From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
m (added the (NES) part to all links)
(Neutral Area 19)
Line 1: Line 1:
{{Header Nav|game=Bionic Commando (NES)}}
{{Header Nav|game=Bionic Commando (NES)}}


;What to take
[[File:Bionic Commando NES map Neutral.png|center]]
*'''Weapon''': Any


==Walkthrough==
This neutral zone is a little unusual in that it doesn't actually provide you with much of anything useful.  As soon as you arrive, an enemy combatant will actually attack you with his knife.  If you shoot back at him, the security force will descend upon you for doing so.  All that you can do is ignore him, or push him off the ledge by continuously hitting him with your grappling hook.
Skip Area 19 unless you need bullets.


Across the first bridge a red enemy will attack you. You can grapple past or kill it. The first door contains four bullets, but you only have enough time to get three. The second door contains an enemy that will tell you to kill him; he drops a bullet.
Behind door '''A''', you will find four bullets spread out throughout the room.  Even expert players will find it incredibly difficult to collect all four before they disappear after six seconds.
 
Door '''B''' is even stranger. A grenadier waits in the room. When you approach him, he permits you to attack him and begins lobbing grenades at you. If you attack him, he will drop a bullet.  And nothing more will occur.  In general, there isn't much reason to visit here.


{{Footer Nav|game=Bionic Commando (NES)|prevpage=Area 8|nextpage=Area 9}}
{{Footer Nav|game=Bionic Commando (NES)|prevpage=Area 8|nextpage=Area 9}}

Revision as of 03:51, 26 August 2013

Bionic Commando NES map Neutral.png

This neutral zone is a little unusual in that it doesn't actually provide you with much of anything useful. As soon as you arrive, an enemy combatant will actually attack you with his knife. If you shoot back at him, the security force will descend upon you for doing so. All that you can do is ignore him, or push him off the ledge by continuously hitting him with your grappling hook.

Behind door A, you will find four bullets spread out throughout the room. Even expert players will find it incredibly difficult to collect all four before they disappear after six seconds.

Door B is even stranger. A grenadier waits in the room. When you approach him, he permits you to attack him and begins lobbing grenades at you. If you attack him, he will drop a bullet. And nothing more will occur. In general, there isn't much reason to visit here.