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Name
|
Type
|
Maximum Ammo Capacity
|
Magazine Size
|
Description
|
.357 Magnum
|
Revolver
|
80
|
6
|
Can kill up to three zombies in one shot. Can be used when downed.
|
Arisaka
|
Bolt-Action Rifle
|
50
|
5
|
Makes its first and only appearance in Shi No Numa. It's best in early rounds.
|
BAR
|
Automatic Rifle
|
140
|
20
|
Has a small ammo capacity and low rate of fire.
|
Bouncing Betty
|
Mine
|
2
|
2
|
Are restored after every round. Often used for glitches.
|
Bowie Knife
|
Knife
|
-
|
-
|
The only weapon that stays with the player after they die and respawn. It's only in Der Riese.
|
Double-Barreled Shotgun
|
Shotgun
|
60
|
2
|
A powerful shotgun that needs close range to be very effective.
|
FG42
|
Light Machine Gun
|
192
|
32
|
A powerful gun with high fire rate.
|
Gewehr 43
|
Semi-Automatic Rifle
|
120
|
10
|
Found in the starting rooms of Verruckt, Der Riese and Shi No Numa. Best for early rounds.
|
Kar 98K
|
Bolt-Action Rifle
|
50
|
5
|
Has low damage and low rate of fire, best for head shots in early rounds.
|
M1 Garand
|
Semi-Automatic Rifle
|
128
|
8
|
Commonly in the mystery box with rifle grenades- which is good for making crawlers.
|
M1911
|
Semi-Automatic Pistol
|
80
|
8
|
Players always start with this gun.
|
M1897 Trenchgun
|
Shotgun
|
60
|
6
|
Powerful shotgun, larger ammo capacity than the Double-Barreled Shotgun but slow reload time.
|
M1919 Browning
|
Machine Gun
|
500
|
125
|
The Browning's bullets are stronger than the MG42 but it has a slower fire rate.
|
M1A1 Carbine
|
Semi-Automatic Rifle
|
120
|
15
|
Best in early rounds, like all semi-automatic rifles.
|
M2 Flamethrower
|
Flamethrower
|
Unlimited but overheats
|
-
|
The Flamethrower is useless in later rounds but is a good weapon for Insta-Kill, since it wastes no ammo.
|
M24 Stielhandgranate
|
Grenade
|
Player receive 2 every round
|
-
|
Players start with 2 and get 2 every round. If thrown too close to the player, they can stun/down the player.
|
MG42
|
Machine Gun
|
500
|
125
|
Quickly runs out of ammo due to its high fire rate but is very effective.
|
MP40
|
Sub-Machine Gun
|
192
|
32
|
Has higher damage and larger magazine than the Thompson but has a low fire rate.
|
Molotov Cocktail
|
Special/Secondary Grenade
|
4
|
-
|
The most they can do is make crawlers, many players believe this is the most useless weapon obtainable from the box.
|
Monkey Bomb
|
Special/Secondary Grenade/Wonder Weapon
|
3
|
-
|
Nazi Zombies are attracted to Monkey Bombs when thrown. They are often used to make time to save downed players or to get a Max Ammo pick-up.
|
PPSh-41
|
Sub-Machine Gun
|
355
|
71
|
Has a very high rate of fire, makes ammo run out quickly but is very effective against zombies.
|
PTRS-41
|
Scoped Sniper Rifle
|
55
|
5
|
The only sniper rifle available in Nazi Zombies, it is capable of killing zombies with one shot when sniping.
|
Panzerschreck
|
Anti-Armor Rocket Launcher
|
16 (Verruckt), 20 (Shi No Numa)
|
1
|
Useful against large groups of zombies but has large splash damage.
|
Ray Gun
|
Wonder Weapon
|
160
|
20
|
One of the most powerful weapons in the game that's often used for back-up.
|
Springfield
|
Bolt-Action Rifle
|
50
|
5
|
Only appears in the first 2 maps, considered one of the weakest guns.
|
Thompson
|
Sub-Machine Gun
|
200
|
20
|
Very effective weapon with good accuracy, but gets weaker in later rounds.
|
Type 100
|
Sub-Machine Gun
|
180
|
30
|
A good gun with good accuracy that's often compared to the Thompson.
|
Wunderwaffe DG-2
|
Wonder Weapon
|
15
|
3
|
Immediately kills the zombie shot at and up to ten other nearby zombies.
|