although you won't be needing this communicator until you reach the three final areas, you might as well collect it now so that you don't have to return here later.

Once you exit the room, the assault against you will resume, so leave this area as quickly as possible.