Jump to navigation Jump to search

You are not logged in. Please consider registering an account. By having a StrategyWiki account, you can have your own user page, upload images for your guide, and even customize the look of the site to match your tastes! Also, another benefit of registering an account is that your IP address is not logged whenever you edit, so it adds security and privacy as well. Sign up today! It takes less than one minute and requires no personal information — you're not even required to provide an e-mail address!

If you choose not to register, don't worry! You can still edit StrategyWiki all the same, just with fewer luxuries than registered users have. Your IP address will be recorded in this page's edit history, you must use the Show Preview feature to check over your work before being allowed to save your changes, and your edit may be scrutinized a bit more than that of a registered user's edit. If you don't wish any of the preceding things to happen to you or your edit, please log in or register. Please make sure that you are following all applicable policies and guidelines when making your edit, and we hope that you continue to contribute to StrategyWiki in the future!

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Wikify|June 2007}}
{{Header Nav|game=Castlevania: Portrait of Ruin}}
{{Header Nav|game=Castlevania: Portrait of Ruin}}
{{floatingtoc}}
The Nest of Evil is a bonus area that has an "arena" type format, much like the Battle Arena in [[Castlevania: Circle of the Moon]]. There are 7 levels in the arena, and each, except for the last, is divided up into 6 rooms, with the last room containing a boss battle.  The Nest of Evil features monsters and bosses that were exclusive to Castlevania: Dawn of Sorrow, as well as monsters seen in the rest of Castlevania: Portrait of Ruin, and previous Castlevania games like [[Castlevania III: Dracula's Curse]], [[Castlevania: Symphony of the Night]], etc.
The Nest of Evil is a bonus area that has an "arena" type format, much like the Battle Arena in [[Castlevania: Circle of the Moon]]. There are 7 levels in the arena, and each, except for the last, is divided up into 6 rooms, with the last room containing a boss battle.  The Nest of Evil features monsters and bosses that were exclusive to Castlevania: Dawn of Sorrow, as well as monsters seen in the rest of Castlevania: Portrait of Ruin, and previous Castlevania games like [[Castlevania III: Dracula's Curse]], [[Castlevania: Symphony of the Night]], etc.


Line 8: Line 7:


==Overview==
==Overview==
When you enter a level of the arena, you can kill all of the monsters in each room before the door to the next room opens.  Alternatively, if you wait about one minute in a room, the door will automatically open up. So you can technically "hide" in some levels, and just wait for the door to open. However, bosses must be killed.  After you complete the first three rooms of a level, you'll enter into a safe room which is like a stairwell and leads to the next set of three rooms.  The sixth room in each level contains a boss. If the boss room was small, the room after the boss room will be an empty one before entering into the next safe room stairwell and completing a level. There will be a teleport room available, which will allow you to teleport back to the first stairwell, and save and heal. Thus, you only need to manage through only one level before having to save or restock on items.
When you enter a level of the arena, you can kill all of the monsters in
each room before the door to the next room opens.  Alternatively, if you wait
about one minute in a room, the door will automatically open up. So you can
technically "hide" in some levels, and just wait for the door to open.
However, bosses must be killed.  After you complete the first three rooms of
a level, you'll enter into a safe room which is like a stairwell and leads to
the next set of three rooms.  The sixth room in each level contains a boss.
If the boss room was small, the room after the boss room will be an empty one
before entering into the next safe room stairwell and completing a level.
There will be a teleport room available, which will allow you to teleport
back to the first stairwell, and save and heal. Thus, you only need to
manage through only one level before having to save or restock on items.


Also note that in a particular level, you cannot backtrack to a room you have already cleared.  The door close behind you, so if you want to fight the monsters in that room again, you have to restart the level (unless you do the trick outlined in the tips and tricks section).
Also note that in a particular level, you cannot backtrack to a room you
have already cleared.  The door close behind you, so if you want to fight
the monsters in that room again, you have to restart the level (unless you
do the trick outlined in the tips and tricks section).


After you beat the Doppelganger in room 7.1, you will receive the reward of the final Dual Crash skill The Greatest Five.  It's quite neat to watch in action, and also quite powerful as well.
After you beat the Doppelganger in room 7.1, you will receive the reward of
the final Dual Crash skill The Greatest Five.  It's quite neat to watch in
action, and also quite powerful as well.


The rooms are numbered to represent the level and rooms of the arena. So 3.4 refers to level 3, room 4.
I have numbered the rooms to represent the level, and rooms of the arena.
So 3.4 refers to level 3, room 4.


==Map==
==Map==
Line 180: Line 196:
Charlotte, the time has come for you to learn all of the great sage's spells.
Charlotte, the time has come for you to learn all of the great sage's spells.


The reason this quest involves the Nest of Evil is that (#129) Amducias is a monster that is only located in the Nest of Evil, and one of his drops is the spell Thor's Bellow, which is required to complete this quest. It can be quite annoying getting him to drop this, but refer to the tips and tricks section on a way to make things a bit easier.
The reason this quest involves the Nest of Evil is that (#129) Amducias is a monster that is only located in the Nest of Evil, and one of his drops is the spell Thor's Bellow, which is required to complete this quest. It can be quite annoying getting him to drop this, but refer to the tips and tricks section on a way to make things a bit easier.


===Kill Gergoth===
===Kill Gergoth===
Line 194: Line 210:
* Since some of the monsters in the Nest of Evil do not appear anywhere else, and since you can't easily "enter and exit" rooms over and over to respawn enemies, you normally have to go through an entire level just to be able to kill a single monster (in some cases like Iron Golem or Amducias).  However, there is a trick to make things easier.
* Since some of the monsters in the Nest of Evil do not appear anywhere else, and since you can't easily "enter and exit" rooms over and over to respawn enemies, you normally have to go through an entire level just to be able to kill a single monster (in some cases like Iron Golem or Amducias).  However, there is a trick to make things easier.


After you clear a room, DO NOT go into the next room.  Instead, go into the menu and select the Suspend menu to suspend the game.  When you resume the game, you will start the same room over again, with the monsters back alive! Couple this with a Thief Ring or two, and the Luck Boost spell to maximize your chances of getting the monster drops.  This greatly helps in getting those drops from Alastor, Iron Golem, Amducias, etc.
After you clear a room, DO NOT go into the next room.  Instead, go into the
menu and select the Suspend menu to suspend the game.  When you resume the
game, you will start the same room over again, with the monsters back alive!
Couple this with a Thief Ring or two, and the Luck Boost spell to maximize
your chances of getting the monster drops.  This greatly helps in getting
those drops from Alastor, Iron Golem, Amducias, etc.


To make the final battle with the Doppelgänger easier, just unequip everything off of BOTH characters before entering into the room (this includes skills/spells).  After you enter the room, put your stuff back on and have fun whacking an unarmed opponent.  Of course, if you want a challenge, do the opposite and equip your best stuff before entering. Generally whichever character is stronger and better equipped is the one the Doppelgänger will become.
To make the final battle with the Doppelgänger easier, just unequip
everything off of BOTH characters before entering into the room (this
includes skills/spells).  After you enter the room, put your stuff back on
and have fun whacking an unarmed opponent.  Of course, if you want a
challenge, do the opposite and equip your best stuff before entering.
Generally whichever character is stronger and better equipped is the one the
Doppelgänger will become.


The Doppelgänger is NOT the character that you enter the room with.  Rather, it seems the Doppelgänger will choose whichever character is overall stronger, in terms of stats and equipment.
The Doppelgänger is NOT the character that you enter the room with.  Rather, it seems the Doppelgänger will choose whichever character is overall stronger, in terms of stats and equipment.
{{Footer Nav|game=Castlevania: Portrait of Ruin|prevpage=Endings|nextpage=Quests}}
Please note that all contributions to StrategyWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see StrategyWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. DO NOT SUBMIT COPYRIGHTED WORK WITHOUT PERMISSION!
Cancel Editing help (opens in new window)

Notice to contributors: The StrategyWiki administration does not condone plagiarism or the use of materials from any other source. Period. By saving this page you are promising us that you wrote this yourself, or copied it from a public domain or similar free resource. With the exception of official media (screenshots, artwork, symbols, etc., but not text) and materials released under the CC-BY-SA you must have the rights to or ownership of all work you submit to StrategyWiki. Do not copy text or images from other websites without permission. They will be deleted.

Copy and paste: – — ° ′ ″ ≈ ≠ ≤ ≥ ± − × ÷ ← → · §   Cite your sources: <ref></ref>


{{}}   {{{}}}   |   []   [[]]   [[Category:]]   #REDIRECT [[]]   &nbsp;   <s></s>   <sup></sup>   <sub></sub>   <code></code>   <pre></pre>   <blockquote></blockquote>   <ref></ref> <ref name="" />   {{Reflist}}   <references />   <includeonly></includeonly>   <noinclude></noinclude>   {{DEFAULTSORT:}}   <nowiki></nowiki>   <!-- -->   <span class="plainlinks"></span>


{{Header Nav|game={{subst:BASEPAGENAME}}}}   {{Footer Nav|game={{subst:BASEPAGENAME}}|prevpage=|nextpage=}}   {{spoilers}}   {{spoiler|}}   {{delete|Unused}}   {{rename|MS Monster .png}}   {{floatingtoc}}   {{stub}}


Symbols: ~ | ¡ ¿ † ‡ ↔ ↑ ↓ • ¶   # ∞   ‘ ’ “ ” ‹› «»   ¤ ₳ ฿ ₵ ¢ ₡ ₢ $ ₫ ₯ € ₠ ₣ ƒ ₴ ₭ ₤ ℳ ₥ ₦ № ₧ ₰ £ ៛ ₨ ₪ ৳ ₮ ₩ ¥   ♠ ♣ ♥ ♦   ♭ ♯ ♮   © ® ™
Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
IPA: t̪ d̪ ʈ ɖ ɟ ɡ ɢ ʡ ʔ   ɸ β θ ð ʃ ʒ ɕ ʑ ʂ ʐ ç ʝ ɣ χ ʁ ħ ʕ ʜ ʢ ɦ   ɱ ɳ ɲ ŋ ɴ   ʋ ɹ ɻ ɰ   ʙ ⱱ ʀ ɾ ɽ   ɫ ɬ ɮ ɺ ɭ ʎ ʟ   ɥ ʍ ɧ   ʼ   ɓ ɗ ʄ ɠ ʛ   ʘ ǀ ǃ ǂ ǁ   ɨ ʉ ɯ   ɪ ʏ ʊ   ø ɘ ɵ ɤ   ə ɚ   ɛ œ ɜ ɝ ɞ ʌ ɔ   æ   ɐ ɶ ɑ ɒ   ʰ ʱ ʷ ʲ ˠ ˤ ⁿ ˡ   ˈ ˌ ː ˑ ̪   {{IPA|}}

Your changes will be visible immediately.
  • For testing, please use the sandbox instead.
  • On talk pages, please sign your comment by typing four tildes (~~~~).

Please note:
  • If you don't want your writing to be edited mercilessly or redistributed by others, do not submit it.
  • Only public domain resources can be copied without permission — this does not include the vast majority of web pages or images.
  • See our policies and guidelines for more information on editing.

This page is a member of a hidden category: