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Staying near the hostages ([[#t camp hostages|overview 4]]) is safer than rushing to meet the counter-terrorists, but you are open to attack from several corridors (''back corridor'', ''main corridor'' and ''garage stairs''), and counter-terrorists will probably appear from more than one at one time or another. This strategy allows you to "protect" the hostages from the counter-terrorists, but could be called camping by more inflammatory players. A good tactic is to stay in general vicinity of the hostages, but keep moving round, constantly checking each entrance. If you do see counter-terrorists coming, throw a flashbang at them, and alert the other terrorists.
Staying near the hostages ([[#t camp hostages|overview 4]]) is safer than rushing to meet the counter-terrorists, but you are open to attack from several corridors (''back corridor'', ''main corridor'' and ''garage stairs''), and counter-terrorists will probably appear from more than one at one time or another. This strategy allows you to "protect" the hostages from the counter-terrorists, but could be called camping by more inflammatory players. A good tactic is to stay in general vicinity of the hostages, but keep moving round, constantly checking each entrance. If you do see counter-terrorists coming, throw a flashbang at them, and alert the other terrorists.


{{sidebar|width=250px|title=Caution|contents= Even though this strategy looks good, it can fail when the CTs go through the back door, and rescuing all the hostages, especially if the server does not allows footsteps.}}
Camping the back hall ([[#t camp back hall|overview 5]]) is more of a defensive way of winning, but even if the counter-terrorists don't attack you and die, they will run out of time because they can't get to the hostages. This is one of the safest and most reliable ways for the terrorists to win. You need around ten or more terrorists to do this, and a few different guns: two people with Scout or AWP (yellow dots on map) and the eight other people need the SIG 552 or CV-47 (red dots on map). You get set up as shown in the picture below. You must have the two people with Scouts at the end of the hall as shown – they should be partially protected by the walls – aim down the hall all the way. Five other people with auto rifles should crouch down along the back wall. When a counter-terrorist walks by everyone should shoot at him. If you don't kill him, he will turn back, look up the hall, and meet his death. You then must have the three other terrorists guard the other corridor as shown , as if a counter-terrorist sneaks to the hostages through the storage cupboard, he can be shot! The other two in the side hall must kill any counter-terrorist who comes through the door out of the terrorist spawn area. Even though this strategy looks good, it can fails when the CT's go through the back door, and rescuing all the hostages, especially if the server does not allows footsteps.
Camping the back hall ([[#t camp back hall|overview 5]]) is more of a defensive way of winning, but even if the counter-terrorists don't attack you and die, they will run out of time because they can't get to the hostages. This is one of the safest and most reliable ways for the terrorists to win. You need around ten or more terrorists to do this, and a few different guns: two people with [[../Weapons#Scout|Scout]] or AWP (yellow dots on map) and the eight other people need the [[../Weapons#SG-552 commando|SIG 552]] or CV-47 (red dots on map). You get set up as shown in the picture below. You must have the two people with Scouts at the end of the hall as shown – they should be partially protected by the walls – aim down the hall all the way. Five other people with auto rifles should crouch down along the back wall. When a counter-terrorist walks by everyone should shoot at him. If you don't kill him, he will turn back, look up the hall, and meet his death. You then must have the three other terrorists guard the other corridor as shown , as if a counter-terrorist sneaks to the hostages through the storage cupboard, he can be shot! The other two in the side hall must kill any counter-terrorist who comes through the door out of the terrorist spawn area.


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