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< Civilization Revolution
Revision as of 20:57, 19 October 2008 by Prod (talk | contribs) (disagree, they should still have sections for each, but the subsections are unnecessary)
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Cleanup required: Create civilization infoboxes

When starting your game, there are sixteen Civilizations to choose from. Each has its own strengths, and will gain additional bonuses as you progress through each Age.

England

  • Leader: Elizabeth

Era Bonuses

Ancient Era Medieval Era Industrial Era Modern Era
+1 Longbow Archer Defense +1 Naval Combat +1 Production from Hills 2x Naval Support

Special Talent

The English begin the game with knowledge of Monarchy.

Japan

  • Leader: Tokugawa

Era Bonuses

Ancient Era Medieval Era Industrial Era Modern Era
+1 food from sea regions +1 Samurai Knight attack Cities not affected by Anarchy New defensive units receive Loyalty

Special Talent

The Japanese begin the game with knowledge of Ceremonial Burial.

Aztec

  • Leader: Montezuma

Era Bonuses

Ancient Era Medieval Era Industrial Era Modern Era
Units heal after combat victory Temple = +3 science 1/2 price roads +50% Gold production

Special Talent

The Aztecs begin the game with a wealth of gold.

China

  • Leader: Mao

Era Bonuses

Ancient Era Medieval Era Industrial Era Modern Era
New cities have +1 population Free Literacy tech 1/2 cost Library Cities not affected by Anarchy

Special Talent

The Chinese begin the game with knowledge of Writing.

India

  • Leader: Gandhi

Era Bonuses

Ancient Era Medieval Era Industrial Era Modern Era
Cities not affected by Anarchy Free Religion tech Settlers 1/2 cost 1/2 cost Courthouse

Special Talent

The Indians begin the game with access to all resources.

Mongolia

  • Leader: Genghis Khan

Era Bonuses

Ancient Era Medieval Era Industrial Era Modern Era
Barbarian villagers join us Cavalry speed +1 +2 production form Mountains Free Communism tech

Special Talent

The Mongols begin the game with +50% trade from captured cities.

Rome

  • Leader: Caesar

Era Bonuses

Ancient Era Medieval Era Industrial Era Modern Era
1/2 price roads 1/2 cost Wonders More Great People New cities have +1 population

Special Talent

The Romans begin the game with a Republic.

Ancient Egypt

  • Leader: Cleopatra

Era Bonuses

Ancient Era Medieval Era Industrial Era Modern Era
+1 food and trade from desert regions Knowledge of Irrigation +1 Rifleman movement +50% Caravan gold

Special Talent

The Egyptians begin the game with an Ancient Wonder.

France

  • Leader: Napoleon

Era Bonuses

Ancient Era Medieval Era Industrial Era Modern Era
Knowledge of Pottery 1/2 price roads +2 Cannon attack +1 Rifleman movement

Special Talent

The French begin the game with an impressive Cathedral.

Arabia

  • Leader: Saladin

Era Bonuses

Ancient Era Medieval Era Industrial Era Modern Era
+50% Caravan gold Free Mathematics tech +1 Horseman/Knight attack 2% interest on gold reserves

Special Talent

The Arabs begin the game with knowledge of Religion.

Greece

  • Leader: Alexander The Great

Spain

  • Leader: Isabella

Germany

  • Leader: Bismarck

Zulu

  • Leader: Shaka Zulu

Russia

  • Leader: Catherine

America

  • Leader: Lincoln